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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Monarch level, AU mod, versus Paddy the Scot
Well Alexman pronounced the curse, and as one who not only voted for the Greece-Rome combination but actually suggested it in the first place, I was bound to draw Rome.
And so yes, I did
Settled on the starting location. Worker moved to the Cow. Hardly worthwhile exploring for a better one, since we are on a river with cows next door. So didn't waste 2 worker turns by sending him to the mountain. It's also what I would call a favourable coastal start, since the inlet we are next to means that 2/3 of the tiles are land based. Moving inland was therefore silly, since you would have to move 2 tiles inland to avoid the "non-coastal city with crappy 1 food coastal squares" syndrome, and also forgo the river. So any move would most likely have taken 2 turns and with highly questionable benefit. Besides, the gold mountain next door is highly appealing, 2 BG are not too shabby and 3 grassland forests to chop are useful!
Started building a Curragh for exploration, though I may yet swap to a Warrior since only one other civ is seafaring so we may not find anybody too early with a Curragh 
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Went out again, sorry Paddy. But still, we managed to play to 3350BC.
Discovered Pottery, the Wheel next, for trade purposes. My warrior popped a settler, which made it easier for me to decide to switch my Barracks prebuild over to a Granary instead of a settler.
Meanwhile, the new settler is headed towards flood plains no. 1 , which though further from the capital than I would have liked for my second town (6 or 6.5 tiles), also has a wheat resource which means we can use it to grow quickly and produce a couple of workers early.
Rome is now at size 3 and will have it's Granary completed in 8 turns. With the nearby flood plains, extra workers will be vital in this game, so the bonus settler is a major early advantage once he gets to his designated breeding grounds ;
We're also benefiting from playing at Monarch level, which has allowed us to send our second Warrior out exploring and leaving only one at home with a pop of 3, and not having to use the luxury slider. Bottom line: this obviously helps with research. 
Short term priorities from here - meet some nearby civs to hopefully bring on trade opportunities and reduce research costs, connect silk resource for happiness and settle bonus settler town. The Ivory keeps looking at me seductively, but it will have to wait. Mathematics is still a long way off 
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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After a couple of weeks break, Paddy and I got together and played this one hotseat until about 3am one night We made it to 690BC, so I'll post all that happened here......not much, since we're both the peaceful friendly tpyes, not like Dom and Krill 
Settled town of Veii from our popped settler in 3100BC, by the western flood plains. Worker will now road south and west towards the new town. Granary nearly completed.
We soon completed the Wheel, met Carthage and traded for BW and Masonry. Writing would be next, which we completed around 1910 and traded around for IW and CB, now having also met the Celts. We chose to research CoL next, hoping to be far enough ahead of the AI (and Paddy!) to still get to Philosophy first and take Republic for free. We discovered to our pleasure that Iron was readily available next to our “free” town, and that Horses were not too far away.
By 1550BC we had discovered CoL, and also picked up Mysticism and HBR in trades. Philosophy would be next and we had also met Egypt and the Germanic Tribes. Iron had been connected and our first Legionary’s were being built.
We soon found Babylon and traded for more techs – Polytheism and Literature. We also commenced building the Pyramids, which astoundingly nobody else was building until the 1400BC’s.
We discovered Philosophy in 1075BC and took Republic as our free tech, though delayed changing governments since we were building the Pyramids and so expansion was relatively slow (few settlers being built since our capital was tied up and we only had one other Granary). We also picked up MM from trading along the way.
By 690BC we were 7 turns from Construction with only Currency to go in the Ancient Age, 3 turns from the Pyramids and had started building the SoZ. We were ahead of all civs in score except Persia, and were the leaders in power and culture.
Our next challenge will be to redouble our expansion efforts to ensure Carthage does not get too close, and build our military. We will start by moving a few Legionary’s out towards the Carthage lands so as to bop any Settlers they try to send towards us. Then we will start prodding the AI (specifically, Persia, Egypt and Babylon) towards war with Greece 
Attachment: au601 690bc.jpg
This has been downloaded 202 time(s).
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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370BC: The Egyptians called us up for an alliance against the Germanics. It was well past the time for some warring, so we agreed despite not intending to send troops anywhere, in the hope our relationship would improve so we can get them into war against the Greeks. Persia was also at war with the Germanics so we signed an alliance with them. With both deals we netted over 120g + 1gpt from Egypt.
Our AC was wandering around Carthage lands and came across a settler/NM pair. Our policy is to destroy any settlers since we cannot attack AI towns, so we attacked – and hang the consequences. NM killed and 2 workers bagged….though they may commit suicide before they are able to make it back home to contribute to our economy. We also brought the Persians into our war with Carthage, at the cost of Construction, but it made them gracious.
We now find ourselves at war with 2 civs, but not the hated Greeks!
War with Carthage does not concern us greatly. They seem to be a basket case in this game, though I can't quite work out why. Anyway, it will enable us to expand in their direction, and hopefully the Persians will take out some of their cities.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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1 turn to go for Feudalism.
A couple of turns ago we purchase Monarchy from the Celts, in exchange for about 5 techs!!! What extortion! Oh well, they shall pay later for their crimes. I am considering switching into Monarchy once we research Feudalism, so we don't have to worry about the support costs and WW under a Republic. Should have thought about that before, so a clear mistake there! Still, we are doing ok so far so a second government change won't put us back too much. If I go ahead with it, I then intend to declare war on Greece and ask my friends to fight it for me 
Babylon called us up for an ROP which we agreed to since they are so far away. Xerxes also asked for one, but he had a snowflakes chance in hell of getting it! Too close, plus Persia is the leading civ. Never trust Xerxes!
We also gifted Monarchy to Babylon. By my calculations, this was the only tech Paddy has that not all other civs have, so this removes his one tech trading opportunity. 
Oh yeah, and Carthage asked for peace, but with 12 turns to go on our MA with Persia, no dice They've got nothing to offer anyway, and have no military to speak of. I'm hoping Persia will wipe them out so I can take some of their land and continue my REX.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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A comedy of errors
My inept playing of this game continues.
Rome's capital has been captured by the pathetic Carthaginians, who sneaked a galley up our south-eastern coast and landed a single archer next to the unprotected city of Rome. As I was in Anarchy at the time, I wasn't paying much attention to my empire....add that to the usual PBEM problem of not remembering where you are up to when you open the save and not paying enough attention since you have 10 other saves waiting for you, and the result is I forgot all about the Galley, played the save and sent it back to Paddy......to find the next turn when we emerged into a new Monarchy that Rome was now in Carthaginian hands (with its SoZ) and the new Roman capital was Pompeii. In fact, I didn't even notice it for 2 turns since there is no pop-up in PBEM.
Of course, Rome was repcatured the turn after the Emperor finally discovered the tragedy, minus it's Library, Barracks, Marketplace, Granary and some population
I submit the following screenie as evidence of my stupidity
Appropriate responses expressing mirth and ridicule may now follow 
Attachment: au601 110bc rome.jpg
This has been downloaded 90 time(s).
Last edited by Aqualung71 on 12-08-2004 at 06:14
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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On the bright side, a Palace jump to Pompeii, being 2 cities to the west of Rome, is probably not a bad thing in the longer term
Anyway, nothing much to report. Rome is nearly finished its second Granary, then will start on a Barracks so that the AC get their extra hitpoint, then will rebuild the Library and Marketplace. So the city will probably only lose 500 years of develpment and production!!!
Oh yeah, the alliance with Persia against Carthage ended so we made peace (surprise, surprise!). Costly war, that one The Egyptian alliance against the Germanics also ended, so we made peace with them too.
I'm getting impatient with my slow expansion. It may be time to institute the Roman GA to try to make up some lost ground. Stray AI units abound at the moment,, so it won't be too difficult to choose the timing of a GA.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Good point Nathan. 
Since AU503 and AU601, I haven't been playing much SP at all. I've been playing almost exclusively PBEM for the last 3 months. I think you can see that by some of the mistakes I've made in this game so far 
I have therefore approached this game more as a PBEM than a SP. In reality, it is more of an SP game with an interesting PBEM twist thrown in. At some point one of the humans may be eliminated and it will then revert to a normal AU game.
Most PBEM's do not have AI, or only have a couple. Because the land grab is not so pronounced when playing mainly against humans, and defence is much more important due to the devious nature of the human mind ( ), in PBEM it is much more important to control your growth and match it with building a reasonable defence force in parallel with a decent economy.
Specifically in relation to this game then, I set out to build 3 Granaries (initially only 1, but when I was beaten to the Pyramids I built a couple more), then oscillate those 3 towns between building settlers/workers and improvements/military. I usually try to get at least a Library and possibly Marketplace built in the most productive towns fairly early. This really helps in PBEM games playing against humans who often don't place enough emphasis on research. I've scored a few SGL's this way, which can really turn a PBEM game in your favour. Another AU enthusiast who plays a lot of PBEM is Sabrewolf, and I get the impression his style is similar to this too (except he's better than me!).
Right now I am in a phase where several towns will be put on settler duty as soon as they have finished their current build, to expand rapidly then activate a GA after the empire has reached a greater size and population.
So the short answer I guess is that I'm kinda out of practice with SP. The longer answer is that I've developed my play style more along the lines of PBEM, where the uber-REX is not as important as in SP, and in fact often dangerous and counterproductive.....and more in favour of building a better military earlier (which probably guards better against AI invasion anyway) and ensuring a more rapid economic build-up in the latter Ancient Age instead of expanding early and not building an economy until the mid-Middle Ages.
This AU course is a good introduction to PBEM for those of us who haven't played this format very much. But play PBEM against 3-5 other humans with no AI and you will find a completely different experience. It becomes a lot more about diplomacy - I recommend you try a few more games Nathan, as I think you would enjoy it. The added challenge for you, being the player that you are, would be trying to avoid falling victim to the "tall poppy" syndrome 
Last edited by Aqualung71 on 12-08-2004 at 19:48
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Back to the game.
We finished Montheism and sold it to Egypt for 119g + 17gpt, then to the Germanics for 68g + 7gpt and a worker. This replenished the coffers and gave us some good income to keep the research pace high.
Rome has now completed its Granary and Barracks again. Library is next on the agenda. We also have 4 Settlers at various stages of completion to push out our REX before our GA is generated, west across the sparse Carthaginian lands. We have a strong military against all civs except Greece, compared to whom we are average. This is not surprising since Paddy is at war against 3 civs at the moment, so will be busy building units (and probably neglecting his economy). This will allow us to continue REXing without much risk, though we need to watch the war against the Greeks quite carefully to ensure there are no nasty surprises approaching our borders.
The strange diplomatic restrictions with the Celts continue. Though we established an Embassy with Brennus several turns ago in order to bring them into the world anti-Greek league, our diplo screen only offers MA's against Egypt, Germanics, Persians and Carthaginians. Presumably, Celts have no diplomatic relations with Babylon or Greece (ie, no embassy), which prevents an MA against those civs. I never realised that was the case - perhaps it's a PBEM quirk.
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