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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Data Angels > Angels M.Y. 2102 - MY2110
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Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 02:50
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I'm testing to see our odds of dying to worms.
Odds of worms: 15%
Odds of dying to worms, given that worms appear: 6%
Odds of dying to worms: 1% (negligible)
In other words, we should pop that pod in 99% of cases.
There's another pod directly behind it, too - it's a good idea to pop that pod.

Even if our Spatrol is defeated, we can switch to a Spatrol on the occurance.
The MW can't spawn next to a base.

River idea: I agree.
Base at the endpoint of the river, and probe team moves west to catch a river ride.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 06-07-2004 03:15
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Those are low odds... is that because where still so early in the game? Native life occurrence is medium in this game, isn't it?

Regarding MW not being able to spawn next to a base... why not? If the Scout pops the pod, and MW's pop out of it, one could spawn on that tile that borders on both our bases, or is there an ingame 'safeguard' against such an event?

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 06:06
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There are ingame safeguards against stuff like that, Geo.
The low odds for dying are due to the massive power hit that native life takes this early.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 06-07-2004 06:52
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Well done with the monolith but what is that scout doing in the fungus en route to the pod. I thought the scout was supposed to be in the river stretch between the two bases. Please explain?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 06-07-2004 06:56
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This early in the game MWs are not a problem from what I understand, bar leaving a base empty.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 09:09
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Oops.
My plan sort of involved exploring downstream.
I guess I didn't make that clear. >_<''

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 06-07-2004 17:10
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No you didn't, I thought as well that the scout would stay in or between the bases. Guess I was wrong in assuming there was a concencus for goin' downstream.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 18:36
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Mindworm paranoia. :/

Here's the 'plan' for M.Y. 2104, as specific as I can make it:

Probe team to river at 21,71
Will move along the river 3 tiles, unless the 3rd tile contains a pod, whereupon the probe team will do nothing,
or if moving so would put it more than 1 movement point away from a pod off the river.
If the river branches, the Probe team will take the southernmost branch, for maximal exploration.
The scout patrol will move to 19,63 to pop the pod.

In the event of an energy pod, a switch to Planned is followed by a rush of the probe teams, so that they both complete in that turn.
Upon switching to Planned, the sliders will be reset to 50/0/50
If I have miscalculated, then only the probe in Kahlua Probing is to complete that turn - so that its Colony pod is produced first.

In the event of a unit on 19,63, the rover goes to 21,63 to pop the pod then moves so as to explore the most number of tiles.
In the event of a unit in the probe team's river, a screenshot is to be posted and further decisions made.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 06-07-2004 19:22
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Engma:Ok Can go with that, but note:

don't forget to change the builds, before the pod pop, to Networks. That's what we agreed wasn't it? Unless there is a sharp ec penalty. Re the pod at 19.63 which base would benefit in the event of a build completion.?

You seem pretty confident of a rover, though I have to say in a game I'm in as the DA, two rovers have been popped, so good chance.. The other regular pod pop occurence is an AA.

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 06-07-2004 20:01
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We'll lose 3 minerals in the base on which we switch to a NN. And the pod is at an equal distance from each of the bases, so no way of predicting which one will benefit of a possible mineral pop.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 20:14
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If you switch builds, then switch back to the origial build, you get your minerals back.
So switch builds in BOTH bases.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 06-07-2004 20:22
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Ah bon... ok then.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 06-07-2004 20:36
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since the Lake is the end of a river...
Maybe this River is very short?
We should avoid popping a pod on it unless there is 2/3 of a movement point remaining.

If the river ends... wait next to a pod.
Otherwise, do what uncovers the most tiles.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 07-07-2004 13:35 Visit Makahlua's homepage!
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Scout couldn't get thru the fungus, so dunno about the pod yet. That river was only 3 tiles, so the probes is prepared to head S. And we did also get the Nessus Canyon - good eyes Enigma

Attachment: acdg3-angels-2104-end.sav
This has been downloaded 3 time(s).

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 07-07-2004 13:39 Visit Makahlua's homepage!
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And the vast ( ) DA empire

Attachment: 2103.jpg
This has been downloaded 35 time(s).

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 07-07-2004 13:52
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GW maki.
And I can see you even followed my Spartan suggestion. Nice work.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 07-07-2004 15:05 Visit Makahlua's homepage!
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Pure luck, actually Glad you like it ^^

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 07-07-2004 20:02
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The probe teams could explore around the pholus ridge and nessus canyon a bit more in order to locate some good base sites.
On the other hand, we could explore south of our initial bases for half-decent base sites.

We'll get the 2 new probe teams eventually.
I could rush them next turn, or wait for enough ECs to hit planned.
I'll make a poll on that.

After we've scouted out our immediate area, we should send the probes on infiltrator missions,
spreading them out so as to get the most pods and exploration as possible.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 07-07-2004 20:13
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Screw the poll, it's better to rush the probes:
More pods, and as a result, more EC pods. We can probably switch to planned on the basis of that alone.
Infiltration sooner, before the other teams expect it and have probe defences up.

We don't even know if we want Planned or FM yet - it's too early to tell, but it's looking like a Planned landscape with that fungus and all those rainy tiles.

I'll rush the probes next turn, we'll get them by 2106.
Then the bases switch to Colony pods, with the Scout to protect them.
---
Scout patrol will enter fungus, and pop something in 2105.
I'll switch builds to the NetNode in case of a mineral pop, then switch back to avoid retool.
If it does not pop a unit, it will pop the next pod in 2106.

Probe team will move south on Maki's judgement.

Great. That's 2105 figured out.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 10-07-2004 04:35 Visit Makahlua's homepage!
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Popped the fungus pod - yet another 'lith! There is another pod behind it that we can pop nect turn though

Probe team continued south, spotted another pod, but i sent em one more south so they'll be able to run un case of worms - and found our southern coast!

Here's the latest map, and I'll be posting the end turn right after (and the final to the tracking thread)

Attachment: 2105.jpg
This has been downloaded 22 time(s).

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 10-07-2004 04:36 Visit Makahlua's homepage!
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2105

Attachment: acdg3-angels-2105-end.sav
This has been downloaded 4 time(s).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 10-07-2004 04:47
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good stuff Maki. Another monolith is excellent.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 10-07-2004 05:14
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Yep, sure is

I propose to leave that pod untill some base is founded nearby, AFAIK SMAX a better chance of having a good pop.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 10-07-2004 05:38 Visit Makahlua's homepage!
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The north pod or the far south one?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 10-07-2004 06:18
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I think Geo means leave the south pod until a base is founded near by but that requires us to think about a base in that area.

Re the north pod. Pop it I suppose, changing the base build to Net Node for the purpose.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:37
  Old Post 10-07-2004 09:38 Visit FlameFlash's homepage!
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Looking great!

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 10-07-2004 14:32
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Yes, meant the south pod. The northern is already within a base radius

Anyway, it is on the Nessus Canyon, thus is IMO automatically a prime site for colonisation due to the +1 mineral/a tile benefit of the canyon.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:37
  Old Post 11-07-2004 09:46 Visit FlameFlash's homepage!
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So we have the Nessus Canyon and the Pholus Ridge... what are the benefits of the ridge?

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 11-07-2004 09:51 Visit Makahlua's homepage!
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+1 energy IIRC

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 11-07-2004 23:03
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So what do you think now for the southern probe (agent 101). Leave pod untouched and head up and over towards the ridge?

Shall we pop that new northern pod after changing Enigma base to Network node or leave it until, we have built the new agents and can put NN in the queue without risk losing mins.

As we discover Ind Base next turn I suppose we should choose whether Cent Ecol or Ind Econ.

It makes no difference to when we discover Ind Auto but it gives us the FM option a shade earlier: but then we would need drone control

 
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