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ctplinuxfan
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Hi,
quote: Originally posted by kaan
It would be very helpfull for the community if we could get somewhere to run a new gameserver
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I think the gameserver is a good idea. Locutus and Solver mentioned that most stuff to be done for 1.2 is fixing the multiplayer bugs known of 1.1.
<quote: Originally posted by kaan
Somewhere to run a bug tracking service like bugzilla.
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Would be great, too, but i think a vcs is the most urgent part.
quote: Originally posted by kaan
I read something about keygen buying a dedicated server at some point but i dont know what the status is on that.
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I remember they wanted to ask an army guy to buy/set up the server. No updates have been posted, though. I'm sure, at least some of the linux people would be able to remotely set up server once ssh is up and running, as well...
I prefer Icculus.org over sunsite.dk. They offer bugzilla and subversion hosting, and subversion is capable of renaming files.
CVS doesn't support this, and when working with a repository on a case-sensitive fs, while your fs is case insensitive (e.g. fat32), you might encounter problems.
A big benefit would be being able to track changes of renamed files, too, because on CVS you "simulate" renames by removing the incorrect spelled file, renaming it and adding the renamed file, thus offering no version tracking capabilities prior to the renaming.
Also, IMHO TortoiseMerge coming with TortoiseSVN (graphical subversion client for windows) is the best program for merging sources or viewing differences.
OTOH, for the code mainstream, a VCS with some caveats is better than no VCS at all.
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kaan
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Aarhus
Mar 2001 time: 05:36
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quote: Originally posted by ctplinuxfan
Hi,
I think the gameserver is a good idea. Locutus and Solver mentioned that most stuff to be done for 1.2 is fixing the multiplayer bugs known of 1.1.
<
Would be great, too, but i think a vcs is the most urgent part.
I remember they wanted to ask an army guy to buy/set up the server. No updates have been posted, though. I'm sure, at least some of the linux people would be able to remotely set up server once ssh is up and running, as well...
I prefer Icculus.org over sunsite.dk. They offer bugzilla and subversion hosting, and subversion is capable of renaming files.
CVS doesn't support this, and when working with a repository on a case-sensitive fs, while your fs is case insensitive (e.g. fat32), you might encounter problems.
A big benefit would be being able to track changes of renamed files, too, because on CVS you "simulate" renames by removing the incorrect spelled file, renaming it and adding the renamed file, thus offering no version tracking capabilities prior to the renaming.
Also, IMHO TortoiseMerge coming with TortoiseSVN (graphical subversion client for windows) is the best program for merging sources or viewing differences.
OTOH, for the code mainstream, a VCS with some caveats is better than no VCS at all. |
well the thing about sunsite.dk is that if they accept our application then they will run any service we require on their host. so subversion, bugzilla and gameserver is fully possible there. In fact the best way to get accepted on sunsite.dk is if we have needs not easely fitted in anywhere else.
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drulius
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Lubbock, Tx USA
Jan 1970 time: 23:36
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Here's a first attempt. ...just to get the ball rolling.
Dear Sunsite staff,
We are a group of game enthusiasts working on a coding project in need of hosting services. We are working on updating/bugfixing the code for the Activision game called Call to Power II. The code has not been released as open source, but we are collaberating as if it were. Please see the attached file for the full text of the license agreement we are working under. It is Activision's position that using a code repository and CVS type service is not in violation of the agreement as long as anyone wishing to access the code must agree to the license before they can see any code. The game is turn based strategy in the civilisation genre.
At this time we are in need of a hosting service that can be a repository for the code and can run services like TortoiseSVN, bugzilla, and, for multiplayer testing, a game server.
We are the Apolyton CTP2 Source Code Project. We are students and professional programmers and this is a side-project, a labor of love not a commercial venture, therefore, we are in need your benevolent patronage.
Thank you for your consideration,
The Apolyton Source Code Project
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drulius
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Lubbock, Tx USA
Jan 1970 time: 23:36
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Good points. Here's attempt number 2...
Dear Sunsite staff,
We are a group of game enthusiasts working on a coding project in need of hosting services. We are working on updating/bugfixing the code for the Activision game Call to Power 2. The source code for CTP2 was released by Activision in October of 2003, while it is not open source by OSI standards, it is freely available, and we are collaberating collectively as if it were open source. Please see the attached files for the full text of the license agreements we are working under, particularly the section where the term "new game materials" is defined. It is Activision's position that using a code repository and CVS type service is not in violation of the agreement as long as anyone wishing to access the code must agree to the license before they can see any code. The game is turn based strategy in the civilisation genre.
At this time we are in need of a hosting service that can be a repository for the code and can run services like TortoiseSVN, bugzilla, and, for multiplayer testing, a game server (anet).
If you cannot host our coding project, please consider hosting the game server on its own. The game server is open source and used for a lot of different games. We would like to emphasize that no one is currently running a CTP2 gameserver and just hosting that would be a great service to the various gaming communities that depend on a running server for multiplayer.
We are the Apolyton CTP2 Source Code Project. We are students and professional programmers and this is a side-project, a labor of love not a commercial venture, therefore, we are in need your benevolent patronage.
Thank you for your consideration,
The Apolyton Source Code Project
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ctplinuxfan
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Looks great, although TortoiseSVN is a windows client for the version control, they don't need to install it. The server is called subversion...
Perhaps we should add a bit more technical information, to make their consideration easier, short addition of the services needed:
- subversion: Link: http://subversion.tigris.org
Description: Berkeley DB4 based VCS system, can be integrated into apache2 (recommended setup), run as a standalone server or be tunneled through ssh (acls through server config, for ssh by group write privileges).
Licence: The Apache License
Ports used: 3690/TCP and 3690/UDP (only if run as a standalone server, else tcp/udp ports 80 or 22)
- bugzilla: Link: http://www.bugzilla.org/
Description: Bugtracking system based on Apache, MySQL and Perl
Licence: MPL (Mozilla Public Licence)
Ports used: 80/TCP (apache), mysql may use unix domain sockets if run on the webserver
- anet gameserver: Link: http://www.kegel.com/anet, http://www.kegel.com/anet/anet-0.10...ver/README2.txt
Description: Gameserver hostable on Linux
Licence: LGPL (Lesser GNU Public Licence)
Ports used: 21157/UDP
OTOH, does anybody know news on Keygen's hosting researches? I think it would be better to wait for his response, too...
Just in case he already has rented/bought a dedicated server which waits for being set up...
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