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Bloody Monk

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austin, tx
May 2001 time: 23:36
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I am amazed at some of these points!! I really wonder if anything I have posted has penetrated at all. Delivering the Beads before we finish War Code will be a monsterous waste of beaker bonus. This was posted previously in the 63-65 thread...
quote:
A) Discover War Code overnight. We need to get WC before delivering the camel so that most of it's beakers are not wasted. And we don't want the camel hanging around too long. You can do this by bumping the Science slider to 70% for one turn.
B)The Explorer. It is very risky to send that dude East. You are begging for a war declaration before we are ready to fight. Would not it make sense to send him down to the bottom of the peninsula as an early warning in case the Persians send an army thru our back door?? If you don't want to divert him from exploring to the East, at least send the non Fanatic down there to keep an eye on things. Or send them both and set the Explorer hut hunting along the pole to the East.
C) The Settler. Rehome the settler to Malaca as it has more food than Utica. Utica will then be able to grow, too.
D)Changes in City Build Orders. I've raised Cain about all the white goods on order, so this is an attempt to make lemonade. Getting Mob War is a blessing that changes all bets. It even gets past the obsolescence of Barracks problem. Change orders to Barracks in four cities, 2 Whales, Cartenna, Panama, and Utica. Keep Malica building it's Colosseum as it's food surplus will grow it faster, or build another Barrack there as well. Gades will get it's Temple rushed with the Beads delivery. It can then be set, along with the other three cities, to build either Settler or Horse. Why Horse?? To be the cheapest future martial law garrisons when we switch to Monarchy. If you move the slider to 70% Science then Apoly'a can wait one more turn as Bank. But I suggest moving the mine to sea for one turn and switching to camel if a slot opens up with the Beads delivery. It should then be rushed.
This will give 4 or 5 cities with Barracks making Vet Tanks. With this we can go hunting, I think. |
At 80 shields, the smaller cities will not finish a Barrack, much less a Tank, so setting them building garrison units seems a good compromise. We are two turnsets away from any Army, so let's hope we can stay out of trouble just a little bit longer. Good luck, guys!!
Monk
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:36
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As always, BM has a very good point. WC can only be another 1-2 turns away, so around 70 beakers. If we Xinning is not really an option, as for each guy we take away from the sea we recover only as many beakers as we do by leaving him there anyway, and for each guy we remove from the land we lose shields.
I say we skip the turn of the Caravan for the 1-2 turns until we get WC, then use it as we start the new tech.
With the Caravel, couldn't we change one or two of the New World cities to Caravans? Rusicade and Two Whales supply Coal, heavily in demand everywhere else in the world. Even with the ability to build Tanks already, it takes 80 shields to do so, which would take us forever in most cities, so extra gold from Caravans would help a lot towards rushing these somewhat.
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