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Trip
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Hunt Valley
Apr 2002 time: 00:33
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Diplomacy
Accepted WM from MAST, send back ours accepted.
City Management
Disneyland finishes Granary, begins Settler.
Switched Las Vegas from hills to plains will speed up growth, switch back to hill next turn.
Switched Funky Town from irrigated plains to mined plains growth in same amount of time, more shields.
Suntanland and Funky Town swap tiles in order to get an extra gold from Sun.
Units
Worker Mr. Goodwrench moves to HoS 2 in order to begin building a road down south.
Worker Greenjeans moves 3 onto forest game tile will chop to speed up Granary in future Palace site.
Settler Las Vegas I moves 1 to military camp site will build next turn.
Settler Sunshinia I moves 1 towards future palace site city built in 2 turns.
Hoplite Dudley (N) moves 3 clearing fog for new camps.
Horseman Mars (core) moves to Peace Pipes 2 waiting for new camps up N.
Warrior Jimmy (W) fortifies on mountain protecting new sites to be settled soon.
Horseman Comet (W) moves 8-8 and joins Jimmy waiting for new camps.
Hoplite Bart (SE) fortifies on hill.
Horseman Nova (S) attacks barb camp, loses 3 HP (2/5), one Warrior 6 of him. +25g
Horseman Dasher (SW) moves onto forest tile adjacent to barb camp, 2 barb Warriors there.
Horseman Zeus moves 4-8 supporting the weakened Dudley in case of trouble.
Summary
5th in GNP at 165, 7th in MFG at 50 and 6th in Prod with 210.
1122 gold in the treasury, making +65 per turn
Theology in 24 turns.
Our army is now average with MAST, weak to everyone else.
Destinations for all of our Settlers
Current Sunshinia Settler I is heading for future Palace site, next to the game in the south. A Worker will chop the forest to help speed up a Granary in the city, and the rest of the shields will be rushed.
Settler that finishes in Las Vegas will build a city 2-1 from it, and will be used as a military camp (rushing a Barracks and then beginning military units). Workers will be needed to get some more irrigation up for it to use.
Friendship City Settler will be used to build a city between it and HoS, to fill in the gap in our border with MAST. Im undecided about whether to put it on a plains tile or on a hill tile as of yet. The problem with the hill tile is that it leaves fewer food tiles for the city to work, ultimately limiting its growth quite a bit. Additionally, if placed on plains it fits well into a RCP scheme which will reduce corruption for all cities at its distance. Because of that Im leaning towards the plains site. City starts on CH once built.
Paradise Settler will be used for a city just across the lake on the peninsula to our west (1-1-1 of Paradise). After the Settler the city will build a Galley (the beginnings of our mighty navy!). The new city will probably start on a CH right off the bat.
Suntanland Settler goes to our 2nd Horses site down south, next to our future Palace site. Will begin Market or Library.
Funky Town Settler will build a city down south 6-9 of the fish tile. Starts on Market/Library.
Sunshinia Settler II will build a city down south in between the Horses tile and the spices tile. Starts on Market/Library.
After this round of Settlers, our Granary cities will focus on Catapults/Galleys/Hoplites (depending on whether theyre on the coast and whether they have Barracks), recharging population. After that the cities will do a mix of Workers and Settlers again, then back to units. One final round of Settlers should finish off our major expansion phase. Then we will begin our real military buildup, cutting (or trading away) our iron and focusing on Horsemen as we approach the Palace jump date.
My video card is completely screwed up and there are pink lines through everything - so any screenshots at this point would be useless. :\ I'm afraid the best we can do for now is to see things within the current save. However, there's not much interesting going on anyways.
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