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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > Pillaging of goods
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Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:36
  Old Post 06-07-2004 19:53
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Pillaging of goods Support Apolyton, pre-order Civilization IV

I saw a barbarian pillaging a land without improvements, but with goods. It was a Cradle game - I don't know if that matters. The icon was still there, but the stats of my town showed that I lost the advantages of that good. It is this a one turn thing, or the damage is permanent?

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 06-07-2004 22:23
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the pillage action on the good itself sounds a bit odd - maybe another civ had built an improvement on the tile?

But while an enemy unit is present on a square that you collect resources from, its normal that you stop recieving those resources - it will remain that way until the unit moves away(or you destroy it).

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 06-07-2004 22:36 Visit hexagonian's homepage!
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Got spare money?

Goods can be pillaged, but the loss of their benefit is for a set number of turns. Martin willl have to fill you in on how long because it is part of his GoodMod setup (which is part of Cradle)

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:36
  Old Post 07-07-2004 11:43
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quote:
Originally posted by child of Thor
the pillage action on the good itself sounds a bit odd - maybe another civ had built an improvement on the tile?

It was near my town and the sign of pillage (video and acustic) was there.

quote:
But while an enemy unit is present on a square that you collect resources from, its normal that you stop recieving those resources - it will remain that way until the unit moves away(or you destroy it).

Doh, I forgot about that. Well, in Civ 2 you could see that very clearly...

hexagonian - I hope that I don't sound too dumb, but who is Martin? And how I can talk with him?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 07-07-2004 18:49 Visit Martin Gühmann's homepage!
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Got spare money?

quote:
Originally posted by Mihai
hexagonian - I hope that I don't sound too dumb, but who is Martin? And how I can talk with him?


Wait and see.

For your other questions goods in Civ2 give a terrain bonus. That's not true for CTP1 out of the box, but it can be modded so that it has terrain boni from goods. Unfortunatly in CTP2 you cannot give goods a terrain bonus like in CTP1. The solution in GoodMod and in Cradle as well since it uses GoodMod is to place an invisible tile improvement onto the terrain tile with the good on it. Those tile improvements can be pillaged, given someone owns the tile. When a tile with a good is pillaged the according good improvement is removed, when this happens my slic code place the tile improvement again onto this tile. The tile improvent needs its normal build time to finish. Currently it is for all goods in Cradle and in GoodMod ten turns construction time. So after ten turns after the pillage the effect is restored.

-Martin

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 07-07-2004 18:50 Visit hexagonian's homepage!
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Martin Gühmann is the creator of the SLIC code that relates to your question. Find a post of his in one the the threads and you can use that to PM him

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:36
  Old Post 07-07-2004 19:52
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Thanks for the answer Martin.
It seems that I don't know to use the right way the search engine.

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