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How Many Major and Minor Civs should be allowed in a game? (Time out:0 days after 11-07-2004, 04:45)
16 Major Civilizations
32 Major Civilizations
64 Major Civilizations
128 Major Civilizations
As many as I want! (I'm crazy)
with 4 Minor Civilizations
with 8 Minor Civilizations
with 16 Minor Civilizations
with 32 Minor Civilizations
with 64 Minor Civilizations
with 128 Minor Civilizations
With as many Minor Civs as I want!
View Results [Edit Poll (moderators only)]
Author
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Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 11-07-2004 04:43
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#1 Report this post to a moderator
How many Civilizations at max should be in a Game? Support Apolyton, pre-order Civilization IV

**Dangit, my poll is ruined! Argh, it must reset the multiple choices option when you change the number of items to vote on. Could a mod fix this please? Thanks**

Well, here's poll about how many Civilizations at max should be allowed in a game.

I've also included the idea of "minor civs"* that own only one or two cities that you can come across. Hmm, perhaps if minor civs are still around when someone gets eliminated, they can become a major civ. Afterall, in history there are many examples of previously almost entirely unknown groups coming to power (e.g. the Romans).

I allowed people to choose mutliple options, but please only choose only one of the major and one of the minor. Thanks.

-Drachasor

PS. Drat, I forgot to have an option for no minor civs. If a mod could change that, it would be great, otherwise just don't vote for any minor option if you don't like the idea.

*I think this has been discussed many times, but I don't recall who brought it up. I suppose it is like goodie-hut civs, but more fleshed out.

Last edited by Drachasor on 11-07-2004 at 04:49

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:34
  Old Post 11-07-2004 07:08
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#2 Report this post to a moderator
Remove this text

40


And this is not a multiple choice poll.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 11-07-2004 07:19
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There should be no hardcoded limit.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 11-07-2004 07:43 Visit Trip's homepage!
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#4 Report this post to a moderator
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FOUR BILLIONNNNNNNNNN!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 11-07-2004 07:46
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And a half.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 11-07-2004 10:07
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#6 Report this post to a moderator
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Thanks for the votes and comments, but I hope a mod comes and fixes and then resets the poll sometime soon. *crosses fingers*.

-Drachasor

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 11-07-2004 10:57
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How many Civilizations at max should be in a Game?

All of them.
(However, of course, it will only run on a Cray supercomputer or a Civ equivalent of IBM's Deep Blue. )

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 11-07-2004 10:58
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Suffering from ads?

quote:
Originally posted by Drachasor
Thanks for the votes and comments, but I hope a mod comes and fixes and then resets the poll sometime soon. *crosses fingers*.

-Drachasor


PM one.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:34
  Old Post 11-07-2004 17:13
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#9 Report this post to a moderator
Got spare money?

I think that 32 major civs and 32 minor tribes should be the maximum allowed at a time, mainly for gameplay reasons--having more would overtax any current desktop system (two to four GHz and a GB or two of RAM). However, if it is the total number available to select from that we are talking about, then I would like to see 128 civs and 128 minor tribes available.

That said, how will minor tribes be distinguished from major civilizations? The simplest thing to do would be to give them the same starting units, etc. as the civs, but to make them unable to build Settlers. Doing this would ensure that they stay fairly small throughout the game.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:34
  Old Post 11-07-2004 19:11
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No hardcoded limit would be favourable.

The better question is, what should the optimal number of civs be so that when playtesting the rules and mechanics are optimised for that given number of civs. Different numbers of civs will have different effects on game dynamics that may not be very easy to scale properly. I'd like to see the game designed for around 6-8 civs, with some playtesting up to 16, but the option to go as high as your system will allow.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 11-07-2004 19:40
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I'd like standard to be 16-24.

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:34
  Old Post 11-07-2004 19:48
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many but not too many
it would become difficult to separate different civs just by color

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 12-07-2004 01:44 Visit Trip's homepage!
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#13 Report this post to a moderator
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quote:
Originally posted by Drachasor
Thanks for the votes and comments, but I hope a mod comes and fixes and then resets the poll sometime soon. *crosses fingers*.

-Drachasor

The one thing mods cannot do is change a regular poll into a multiple choice poll... it's a bug in the VB software.

Only option is to start another poll.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 12-07-2004 02:27
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quote:
Originally posted by Trip

The one thing mods cannot do is change a regular poll into a multiple choice poll... it's a bug in the VB software.

Only option is to start another poll.


Wow, ok, just my luck. I'll make another poll then...

-Drachasor

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:34
  Old Post 12-07-2004 19:06 Visit Max Sinister's homepage!
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#15 Report this post to a moderator
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If you really could have as many civs as you want, it still shouls be possible to set an upper limit for the game. If that's reached, no more civs can spawn from existing ones (until you, er, make their number decrease).

How much is the optimal number? I have no idea how Civ with 64 or 256 civs would be... certainly very different, but more realistic, too.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:34
  Old Post 13-07-2004 10:34 Visit Master Zen's homepage!
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#16 Report this post to a moderator
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32 is ok.

Any more and you'll have turns lasting an entire day (consideirng how crappy Civ3 was with regard to computing turns).

Oh, and barbs don't count

solar is offline solar
Settler

Jul 2001
time: 00:34
  Old Post 13-07-2004 19:29
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Would more civs really slow the game down? On my games the map is usually filled with cities, so even with more civs they would still be playing with the same number of cities, so the game wouln't be THAT much slower.

Brent is offline Brent
Prince

Dec 2000
time: 21:34
  Old Post 13-07-2004 22:25
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#18 Report this post to a moderator
Help yourself to an AD-FREE life

16 major, unlimited minor.

As for total available, I'd say start with about 45 major and add more in expansions. Minor available: 100, with the ability for the player to add more and keep the official ones.

Optimal number of major civs: 16.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 14-07-2004 09:08
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If we could move the discussion to the "fixed" version of this thread...that would be great.

-Drachasor

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:34
  Old Post 14-07-2004 18:02
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#20 Report this post to a moderator
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Just make a request to Ming or other moderator to close this thread.

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