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Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 09-07-2004 09:36
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#31 Report this post to a moderator
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quote:
Originally posted by OzzyKP
What if the civ I captured them from is industrial, do they get a bonus then?

No.

quote:
Originally posted by Arrian
Militaristic - increased promotion rate for units that win battles. This translates into more elite units, which in turns means more MGLs (indirectly, of course), starts game with warrior code (except the Japanese, who get the wheel).

Arrian, I thought Militarist civs also got a better chance of generating MGL's from Elite units (which is in itself a promotion I guess)......not just because chances are they have more Elite units.

quote:
Originally posted by OzzyKP
Also, the corruption bonus for commercial, could someone explain that in a way that doesn't use long mathematical formulas?

Rank or OCN Corruption in a city is determined by the city's rank (measured by its relative distance from the capital) as a proportion of twice the Optimal City Number (OCN). This formula changes if you exceed your OCN. The OCN is determined by map size and a number of adjusting in-game factors, of which having the Commercial trait is one (others being difficulty level, presence of FP, SPHQ, courthourse, police station and government type). Increasing the OCN for a city will therefore decrease it's Rank Corruption. Commercial trait increases the OCN for all cities by 25%, which of course increases the denominator in the formula and hence decreases the Rank Corruption %. No formula's, but there's really no simple way to put it

quote:
Expansionist seems to be the most worthless of the traits. Even with the trait and a few scouts I've never gotten more than 3-4 huts at the most. That's not enough of an edge in a game to really care about.

It is at the higher levels, when an extra settler or early tech can make all the difference. A lot of the better players value the Expansionist trait very highly - naturally because they are playing the more difficult levels.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 09-07-2004 11:38
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#32 Report this post to a moderator
Lose 30 kilos (of popups)

All slaves are 1/2 speed now. All workers will get the boost from Rep Parts.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:36
  Old Post 09-07-2004 12:13
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#33 Report this post to a moderator
Increase the size of your Attachments

Well if you look formula in that barbarian huts thread you'll see that biggest chance to get city or settler is if playing on Demigod with Exp civ (28.6%).

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 09-07-2004 18:33
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#34 Report this post to a moderator
Inflate your Upload Space

quote:
Arrian, I thought Militarist civs also got a better chance of generating MGL's from Elite units (which is in itself a promotion I guess)......not just because chances are they have more Elite units.


No, I'm 99% sure that has never been the case. It's an indirect effect of the promotion rate. The actual GL-creation rate is the same for all (1/16 on attack, increased to 1/12 with the Heroic Epic, 1/32 on defense, increased to 1/24 with HE). Militaristic civs just have a lot more elite units (if they're doing some fighting, that is).

-Arrian

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:36
  Old Post 11-07-2004 18:47
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quote:
Half Price Buildings

Agricultural - Aqueduct, Hospital
Scientific - Lib, Uni, Research Lab
Militaristic - Barracks, Harbour (boats are military units), Airport
Seafaring - Harbour, Commercial Dock
Religious - Temple, Cathedral

Industrial, Commercial, Expansionaist - none


You're missing some:

AGR: Aquaduct,Recycling Centre, Solar Plant, not Hospitals!
SCI: Lib, Uni, Research Lab
MIL: Walls , Barracks, Harbor, Airport, SAM Missile Battery, Civil Defence, Coastal Fortress
SEA: Coastal Fortress, Harbor, Comm Dock, Offshore Platform

Religious - Temple, Cathedral

Industrial, Commercial, Expansionaist - none

Especially the late game SEA combination of Com Docks and Offshore platform is very strong, making a non-SCI Civ like the Vikings and especially England research powerhouses in the Modern Ages, and good choices for high-level Space Victories.
And the late MIL boni are surprisingly strong as well.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 16-07-2004 01:56
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#36 Report this post to a moderator
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I could of sworn we had an updated traits summary for C3C somewhere...

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:36
  Old Post 17-07-2004 07:40 Visit OzzyKP's homepage!
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Does MIL get a walls bonus? I swear I didn't notice that before.

And people laughed when I first asked, and said I should check the civilopedia. Ha, people still don't have it figured out.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:36
  Old Post 17-07-2004 12:09
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#38 Report this post to a moderator
Inflate your Upload Space

They get walls cheaper (just 10 shields).

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:36
  Old Post 17-09-2004 00:14 Visit OzzyKP's homepage!
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#39 Report this post to a moderator
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So does Seafaring and Commerical bonuses stack for the English? A coast city would get bonuses of +2, +4 & +6?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 17-09-2004 02:02 Visit joncnunn's homepage!
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If they stack for English on a seafaring city, it would be 0, 4, 6.

It would probably have 1 less corruption as well.

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:36
  Old Post 17-09-2004 04:37 Visit OzzyKP's homepage!
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#41 Report this post to a moderator
Put an end to popups!

Don't seafaring cities get +1 commerce for the basic level city?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 17-09-2004 10:54
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#42 Report this post to a moderator
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Seafaring and Commercial does stack.

England starting on a rivered gold hill on the coast = lots of early beakers.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 17-09-2004 21:04 Visit joncnunn's homepage!
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#43 Report this post to a moderator
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I could be wrong, but I think seafaring uses the same rules as commerical civs on those cities that are coastal. (Other than corruption)

quote:
Originally posted by OzzyKP
Don't seafaring cities get +1 commerce for the basic level city?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 17-09-2004 21:06 Visit joncnunn's homepage!
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#44 Report this post to a moderator
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Well, it's losing 2 potiental shields (just 1 during Despotism) compared to the oposite bank of the river.

quote:
Originally posted by Kloreep
Seafaring and Commercial does stack.

England starting on a rivered gold hill on the coast = lots of early beakers.

 
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