 |
|  |
 |
|
MrWhereItsAt
|
 |
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:34
|
|
Now that we have a bloodthirsty SMC , we need to decide what to do with the new knowledge we have gained - Tanks.
Tanks will take us quite a time to build, and we will also need a number of Caravels to transport them anywhere to attack someone. Thus I think it could serve our purpose to have some Caravans sent to close (Egyptian?) cities for fast cash to rush our units with. About 400 gold per Tank is necessary, and we'll have to acquire the first few shields ourselves (new the cost is 960 gold ).
An interesting, and perhaps daring thought struck me as I was looking at just how much cash we needed for Tanks. The Zulus are not as huge as the Celts, and they have Leo's Workshop in one of their cities. If we could build a number of Crusaders and take the city with a few Tanks, we would, upon getting a new tech (we could probably time things so we get one next turn - unless the tech we get from plundering the city counts...?) we would suddenly have a lot of freely upgraded Tanks where the Crusaders were. This could mean we were able to war a bit more successfully. The Zulus have a plethora of other useful wonders too, like Magellans for our Caravel speed, the UN (peace with any civ we want!), the Cure for Cancer and Adam Smith's. Whaddaya reckon of them first? They are close too, being only 8 tiles from Apolytonia, even closer than the Egyptians.
When we next choose a tech (1-2 turns away), we will have the choice of Physics (nothing, but leads to Frigates and Galleons), Feudalism (Pikes, leading towards Knights, Dragoons, Alp Troops, Cav, Marines), Engineering (nothing, no need as we have Gunpowder already), Metallurgy (Cannons), Democracy (towards Rifles and Spies), Medicine (leads towards Engineers), Theory of Gravity (nothing, leads towards Atomic stuff ).
From all of those I think the most beneficial from a military POV is perhaps Metallurgy, which gets us Cannons, a cheap unit which has almost the same punch as a Tank.
|
|
|  |
 |
|
shade
|
 |
of bribery.
May 2001 time: 06:34
|
|
quote: Originally posted by MrWhereItsAt
An interesting, and perhaps daring thought struck me as I was looking at just how much cash we needed for Tanks. The Zulus are not as huge as the Celts, and they have Leo's Workshop in one of their cities. If we could build a number of Crusaders and take the city with a few Tanks, we would, upon getting a new tech (we could probably time things so we get one next turn - unless the tech we get from plundering the city counts...?) we would suddenly have a lot of freely upgraded Tanks where the Crusaders were. This could mean we were able to war a bit more successfully. The Zulus have a plethora of other useful wonders too, like Magellans for our Caravel speed, the UN (peace with any civ we want!), the Cure for Cancer and Adam Smith's. Whaddaya reckon of them first? They are close too, being only 8 tiles from Apolytonia, even closer than the Egyptians.
|
IIRC there is just 1 little flaw in the above...crusaders or whatever horse typed unit will not upgrade to tanks...I'm sorry.
(this next to the fact that the city spoken of might have 3 or 4 defending units: type riflemen and alpine(looking at the cities-> modern age)
quote:
When we next choose a tech (1-2 turns away), we will have the choice of Physics (nothing, but leads to Frigates and Galleons), Feudalism (Pikes, leading towards Knights, Dragoons, Alp Troops, Cav, Marines), Engineering (nothing, no need as we have Gunpowder already), Metallurgy (Cannons), Democracy (towards Rifles and Spies), Medicine (leads towards Engineers), Theory of Gravity (nothing, leads towards Atomic stuff ).
|
If we get the option of democracy I think it might be our best choice to go for it(and then switch to Demo)...
(no more corruption, no bribery by others,...)
Shade
|
|
|  |
 |
|
Bloody Monk

|
 |
austin, tx
May 2001 time: 23:34
|
|
quote: Originally posted by MrWhereItsAt
Now that we have a bloodthirsty SMC , we need to decide what to do with the new knowledge we have gained - Tanks. |
More inside stuff...what is SMC??
quote: Originally posted by MrWhereItsAt
Tanks will take us quite a time to build, and we will also need a number of Caravels to transport them anywhere to attack someone. Thus I think it could serve our purpose to have some Caravans sent to close (Egyptian?) cities for fast cash to rush our units with. About 400 gold per Tank is necessary, and we'll have to acquire the first few shields ourselves (new the cost is 960 gold ). |
Tanks WILL take a long time to build if they are not rushed; but, where do you come up with these numbers?? Build one turn in a 4shield/turn city and the price is 224g to incrementally rush a Tank. No way we can afford, or should anyone be so profligate, as to buy anything outright. Incrementally rushing a Tank from scratch costs 300g (120 + 25X3 + 105).
This "let's trade from colony cities with Egypt" folly was put to bed long ago by Sparrowhawk. The payoffs do not even cover the value of a camel.
quote: Originally posted by MrWhereItsAt
An interesting, and perhaps daring thought struck me as I was looking at just how much cash we needed for Tanks. The Zulus are not as huge as the Celts, and they have Leo's Workshop in one of their cities. If we could build a number of Crusaders and take the city with a few Tanks, we would, upon getting a new tech (we could probably time things so we get one next turn - unless the tech we get from plundering the city counts...?) we would suddenly have a lot of freely upgraded Tanks where the Crusaders were. |
If Tanks are available then someone has already built Automobile, right?? Let's not go tilting at windmills. Crooks to Tanks is a pipe dream. Leo's is dead.
quote: Originally posted by MrWhereItsAt
When we next choose a tech (1-2 turns away), we will have the choice of Physics (nothing, but leads to Frigates and Galleons), Feudalism (Pikes, leading towards Knights, Dragoons, Alp Troops, Cav, Marines), Engineering (nothing, no need as we have Gunpowder already), Metallurgy (Cannons), Democracy (towards Rifles and Spies), Medicine (leads towards Engineers), Theory of Gravity (nothing, leads towards Atomic stuff ).
From all of those I think the most beneficial from a military POV is perhaps Metallurgy, which gets us Cannons, a cheap unit which has almost the same punch as a Tank. |
Previously, we had decided upon getting Engineers, but Metal is good too. It also allows coastal forts which Apoly' needs more than any other white good presently available.
I would not agree with your analysis of the other techs. We already have Medicine and Engineering is not as useless as you say. Sewers would be good I think, and it is also on the path to Fundy.
Monk
|
|
|  |
 |
|  |
 |
|  |
 |
|
Bloody Monk

|
 |
austin, tx
May 2001 time: 23:34
|
|
quote: Originally posted by cavebear
It's a shame about Leo's, but, yes, that should be obsolete now.
Allowing Apolytonia to grow by getting Sewers would be helpful to our income, research, and production. I think that if we discover Chemistry then Explosives, we would be able to research Sanitation. Apolytonia Caravans ought to speed up research greatly. Giza is 4 turns away, Rhymney is 8. Which would pay off best? Apolytonia can build a Caravan about every 8 turns.
How is Sanitation on the path to Fundy? |
I don't understand. Engr' is a prerequisite for both Sanitation and Fundy; but, they are on different paths from each other. Neither Chem or Explo are on the path for Sanitation but we could then do Engr', which will open it up. But, first, we will need to research The Wheel.
Size of the delivery city, and thus, greater number of arrows worked, is an important consideration, perhaps more important than distance. The payoff will be ~2.5-3X than the quicker Egyptian delivery to a smaller city.
Monk
|
|
|  |
 |
|  |
 |
|  |
 |
|
Bloody Monk

|
 |
austin, tx
May 2001 time: 23:34
|
|
quote: Originally posted by cavebear
Monk - You said "Sewers would be good I think, and it is also on the path to Fundy."
Looking at the tech chart, I can't see where Sanitation (Sewers) is on the path to Fundy. There is are things I don't understand about about the tech paths, so I asked. Maybe "it" meant something other than Sewers?
I figured the Egyptian cities were not a good bet. But what about the Celts vs the Zulus as Caravan destinations?
|
--Here is what I said..."We already have Medicine and Engineering is not as useless as you say. Sewers would be good I think, and it is also on the path to Fundy."
You quoted me out of context. "It" refers to Eng'r, the subject of the response to the previous post. Sorry if that was not clear enough. (I am experiencing a greater than normal need to shorten my responses.) With Engr' we can research Sanitation; also, with Engr' we are proceeding down the path towards Fundy.
--In my opinion, trying to make deliveries to the Zulu, who have already sunk one of our boats, and with whom we are at War, would not be prudent now. Only later would I recommend sending camels to the Zulu, and then only as an accompaniment to an Invasion Force.
Monk
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|