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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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http://www.europa-universalis.com/f...ad.php?t=155064
[QUOTE]
**********************************************
* Tweaks and bugfixes.
**********************************************
- Made sure cheats are reset properly when starting a game, this eliminated the major cheat in MP.
- Large airstacks now get severe penalties.
- Fixed a problem with germany being able to build mechanised infantry in 1939.
- Fixed a typo on Naval Defence.
- There is now a trigger on the Albania event to only trigger if Italy is fascist.
- Fixed a consistency logic error in the MR pact effects for Germany.
- USSR now has proper warentry in 1941 and 1944.
- Fixed some consistency problems with UK and CW techs between scenarios.
- Fixed some inconsistencies in artillery tech setup in 1936.
- Removed the force concentration doctrine from the sudetenland event.
- The balkans pact was removed.
- Changed the random chances and offsets in the english sphere.
- Reduced the flakpower by 1/3rd.
- No negative resource when u take a capital.
- Corrected many spelling and text csv errors...
- Changed aa effectiveness as to Mathguys proposal.
- Fixed a graphic glitch with direction arrows (thanks to Xie)
- Fixed the superior tactician spelling error.
- Moved the province secession events for siam from the normal event to a separate ai event (better play for human siam players).
- Updated 44 + 39 eugs for event history
- Fixed various issues with the spheres (most importantly : they won´t happen if the attacked nation already is in an alliance)
- Fixed a minor error in panzer txt (early tank mg used 10 supplies)
- Added a not = war = GER/VIC trigger to the vichy puppetization event.
- Detroit now has more ICs ..
- SOV balance: Removed 17 ICs in 12 provinces (-> reduced expansion of USSR industry).
- Added a few tech to italy in 36....
- UK can no longer build mechanized units in 39
- And loads more of tiny small script problems..
******************************************
* AI Improvements.
******************************************
- USSR much tougher to crack.
- Gibraltar almost always garrisoned.
- Fixed Japan/USSR war in 1945.
- USSR more aggressive towards Finland.
- Tweaked down USSR's aggressivity towards baltic states.
- Chinese capital moves from Nanjin when there is a threat of being pocketed.
- Soviets now start with the correct ai
- And loads more AI script improvements by Tamerlan.
[QUOTE]
now that I'm addicted to CORE, I'll wait for an update...
I'm not fond of the air change, I've heard that more than 4 air-to-air combatatns per side get penalized.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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its an interesting choice, I'm not sure what the results will be.
I guess my 12 tac bombers won't be able to dogfight nearly as well when necessary and I'll actually need groups of fighters to clear the province first.
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Jagdtiger
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The plane stack penalty seems just like a pretty good way to increase micromanagement to me..not fun.
I haven't seen anything about the 1-unit d-days, the auto-dow for AI russia and germany, etc.
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