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How Many Major and Minor Civs should be allowed in a game? (Time out:0 days after 12-07-2004, 02:31)
16 Major Civilizations
32 Major Civilizations
64 Major Civilizations
128 Major Civilizations
As many as I want! (I'm crazy)
with 4 Minor Civilizations
with 8 Minor Civilizations
with 16 Minor Civilizations
with 32 Minor Civilizations
with 64 Minor Civilizations
with 128 Minor Civilizations
with 256 Minor Civilizations
with as many Minor Civs as I want!
No minor civilizations! (I hate the idea of 'em)
View Results [Edit Poll (moderators only)]
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Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:35
  Old Post 12-07-2004 02:29
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(fixed) How many Civilizations at max should be in a Game? Support Apolyton, buy Civilization 2

Here's a new poll, I saw no need to change most of the content of my original thread, so it is the same.

Well, here's poll about how many Civilizations at max should be allowed in a game.

I've also included the idea of "minor civs"* that own only one or two cities that you can come across. Hmm, perhaps if minor civs are still around when someone gets eliminated, they can become a major civ. Afterall, in history there are many examples of previously almost entirely unknown groups coming to power (e.g. the Romans).

I allowed people to choose mutliple options, but please only choose only one of the major and one of the minor. Thanks.

Now, this isn't about the Civ options you can pick from. I assume that if a really high number is allowed for Civs in a game, then they can randomnize enough Civ names and whatnot to fill the gap. (Basically you'd have 2-3 versions of some civs in a game, but they'd go by different names, and have some different naming system for their cities).

-Drachasor

*I think this has been discussed many times, but I don't recall who brought it up. I suppose it is like goodie-hut civs, but more fleshed out.

Edit: Last paragraph added.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:35
  Old Post 12-07-2004 19:47
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If there are minor civs, then I say 16 mayor and 32 minor as max, though really this would be based on the abilities of the AI.

I think a total of 48 players in the game in more than enough. Obviously, one thing that could be done is have a large list of possible civs and the ability to make all of them mayor and minor at some point in the game.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 12-07-2004 19:56
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no hardcoded limit

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:35
  Old Post 12-07-2004 20:54
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Put an end to popups!

32 majors, with unlimited minors. Eliminated majors would promote a minor to fill the slot. If there can be some sort of demotion mechanism, then 3rd tier major civs could be shunted down the ladder.

What do people here envision as the difference between major and minor civs?

No matter what research should be balanced to reflect the number of nations, so adding nations doesn't make you fly through the tech tree.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:35
  Old Post 15-07-2004 02:13
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I'd rather just have barbarians be able to capture cities. They'd become a civilization when they reach a few cities, but there won't be any pop up saying they have become one, it's just what you think. So I voted 64 major civilizations with no minor civilizations.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:35
  Old Post 15-07-2004 23:20
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me like BARBs

No hardcode limit for me, and at least 32 max for truely huge maps or crazy do or die battles on small ones.

LordVipper is offline LordVipper
Chieftain

Sep 2003
time: 05:35
  Old Post 16-07-2004 14:56 Visit LordVipper's homepage!
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#7 Report this post to a moderator
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32 major,32 minor with more if at all possible?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 17-07-2004 05:03 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I like the idea of A LOT of civs. My expectations are tempered, however. I hoping for a lot of options.

I'm really hip to the return of the barbs capturing cities ala Civ I and Civ II

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:35
  Old Post 17-07-2004 16:58
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Lose 30 kilos (of popups)

I like the idea of having a lot of civilizations But in my opinion this can only be posible if they find a suitable way of interacting with them. In civ3 diplomacy with 16+ civs is like a nightmare. You have to "contact" each one of them in order to know which kind of deals you could do with them, (if they have civ advances, spare resources, gold...) and this is soooooo long...

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 17-07-2004 18:58 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Good point there, OliverFA. Looks like the current F3 Diplomacy screen is useless already.

I made a C3C mod and played with 31 civs. Although mostly fun, I did resort to keeping notes on my diplomatic relations.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:35
  Old Post 17-07-2004 19:52 Visit GhengisFarb's homepage!
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#11 Report this post to a moderator
Increase the size of your Attachments

I don't have a problem limiting the number of human player civs to 8 as in Civ3, but I REALLY WANT TO BE ABLE TO FILL OUT AS MANY AI CIVS AS POSSIBLE.

MultiPlayer games would be so much better if in addition to the 2-8 human players you could add AI civs to flesh it out to 16-31 civs.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:35
  Old Post 17-07-2004 23:31
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I'm all for minor civs, and I think we need more of them than major ones, preferably at least twice as much. I chose 16 major ones and 32 minor, but more is preferable IF the computer can handle it...

Tian Dan is offline Tian Dan
Settler
Kingston, Ontario
Jun 2004
time: 05:35
  Old Post 19-07-2004 01:03
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Tired of ads?

32 Major and 32 Minor tribes.

I just pray everyday that they decide to put Canada in a Civ as I'm getting tired of having to recreate them with each expansion.

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:35
  Old Post 20-07-2004 00:43
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Help yourself to an AD-FREE life

Playing with 32 Civs now take up to 12 to 15 min per turn on my computer (1.6gig 512 meg/ram. You would need a 3gig with 1 gig or more of RAM to play with more than 32 Civs.

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:35
  Old Post 20-07-2004 16:39
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definately need minor cvilizations- don't like the goody hut barb concept that much.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:35
  Old Post 20-07-2004 18:11
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Why minor civs? If you have many civs on the map, that 'major' civ lost on an island will be unable to expand and thus be minor in every respect. Civs can be major or minor 'naturally'.
There's no reason why you should put a limit on the number of civs, except for optimisation of the program. The User Interface can't cope correctly showing more than (at the very most) 9 opponents, so having more already requires the UI to be coded for 'many' which is 10 or more.
I once stated that the number of civs was less a limit in terms of speed than the size of the map, when maps become crowded. So I believe any number would be ok. I don't think minor civs are needed, but didn't vote 'none I hate the idea' because I don't hate it, I just think it can be implemented by giving different starting traits to the various ai's (for example, you could select 3 ai's on hardest level, 4 on medium difficulty and 6 on fool).

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 20-07-2004 20:36
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quote:
Originally posted by Joseph
Playing with 32 Civs now take up to 12 to 15 min per turn on my computer (1.6gig 512 meg/ram. You would need a 3gig with 1 gig or more of RAM to play with more than 32 Civs.


Like my new computer

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 20-07-2004 21:09 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Tired of ads?

quote:
Originally posted by Kuciwalker


Like my new computer


Lucky guy! Share the wealth Kuciwalker!

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:35
  Old Post 20-07-2004 23:13
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As many as I want. No minor civs--as said above, that happens naturally.
btw--where's the banana option? I miss them, these days.

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 21-07-2004 10:18
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I liked this poll, good to see it fixed. Count me as a fan of "as many as I want" in both areas. With my PC however that is only wishful thinking.

A maxed out Civ would make a great PBM/PBEM. Virtually every country could be a player run civ. The map would have to be colossal (10mile squares or so). Does anyone know if something like that is already out there?

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:35
  Old Post 21-07-2004 12:43
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quote:
Originally posted by LDiCesare
Why minor civs? If you have many civs on the map, that 'major' civ lost on an island will be unable to expand and thus be minor in every respect. Civs can be major or minor 'naturally'.


Well, the minor civ idea is so that less processing power is spent on these civs, and they don't play a significant political role. Also, in my ideas on them, they would be much easier to win over via culture or military means. Since they would only be a couple cities or so, attacking a minor civ wouldn't have too much risk.

Major Civs would be the more aggressive ones culturally/militarily on the map. Minors would be "ai" crippled, and not playing to win, because many cultures don't think that way...at least, not typically. Certain events could change that.

-Drachasor

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:35
  Old Post 09-08-2004 01:49
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Avatar Enlargement: We've got the solution

as many as You want

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:35
  Old Post 09-08-2004 16:41
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quote:
Originally posted by Kuciwalker
no hardcoded limit


Why do you hate your computer, Kuciwalker? Not only can I hear it grinding to a halt from across the country, but I can hear it doing so in the future from here in the present.

Not a pretty sound...

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:35
  Old Post 09-08-2004 17:16
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I think that 32 civs is a good limit, assuming that the maps are not larger than 512 X 512 (and I doubt that they will be). More importantly, the 1024 city limit is a problem for larger maps--we need a limit at least four times as large.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:35
  Old Post 09-08-2004 17:30
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#25 Report this post to a moderator
Got spare money?

The maximum isn't as important as the optimum number the game is designed for.

You could have, say 200 civs, but the gameplay won't be as balanced as it would be for, say 8. So how many civs will you most usually want to play against.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 09-08-2004 22:31
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#26 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by DRoseDARs
Why do you hate your computer, Kuciwalker? Not only can I hear it grinding to a halt from across the country, but I can hear it doing so in the future from here in the present.

Not a pretty sound...


3.4 ghz P4 with HT, 2 gigs RAM that's why

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 09-08-2004 22:31 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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128 majopr and 256 minor.

I like lots of choices

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:35
  Old Post 10-08-2004 01:47
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#28 Report this post to a moderator
Increase the size of your Attachments

I agree with the no hardcoded limit. Customizability is what can make this game shine.

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:35
  Old Post 11-08-2004 02:05
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quote:
Originally posted by Kuciwalker


3.4 ghz P4 with HT, 2 gigs RAM that's why


Someone'll need to explain the HT to me, but otherwise sweeeeet

Not that that'll be good enough in 3 years when Civ IV comes out...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 11-08-2004 03:56
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Oh, it'll be just fine by the time cIV comes out. We bought it specifically to last a while

HT = hyperthreading. That is, there are multiple actual hardware-level threads.

 
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