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Andydog
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London
Jan 2001 time: 05:36
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I do MM to a lesser extent. For example, I look at corruption to see if it's worth working a production/commerce tile or not. I'll make sure a city is at it's most productive while growing as quickly as possible.
I thought that if a city needs 2 food to grow, and it produces 4, then it grows and puts the additional 2 into next turn?
What about production? Say you need 2 more shields to build a temple, and you produce 4, does the temple get built and the extra 2 shields get put into the production box for next turn?
1100 BC -->
Last edited by Andydog on 26-07-2004 at 10:51
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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so, unfortunatly, nothing carries over, so you can just as well save too much output.
often, in late SP games, eg. when i'm pumping out modern armour, which needs 120s and i can produce something between 30 and 55s, then i'll keep just over 40 and switch the rest to food and commerce.
but i've seen a lot more extreme cases of MMing. in GotM and some older AU games, you've got people actually creating tables of size, food and production and do so for up to 100 turns. just to calculate what is the ideal production order. eg. a very early city can be good (i tried this in au601), but in pure rexing games maybe it's better to build a granary first. or even a worker, if there's only plains around you and not enough food.
i'm sure, if we compare our games to alexman's/jshelr's or nbarclay's/theseus', we'll see a lot more optimizing. and they are even playing at higher AI difficulty levels 
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