Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > Archive: SE choices
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:36
  Old Post 04-07-2004 14:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Archive: SE choices Help yourself to an AD-FREE life

Frankychan
Just thought I would stimulate some thought on this matter.

While it's a no-brainer that we are going to be running Free Market, I am a little troubled by the other SE choices.

For instance, if we run Demo, we'll have a better growth but we'll take a hit on support.

Police State will help us out with support, but we'll take a hit on efficiency.
-----

Values is where I'm also concerned. There has been some talk that we aren't going to have a strong military, but if we run Power-then that'll make up for it...but we lose Industry.

I'm guessing that we will most likely be running Wealth...cause added to FM, we'll have:

FM= +2 Economy, -3 Planet, -5 Police
Wealth= +1 Industry, +1 Econ, -2 Morale.

That -5 Police combined with -2 Morale is really concerning me. Seeing as how in my games, I have a pretty high morale, but low credits...I'm at a loss. Hopefully you guys can help this poor employee out.

Yoda
I usually go Dem/FM/Wealth. One extra crawler on a forest is the equivalent of +2 support. It's not a big deal, IMO. The mad cash is a big deal, though.

For war, Dem/Green/Wealth (or Fundy) w/ 100% Econ.


Googlie
I often stay at Dem/FM/Wealth even to go to war, but I usually have three huge minerals bases with punishment spheres that provide the offensive air units, naval and expedetionary forces (and if I have the luxury I try to snag the Cyborg factory and then give each base, resepectively, an aerospace, command center and naval yard to get the +4 morale for each unit


Whoha
We probably shouldn't take police state, we will lose a lot of energy to inefficiency as it stands, and crawlers can do alot to counter-act the support hit under demo.

My suggestions are:

I like fundy/green/wealth while at war. We can keep +2 econ/+2 efficiency without demo/fm, others can't, while they are using fm we can throw native life at them in addition to our well funded/well trained probe teams. If they switch out of FM then we win by default.


Arnelos
I generally like Democracy/Free Market/Wealth myself, ESPECIALLY in the early game if you're still trying to get your economic base off the ground. When building up for a war or certainly when fighting a war, however, Police State/Free Market/Power or Fundamentalist/Free Market/Power are both attractive options. Sometimes even Fundamentalist/Green/Power, as some have suggested.


Archaic
Question. Why would you take Power instead of Wealth in that position? In my mind, the production and cashflow increases seem to be worth more to us than a few extra points on Morale and Police. Honestly, will we ever be commiting ourselves to a war where we aren't

a) Using mainly probes

B) Executing lightning strikes that allow us to take bases within a turn, and so not suffer drones for out of territory troops

c) Using Air Forces homed to some all specialist or punishment sphere bases


Chaunk
Only a defensive war I think, and in that case we wouldn't really be commiting ourselves to a war so much as being commited to it. I see no major reason why we wouldn't want to run wealth all the time until possibly knowledge becomes a better choice.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0270 seconds (83.73% PHP - 16.27% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net