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bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 08-07-2004 22:43
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#1 Report this post to a moderator
30bc Support Apolyton buy from Amazon

Work in progress...

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 08-07-2004 23:09
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

SS gives WM

Spearman finished in kurds
Catapult in hansblix
Worker built in irgends
Archer Hunchback built in horisonte

First archer sent to border to hunt barbs
Galley go southish and see barb warrior
Lada moved to take a look at tat barb warrior and finds...a barb horsie

Happy worker onto hill close to jaques, hope to use him a barb bait

Da I worker helps mining by temple mount.
So Many Workers! build road by horisonte
Quad-team irrigate by No WMDs

Chivalry in 3 turns, -17gpt, only 25gold left Do we ask SS for a small loan to finish chavalry faster?

One barb horseman attack conscript tabe warrior, loses, tabe warrior now at 3/3hp
Another horsie attack lada, lada survives at /3hp
barb warrior attack one of our border speeris but dies without further consequenses

Bugger, forgot to send maps to SS
Are we allowed to replay our turn so we can include the map?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 09-07-2004 03:47
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#3 Report this post to a moderator
Suffering from ads?

No answer from SS(or fellow MaSTers), I'll just send the save as is and hope they grant us a loan next turn.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 09-07-2004 21:26
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I'd say just put the reserach back a bit, there's no hurry for chivalry anyway.

I think we still need alot more workers, there is a huge amount of work to be done before we can start adding workers for to cities. Especially the clearing of the jungle in the north.

I'd like to see both igrends and hans set to build a worker every 2 turns.

I think bergbys should take the wheat tile from kurds so it can grow faster.

Also we really need a source of horses from SS very badly.... So we can start the build up of horses for upgrade to knights.

I see we are now average millitarily to SS which is a first.
I think we are starting to look really good, I think we'll be a world power eventually once our cities start getting big. Which is where the workers come in....



Also I think noWMD should build a catapult rather than a spear if it has no barracks.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 09-07-2004 23:03
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Avatar Enlargement: We've got the solution

I'll have to look into worker-adding/actions later. As is, few of our cities work undeveloped tiles.

I think we should start a push to colonize the southern area soon. There are some 5 nice city sites there, including the iron one. I'll post a pic as soon as I remember how

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 09-07-2004 23:05
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Heres my suggestion. 3 river cities and one iron source

We also got the option to expand further west to claim horses and spices, but SS might disagree on htat.

Attachment: byplanlegging.jpg
This has been downloaded 7 time(s).

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 09-07-2004 23:07
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Increase Your PM Length

They are rather loosely spaced but with all the tundra we don't have much food potential anyway.

We can always backfill with camps later.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 09-07-2004 23:58
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Put an end to popups!

The workeradd thing is only really worthwhile once we have cities above 6 anyways, with all the tiles developed.

I like the 2 most northern cities but would probably build another 2 to the northeast

http://apolyton.net/upload/view.php?file=20441_byplanlegging2.JPG

Also the iron city is tricky, as we will likely have to pillage/reconnect the iron a few times it may be better to have the source dependant on a tile other than the mountain as it takes so long to road however we'd likely have to build a temple first to get the tile within the culture borders to do that which may not be worth the bother.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 10-07-2004 00:00
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#9 Report this post to a moderator
Put an end to popups!

How do you get uploaded pics to show anyway?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 10-07-2004 17:56
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Full PM-box? Change here!

Dunno, just kind of did it(doh)

I *think* I had to upload them to my personal area and then link to them becase this is a private forum. Now it worked just like the public threads. I am a paying member now btw, which may have changed things a bit.

Your two extra city suggestions looks fine btw

As for the road-cutting bit. Here's how: We build the city where stated(first available settler), build the city north of it(second available settler), cut the tundra forest to speed up improvements in the cities, connect the cities over land, using the tundra tiles. When we need to cut/reconnect we simply pillage one of the tundra roads(which never will be worked anyway). Roading tundra cost only 3 worker turns, as opposed to 9 on mountains. This allows us to mine the iron source as well, and saves us the harbor.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 10-07-2004 18:04
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#11 Report this post to a moderator
Put an end to popups!

Made another pic

Many tundra forests will fall inside our borders, they can be cut down, and roaded where needed. The road pillage/reconnect thing will happen inside the dotted circle.

Attachment: byplanlegging3.jpg
This has been downloaded 5 time(s).

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 10-07-2004 21:25
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#12 Report this post to a moderator
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Sounds like a plan

I had been thinking we were going to be connecting via harbor but this was is better.

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