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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Strategy > AI Traits
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Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:33
  Old Post 04-07-2004 02:06
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#1 Report this post to a moderator
AI Traits Support Apolyton, buy Alpha Centauri

I have summarized the AI traits below:

code:
Civilization Rational/Aggressive Civilized/Militaristic Perfectionist/Expansionist
Romans - Civilized Expansionist
Russians Aggressive Militaristic -
Celts Rational - Expansionist
Babylonians Rational Civilized Perfectionist
Zulus Aggressive - -
Japanese Aggressive Militaristic Expansionist
German Aggressive Civilized Perfectionist
French Aggressive Civilized Expansionist
Vikings Aggressive - Expansionist
Egyptian - Civilized -
Aztecs - Civilized Perfectionist
Spanish Rational Militaristic Expansionist
American Rational Civilized -
Chinese - Civilized -
Persian - - Perfectionist
Greek - Militaristic Expansionist
English - - Expansionist
Carthaginians - Militaristic -
Indian Rational - Perfectionist
Mongols Aggressive Militaristic Expansionist
Sioux - - -



What I am curious about is what is the thought on how this applies to the game? I think we all know that the Agressive/Militaristic Civs are more likely to declare war and the Rational/Civilized/Perfectionist civs are more likely to build large well developed cities, but how does each trait influence the individual AI civs? (City production for instance).

Anyone with insight care to post?

* Sparrowhawk

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:33
  Old Post 05-07-2004 00:12
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Support Apolyton buy from Amazon

There are several columns in RULES.TXT that specify default "desirability" values for each tech along with modifiers for more "civilized" and more "militaristic" civs. This affects what techs they choose to research themselves, as well as how much they value a tech you offer in trade or ask to buy.

My feeling is that the first column has to do with general military and diplomatic decisions, the second with tech issues, and the third with issues of resource allocation between exploration/expansion and city buildup.

Nice color scheme, BTW.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:33
  Old Post 06-07-2004 09:21
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Avatar Enlargement: We've got the solution

And the varied characteristics of the different civs also predispose them to certain kinds of scrolls at the beginning of the game. The Scouse Gits posted some very interesting material on this, some of which is probably in the Great Library.

Monk

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:33
Talking  Old Post 06-07-2004 14:33
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Remove this text

Great Work with that Table, Sparrowhawk.

debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 06-07-2004 21:35
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Put an end to popups!

IIRC, the Scouse Gits' commentary in the GL on which civs are prone to starting with which techs is named "A is for alphabet."

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:33
  Old Post 15-07-2004 12:51 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Call to Power 2

yup -- something like 3000 starts analysed - A is for Alphabet is the correct title

Stu

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