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kaan
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Aarhus
Mar 2001 time: 05:22
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this sounds about right to me.
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Flinx
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Toronto, ON CANADA
Nov 2001 time: 00:22
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Can I suggest one additional change:
code: InvestigateCity {
Chance 0.75
DeathChance 0.5
EliteChance 0.85
EliteDeathChance 0.85
}
A regular unit would have a 75% chance of success and a 25% chance of failure. If it failed it has a 50% chance of being caught and killed (75% success, 12.5% fail+escape, 12.5% fail+death)
A veteran unit would have an 85% chance of success and a 15% chance of failure. If the unit failed the veteran would have only a 15% chance of being caught and killed (85% success, 12.75% fail+escape, 2.25% fail+death)
(Just hypothetical numbers! We could set EliteDeathChance to be the same as DeathChance for the playtest and allow modders to come up with their own values)
Last edited by Flinx on 06-07-2004 at 02:32
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