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Gray_Lensman
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Quoted from a post from CivFanatics:
Firaxis's Soren Johnson gave a presentation in this year's Game Developers Conference (GDC) and the topic was "The Civilization Series: How to Maintain a Successful Franchise".
Civilization IV: Best Civ Yet!
- Modern interface/help conventions
- Continuous, immersive 3D world (what-you-see-is-what-you-get)
- Drop unfun legacy (pollution, rioting, maintenance, corruption/waste) emphasis mine.
- New killer features (religion, civics)
- RPG elements (unit upgrades/experience)
- Coding from scratch (multiplayer, mod-friendly)
- Can still take over the world!
Soren Johnson is the lead designer for Civilization IV.
Obviously, the designers realize that rioting, corruption, waste, etc. is unfun for most players. Now if they will only realize that not completing (removing bugs) in a product is more unfun than anything else.
Last edited by Gray_Lensman on 24-07-2004 at 14:49
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:34
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quote: Originally posted by Gray_Lensman
- Drop unfun legacy (pollution, rioting, maintenance, corruption/waste) |
Now that's just downright scary.
Pollution and civil disorder, while a drag at times, seem such a part of the game. I'm not playing well if pollution is out of hand and cities are in disorder. They're part of the big picture. And I don't believe it takes an expert at micromanaging to keep an eye on these things.
A flag for disorder would be nice, but I'd hate to see civil unrest out of the game.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:34
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quote: Originally posted by Gray_Lensman
Quoted from a post from CivFanatics:
Firaxis's Soren Johnson gave a presentation in this year's Game Developers Conference (GDC) and the topic was "The Civilization Series: How to Maintain a Successful Franchise".
Civilization IV: Best Civ Yet!
- Modern interface/help conventions
- Continuous, immersive 3D world (what-you-see-is-what-you-get)
- Drop unfun legacy (pollution, rioting, maintenance, corruption/waste) emphasis mine.
- New killer features (religion, civics)
- RPG elements (unit upgrades/experience)
- Coding from scratch (multiplayer, mod-friendly)
- Can still take over the world!
Soren Johnson is the lead designer for Civilization IV.
Obviously, the designers realize that rioting, corruption, waste, etc. is unfun for most players. Now if they will only realize that not completing (removing bugs) in a product is more unfun than anything else. |
taking all of those features (pollution, rioting, maintenance, corruption/waste) would make the game far too easy. We just want some semblence of realism. And occasionally cities do riot. And cities do have corruption. Though not in the way the game shows.
Here's my idea for corruption. Small towns should have 0 corruption. We all know the larger the goverment is, the more corruption. So the bigger the city size, the more corruption it has. The only downside to this is it encourages ICS. So I'll have to think about this some more. But I think distance from capitol is kind of silly. Though I htink corruption based on the number of cities is still important too have. It rewards smaller empires. so maybe that could balance out ICS. Once you exceed a certain number of cities, corruption creeps in, no matter what the city size is.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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Only, it doesn't really reward smaller empires on an absolute scale, Diss. If I have 100 cities and you have 20, with identical terrain and city placement, etc., my top 20 will produce exactly the same as your empire. Hence, it's not going to hurt me, relative to you, to expand, even though my efficiency (defined as usable shields & gold versus total) will be far less. At least, it won't hurt me until my outer cities become drains on the economy due to improvements. There's an easy way around that, though... don't build improvements in them and keep them small.
I don't really mind the current corruption model, though I agree it bears little enough resemblance to the way the world works to appear silly. I like your larger city equals more corruption idea, but only if that corruption is conquerable with courthouses, police stations, etc., rather than just mitigatable.
I think corruption, if kept on the distance model, ought to be affected more as travel time between city and capital decreases, but not to the point that a railnet equals no corruption anywhere.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:34
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quote: Hermann: Using the faces isn't necessary. Either sort by population and check the happy/content number going down the list or sort by happy/content faces and check the population for each one that looks questionable. It's not perfect, but it's better than counting faces by hand.
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"Grasshopper, you look but you do not see, you see but you do not observe."
I didn't realize that was there (or at least didn't remember it after first playing the brand-new Civ3). However, it isn't very useful; you *still* have to count the unhappy by hand. That should either be a triple number or simply happy and unhappy, not happy and content.
I *do* think that unhappiness (et al) should remain in the game, perhaps--only perhaps--starting at Regent level or as an option. If an option, it should default to "on." I'm in the "reduce busywork" camp. Micromanaging to squeeze every last bit has its place at higher levels, but sheer busywork is just a nuisance.
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