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Zeiter
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Okay, we can use this thread for both of our games.
Game parameters for Return to Earth:
conquest and economic victory ON
cooperative victory ON
Steal tech OFF
Blind research ON
colonyan is Yang
Zeiter is Miriam
Also, I think we should make it a rule this game that we cannot contact each other in-game until our units meet each other.
Basically, the backstory for this game would be similar to the backstory for my "the last crusade" scenario. Crew finds AC uninhabitable, comes back to Earth, finds it in ruins, brings back some mind worms with them, etc.
Here it goes, 1st turn of RtE:
Last edited by Zeiter on 18-07-2004 at 00:08
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Colonyan
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I will post unvoyager 2150 santiago's turn first.
Attachment: unvoyagersan2150.sav
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Zeiter
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In the UNV game, Morgan is researching a build technology with 2 turns to go. Let's hope it is Industrial Automation.
Here you go:
Last edited by Zeiter on 18-07-2004 at 00:10
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Zeiter
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In the UNV game, I'm going into a condenser-building phase right now with all of my bases. Hopefully, Morgan will trade me IA, then I can pump out some crawlers while my formers get a condenser or two at every base, and then I hope to build creches, hab complexes, and drone control facilities as I pop-boom to possibly size 14 in most of my bases. At least, that's my plan.
Good going with the awesome tech rate! What would your guess be as to which tech you are currently researching? What are your tech priorities? I have mine set on build, so perhaps you could set your priorities on explore or something, to make sure that we both don't end up researching the same tech.
Here are the turns: 
Last edited by Zeiter on 18-07-2004 at 00:14
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Colonyan
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well I have no choice but I will try to build some water base on west side bay. Get some enery may be ? I m not sure...
Attachment: rte orange 2303 - unv san 2153.zip
This has been downloaded 1 time(s).
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Zeiter
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Hmmm, it looks like you zipped your 2152 turn instead of my 2153 turn for the UNV game. Oh well, just send it next time.
I'm generally not a big fan of sea bases, but if that's what you feel like doing, than go for it. 
Here's the rte turn:
Last edited by Zeiter on 18-07-2004 at 00:19
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Colonyan
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It might take nearly20years to get sea colony pod and actually get the base...
Ah----! d _mn it. I'm so stupid. Make this kind of mistake often. I think I gonna make a sub folder.
Here's your turn.
Attachment: rte orange 2304-unvsan2153.zip
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Zeiter
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Just so you know, if you happen to get into any trouble with Deidre or Yang in the UNV game, I have my 2-2-4 laser skimship in nearby waters, which could provide some artillery fire. And if need be, I oculd always upgrade it to an impact weapon-class foil. So if Deidre or Yang try to bully you around, I would advise you against any appeasement, as I think we are strong enough now to take them, and I have some short-term firepower on hand nearby to help out with.
Here are the turns: 
Last edited by Zeiter on 18-07-2004 at 00:22
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Colonyan
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All right. Thanks for your support. I need couple of more bases.
Attachment: rte orange 2306-unvsan2155.zip
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Zeiter
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With the HGP, VW, and your extra talent as the peacekeepers, you could practically expand across the entire map without having to worry about drone problems. Especially once you get the PTS, you could just choke the map with bases. If I were you, I'd look for an uninhabited continent and send a colonization effort there. Then spread across that continent. Then, when you run out of land to but bases on, you could either raise more land, or start building sea bases. You've got plenty of good options.
Attachment: rte 2307 yang and unv 2155 lal.zip
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Colonyan
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Yes, I will not obliged to build recreation common in the early time. I will have less drone liot(maybe) but if I build bases too far, Inefficiency will be high since its lal(-1 eff.) This game is Fun!
Attachment: rte orange2307 unvsan2156.zip
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Zeiter
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Hmmm, now that we both have high energy chemistry, we are only 1 tech away from Sythetic Fossil Fuels, and then it's only a short hop to Air Power. Getting Neural Grafting would also be good for me, because then I could build bioenhancement centers and get instant elite units.
Oh well, I guess the Command Nexus isn't essential. If I had more bases it would be more useful, but I guess I don't really need it. I might get it later, if one of the AI factions doesn't snag it first.
Attachment: rte 2308 yang and unv 2156 lal.zip
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Colonyan
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I see that you do a very good use of meteor paradime(??). Seems that uni is not happy about my construction of VW.
Attachment: rte orange 2308unvsan2157.zip
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Zeiter
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Yay, I've encountered one of your scout patrols in the region around Turkey in the RTE game! Now we can commence discussion on that game.
I think we should definitely exchance world map data. I also think a long term pact would be great, as both of us would get commerce and we could see what the other is doing to coordinate our efforts.
I don't think it would be a good idea to trade tech at the moment, as that will drastically reduce our tech rates. Although if you urgently need either industrial base or social psych (Those are the techs I have) then I could give those to you. And also, I'm currently researching an explore tech (it's gotta be centauri ecology) in 8 turns. If you happen to research it first, do you think you could get it to me, so that we don't waste our time researching the same tech?
I think I'm going to research mainly explore techs, so I suggest you focus on build or discover techs. I will probably also research the conquer techs up until impact weapons and plasma steel armor, in case one of the AI factions comes knocking on our doorstep. If I can get you plasma steel armor, then you won't have to worry about any invasions until sythetic fossil fuels thanks to your perimeter defenses.
As for the UNV game:
I wouldn't worry too much about Zakharov. He's barely holding off Miriam at the moment, so if he gives you any trouble, I think you could crush him pretty easily.
Yep, I'm really doing some heavy terraforming (condensors and mines all over the place, along with the occasional forest.)
Here are the turns: 
Attachment: rte 2309 yang and unv 2157 lal.zip
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Colonyan
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Well , I always dont enogh play... I'd like to start new game when rte get to 2120 or 2125. This time may be we could join Zeiter. For that one we d'lilke to talk about the game only in the game using comm freq.
If u had alien cross fire we colud have try one also. Dont u have any plan to buy that.
Ok the game. Well for rte I think we will have nothing special next 15 turns or less.
And about UNV. I have never used supp claw in first century of the play. Thats sweet. Viva mete. paradime!
Attachment: rte orange 2109 unv san 2158.zip
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Colonyan
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Ok. I will until u fix the problem or u buy a new machine. So stay on contact. Hope u resolve the problem as soon as possible, as you can. I will conserve the turn.
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