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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:32
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A difficult question. I think everyone handles it differently. Placing a base 'off-grid' can screw up a borehole checkerboard, but doesn't have to for any other base but the one 'off-grid'. Typically ICS is about the growth process, rather than about after-the-growth process, when one gets to clean up the mess. Thus, I almost never wait to clean up a square, espcially if: I don't have clean formers, It's rocky and fungified, not essential to pushing my borders or gifting to the AI.
Instead, I just plant the base off-grid and live with it, at least until I've moved the CP wave far beyond it. Then, especially if I have the PTS, I might build CPs at the 'bad base' and disband it while formers prepare the proper square. But that's kinda nitpicky.
-S
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:32
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I ICS to a bit past the bureaucracy limit, unless I’m Yang with PS or have lots of drone control.
My base grid is rather loose, and is violated if a base needs to be established (eg – a CP waiting around is a massive waste of resources). I try to have 2 sectors between bases so they can defend one another, but that gets violated, too, if there are juicy specials or a good reason to establish a base elsewhere.
I think this gives my beautiful empires a more organic look, as opposed to a ridged grid. I know I dislike cookie cutter suburbs, and a pure grid is like that for me. A little variation makes life more interesting.
Hydro
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Blake
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Brainfallocatione
Oct 2000 time: 17:32
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I think the most common technique is to just skip the tiles that can't be built on, early on it's difficult to get enough tiles to work anyway, due to rocky and fungus that takes time to clear. So you just found bases in the pattern, and once you have some spare former time clear the rocky & fungus and fill in the gaps.
IMO the most dense ICS is actually counter-productive, unless it's in the Jungle, giving bases a bit more land increases their minerals, which once put through a genejack allows construction of better shell units (ie 30 mineral ones)
For example, with 8 tiles to work (half as dense spacing) a base can grow to size 18 on pure forest (hybrid+orbitals), produce 24 minerals - which is 36 with Genejacks, that allows construction of 30 mineral shells, and 6 minerals left over for support. The terraforming requirements are also not anywhere near so high, and because you only have half the bases, you only need half the infrastructure (well, likey you'll invest in Treefarm and Hybrid Forest, but these do give another +100% energy).
Also, another thing it is not uncommon to only space half as densely at the start, then once you get sky hydroponic labs fill in the other half of bases. After all, a base crawling two condensors can only grow to 5 before orbitals and enrichers, it makes sense to crawl another 2 condensors to grow to size 9, the bases can also work 2 boreholes to build infrastructure faster, as pre-engineers there isn't that much cash for rushbuying.
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logic_error
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quote: Originally posted by Method
I don't have sats. I'm researching neural grafting right now. |
How did you manage to reveal the whole map then?
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