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uffe
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I haven't been (even) lurking here for a while, and so, it may very well be that my question has already been handled in some other thread, but at least I couldn't find such a thread with a quick look around...
So, I finally bought myself C3C. I, of course, knew that there will be new civilizations, units and wonders, and these are naturally also documented in the manual as well. However, I'm also noticing quite many changes in gameplay (un-edited version) compared to PtW that I wasn't aware of. These changes include, at least the following:
- Many worker actions seem to take a different amount of turns now. E.g., mining grasslands with industrious worker now takes 4 turns instead of 3, etc.
- It would seem that galleys get lost at sea more often now (or then I've just been very unlucky).
I'm probably forgetting some things I've noticed during the couple days of playing C3C, but I think there are even more such changes.
Thus, could someone list this kind of "non-advertised" changes in gameplay in this thread, or point me to somewhere, where I can find the info. Thanks in advance!
Oh yeah, I'm playing with the 1.22 patch.
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uffe
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I obviously knew about the new traits, but haven't yet had the time to test them (I picked my old favorite, the Persians, for my first game of C3C).
So, Industrious has been made a bit less powerful. That will probably affect my choice of civ from now on, although it still seems to be a good trait to have. I must test agricultural in my next game, it really sounds good for my play-style.
Does anyone know about the odds for a galley to sink in ocean, i.e., has this changed, or did I just have bad luck with my suicide galleys?
Also the battle bonuses received by an army was news to me. This will definitely change my attitude towards armies (I used to consider them quite worthless previously).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:36
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quote: So, Industrious has been made a bit less powerful. |
IMO, it's taken a significant hit. Instead of a 100% speed bonus, you only get 50%, and now slaves are uneffected - they work at 1/2 the speed of non-industrious workers for all civs. In PTW, slaves worked faster for industrial civs. Additionally, one of the things industrious civs really excelled at in PTW - chopping forest - has been reduced in cost from 10 turns base, to 4 turns base. So in PTW, you gained a 5 turn advantage if you were industrious. Now, you gain 1 turn (3 turns instead of 4).
It's still a decent trait, no doubt. It's just no longer the best (as for "the best" I think things are pretty well balanced now - Agricultural is the one most often cited, but much of its power depends on starting next to a river or lake... if you don't, it's not a monster).
-Arrian
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