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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:34
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Turn so far:
The Spartans founded a single base last turn. I'm starting to think the angels turned both their colony pods into one base...
Attacked fungal tower, won fight, got morale upgrade. Took 60% damage. 10e.c. gain.
Founded Morgan industries next to pod. It's also next to pod to it's south. Lets wait until InfNet to pop it, and try and get a network node Production changed to synth garrison - the most expensive thing we could pop.
Popped pod. Energy bonus (Very strange that, I don't think I've EVER popped an energy bonus as my first pop. It's almost always a monolith or a nut bonus.) Changed MorInd back to scout 
Moved the CP down SW. This is another rainy rolling square on a river
We can either move the CP down SW again and found on the moist flat square there, or found the base where the CP is now.
If we found the base now, we lose another rainy rolling square. We do gain 2 research points, 2 e.c., an extra turn with the scout and 2 mins, and perhaps more importantly, 2 nuts acumulated.
I'm slightly in favour of moving it, but that may be just my aesthetic concerns ( ). I'm going off line now for 12 hours or so, so we need to decide now, and I'll finish the turn tomorrow morning.
Attachment: 2102mid_turn.gif
This has been downloaded 34 time(s).
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