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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 13-07-2004 22:01
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Two next base locations Support Apolyton, buy GURPS/ Alpha Centauri

There have been made a few base location suggestions for our next two CPs. I thought I'd summarize them all in this thread, so we can decide what course to follow.

I had a bit of fun with Paint, and here is a map with the suggestions:



The White Proposal


SC1 CP goes to (63.23) - travel time 2 turns
SC2 CP goes to (57.21) - travel time 1 turn

SC1 CP Base would produce:
Base Tile: 2-1-2
First Worker: 2-1-0 rolling&rainy

SC2 CP Base would produce:
Base Tile: 2-1-2
First Worker: 2-1-1 rolling&rainy&river

Two bases taken together:
Nutrient Surplus: 4 nuts
Mineral Production: 4 mins
Energy Production: 5 energy

One base with ocean access


The Yellow Proposal


SC1 CP goes to (57.21) - travel time 2 turns
SC2 CP goes to (55.17) - travel time 2 turns

SC1 CP Base would produce:
Base Tile: 2-1-2
First Worker: 2-1-1 rolling&ainy&river (rrr)

SC2 CP Base would produce:
Base Tile: 2-2-2
First Worker: 2-1-1 rrr or 1-2-1 rolling&moist&river&crater (if we build a former first this could soon be increased to 2-2-1)

Two bases taken together:
Nutrient Surplus: 3-4 nuts
Mineral Production: 5-6 mins
Energy Production: 6 energy

One base with ocean access


The Green Proposal


SC1 CP goes to (66.24) - travel time 4 turns
SC2 CP goes to (53.11) - travel time 3 turns

SC1 CP Base would produce:
Base Tile: 2-1-1
First Worker: 1-1-0 rolling&moist (if we build a former first this could soon be increased to 2-1-0 - but I guess we'd build a gun foil or transport first instead)

SC2 CP Base would produce:
Base Tile: 2-1-2
First Worker: 2-1-0 rolling & rainy (or 1-2-0 sea mineral)

Two bases taken together:
Nutrient Surplus: 3-4 nuts
Mineral Production: 4 mins
Energy Production: 3 energy

Two bases with ocean access


***

Btw, if we would go with the yellow or green proposal for the SC1 pod, I'd suggest we move the Chiron Knights SW-W next turn and pop that pod west next turn. Because it will take ages before that pod ends up in a base radius.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 13-07-2004 23:24
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White proposal looks faster, but Yellow is better basesites. Green is just silly. I mean SIX turns to get to "Green 3"?

Yellow for me please.

-Jam

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:36
  Old Post 14-07-2004 01:02
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My vote goes for yellow. Better basesites, expansion in the direction we want, ocean access, only 2 turns of travel time for both, 2 pods in the crater would be ready to pop, I can't find any arguments against it. White is tempting, and it was what I originally had in mind, but now that we find the crater soaked with rainy tiles, we just have to colonize that spot as soon as possible. So my vote goes for yellow.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 14-07-2004 03:11 Visit Googlie's homepage!
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I'd vote yellow too - faster pop growth and better research rate. (plus, the CP's from these 2 new bases can move out to the more outlying sites)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 14-07-2004 04:44
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Heh that's easy. A unanimous vote for yellow.

Though with the recent discovery of that nutrient bonus (see map thread or presend save), how about we move the SC2 pod a bit further to (51.17) (the most western of the 9 crater bonus tiles, or in other words the tile SE of the nut bonus) to profit immediately from the nutrients?

(Who knows how many times we'll have to change our expansion plans with the constant exploration happening )

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 14-07-2004 06:22 Visit Dis's homepage!
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I'd like to get one in the crater, and one on gunrunners creek. Unless we have information of the hive in a certain direction. Then maybe we could try to prevent them from taking valuable real estate.

Jamski was asking why our cities are so far apart. Are we going to ICS? I'm not big on that, but have no problem doing it.

One city could be one square west and one square NW of Santiago citadel

perhaps the other could be one square NE and one square N of Santiago citadel (depending on the terrain of the unexplored square)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 14-07-2004 06:25 Visit Dis's homepage!
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btw my above post was just my thoughts before reading the thread .

I didn't see the proposals.

Yellow proposal looks good to me.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 14-07-2004 10:45
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Yellow.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 14-07-2004 11:20 Visit Kassiopeia's homepage!
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Who am I to stand in front of a unanimous decision? That and I happen to agree with you. Yellow.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 14-07-2004 15:48
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quote:

Jamski was asking why our cities are so far apart. Are we going to ICS? I'm not big on that, but have no problem doing it.


Well, its not so much ICS, but each square further apart the early bases are, is one more turn wasted getting into place. With a road network in place, bigger base spacing can be effective, but I guess we want a fast-startup ready for some massproduction of Impact attackers. That means a nucleus of small bases, close together as fast as possible. The placing of later bases will be determined, I guess, by the factions that originally built them for us.

-Jam

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:36
Talking  Old Post 14-07-2004 17:15
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Yellow is fine with my.
and _THEN_ the next base shoud be in Gunrunner' Creek delta.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 14-07-2004 17:54
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quote:
Originally posted by Jamski
The placing of later bases will be determined, I guess, by the factions that originally built them for us.


Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 14-07-2004 18:03
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quote:
Originally posted by Jamski
Well, its not so much ICS, but each square further apart the early bases are, is one more turn wasted getting into place.


True. That's why the original plan was to found Santiago Citadel two tiles away from Sparta Command. But then we noticed Rio Grande. On our second turn we moved the CP on Rio Grande on the tile now east of SC2. Then on the third turn we first moved the CP 2/3 of a movement point along the river before founding the base. We still got the base on the same turn as we would have if we founded the base right away, but this way they were a little further apart, giving each some more breathing room.

Dis is offline Dis
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Feb 2000
time: 21:36
  Old Post 14-07-2004 21:11 Visit Dis's homepage!
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quote:
The placing of later bases will be determined, I guess, by the factions that originally built them for us.


Excellent!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 16-07-2004 06:15 Visit Googlie's homepage!
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Last edited by Googlie on 16-07-2004 at 06:37

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