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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > Urgent: 2105 Question
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Which option below do we chose?
This poll is closed.
Option A (20/0/80) 6 85.71%
Option B (50/0/50) 1 14.29%
Total: 7 voters 100%
  [Edit Poll (moderators only)]

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Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:34
  Old Post 10-07-2004 23:07
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#1 Report this post to a moderator
Urgent: 2105 Question Support Apolyton buy from Amazon

After popping a NetNode to completion at MorInd, we now have a delightful problem. We have the possibility of getting IndEcon in 2 turns, but there is a risk involved.

We have 2 options:

Option A

If we set sliders to 20/0/80 AND pop 2 pods this next turn (2106), then we will get IndEcon in 2107, 2 turns time. The risk is that we may only pop one pod. Although we can see two pods with units next to them this turn, one of those pods is in fungus. There is only a 33% chance the scout will make it into the fungus to pop the pod.

Should the scout fail, then we will lose at least 33% of our labs production for 2108, which would be when we get IndEcon. Should the scout succeed, then we get IndEcon a turn early and all rejoice etc.

There is also a chance that even if the scout fails to move into the fungus, the other scout will pop the pod and complete a second net node, meaning we can easily gain the labs points we need. Long shot I'd say

Option B

If we set labs to 50/0/50, then we resign ourselves to not getting IndEcon until 2108, 3 turns from now. In the mean time, we would gain an extra 3 e.c.s/turn and the labs point lost in 2108 would be ~12% at most. We would however, end up with 3 fewer labs accumulated in 2108 towards centauri ecology in this case.

More detailed descriptions and some number crunching etc, can be found here .

Remember also, that only posted votes count. You must post and say what you voted for, for your vote to count.

You have 24 hours

Last edited by AndiD on 11-07-2004 at 00:35

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:34
  Old Post 10-07-2004 23:51
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Tired of ads?

AndiD, Drogue or Method, please change this title to "Urgent: 2105 Question"

Thank you!

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:34
  Old Post 11-07-2004 00:36
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#3 Report this post to a moderator
Get a bigger avatar today!

Done.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:34
  Old Post 11-07-2004 02:23
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Help yourself to an AD-FREE life

Voted 20/0/80 since we can set the sliders back later as needed.

-- CTO #endgame

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:34
  Old Post 11-07-2004 04:51 Visit Archaic's homepage!
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Avatar Enlargement: We've got the solution

20/0/80. Any chance that we can get it by 2107 is worth it.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:34
  Old Post 11-07-2004 04:55 Visit Impaler[WrG]'s homepage!
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#6 Report this post to a moderator
Increase the size of your Attachments

I am basicaly going with a Modified Plan A.

Set sliders to 80/20 BUT go for the Pod that is NOT in fungus and is on the slopes of Mt. Drouge, its to the south of our Eastern most scout and presents no risk. We can then save the fungus Pod for a later date when its inside a bases radius which is best for reducing the changes of mind worms anyways.

Edit: Oh just realized that you ment we need to pop both Pods next turn not in 2 turns, that woud preclude us from poping the Mt. Drouge Pod. I say try the fungus Pod first and if we bounce off re-evaluate.

Last edited by Impaler[WrG] on 11-07-2004 at 05:04

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 11-07-2004 05:42
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Suffering from ads?

I also voted for option A, try to pop the fungus pod first though. If it bounces off we are stuck with 2008 ind econ.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 11-07-2004 05:45
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anyway to clarify. Set the sliders, attempt to pop the fungus pod, If it fails reset the sliders.

I do not see a risk here(if the pod pop fails then we go on as normal, if it suceeds we get ind econ in 2107), but did not know that popping pods gave science points until this, so someone tell me what im missing please.

Mead is offline Mead
King

Aug 2003
time: 00:34
  Old Post 11-07-2004 06:20
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Increase the size of your Attachments

I'm feel not qualified to vote in this poll (I did not know popping pods would affect research, other than the occasional fee tech).

You guys are doing an awesome job with the early game.

Because we have some much cash on hand, and will get a lot more once we get to FM, I am not concernd about the different effect on on EC income. It's a non-issue.

I am concerned about the effect on lab production. Exercise your best judgement (guess if necessary) on our prospects of popping two pods.

If you think we stand a better than 50% chance of popping two pods, And that will allow us to get tech faster, then go for it, but;

I you feel that there is less than a 50% chance of getting the tech faster (or there is a sigificant chance of one of our bases being eaten by a MW if we are too aggressive) then wait.

Mead


PS

Good work on getting the Net Node!!! I am learning a lot in this game. Usually, in SP (especially in the Morgane games I have been playing since I joined this team) I start off slower.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:34
  Old Post 11-07-2004 10:19
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I vote 20/80, Option A. Try the eastern pod in the fungus and the southern pod (trying for a node). Then adjust the slider back to 50/50 if the eastern scout bounces off and we don't get a node.

Also, use the river to pop the southern pod. Maybe there is a second pod nearby that we could try popping if the eastern scout bounces.

I believe this is worth a stretch.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:34
  Old Post 11-07-2004 11:47
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#11 Report this post to a moderator
Got spare money?

CwJ.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:34
  Old Post 11-07-2004 13:41
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Remove this text

Fairly conclusive results, so I'll do plan A, and post the turn now.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:34
  Old Post 11-07-2004 19:22
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Whoha, each pod pop gives one lab point.

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