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Gray_Lensman
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For Civ 4:
One of my pet irritating peeves with this game that has continued through all the various versions/editions/upgrades is the damn disorder condition that occurs after a turn has been initiated. With all the additional workload that you accumulate, especially late in the game, wouldn't it be a nice feature if a city that has more unhappy faces than happy faces would have an onscreen (PD) 'Potential Disorder' flag instead of having to cull through the advisor screen, or worse, each of sometimes dozens of cities each turn.
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Dominae
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An EOT warning would be sufficient for me.
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Gray_Lensman
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You know everyone can have it the way they want it. All the programmers have to do is make it a 'preference' selection and everyone can enjoy playing the game the way they want to. Shouldn't be any argument pro/con that way. That, by the way is the main reason, I enjoy this game over almost all others... Great Versatility in most cases.
Last edited by Gray_Lensman on 15-07-2004 at 09:26
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:34
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vmxa1: I must respectfully disagree. It's just busywork micromanagement that there is neither an on-map icon or a popup. After all, what am I paying that advisor for, anyway? F1 is of marginal utility once the empire is large, especially because cities of about 10+ have the icons run together, and the "unhappy" and "content" faces are much too similar. Give them colored hats or something! [The ugly symbols in Civ2 were much more useful.]
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Gray_Lensman
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Note that all I am saying is let us have a preference that flags a potential city that is easier to spot. I am not proposing the elimination of Disorder all together, because that is what limits you from overdriving your citizens in the normal course of production, which is necessary.
It's the surprise disorder the next turn, when you have gone through dozens of cities individually and inevitably overlook one, that I don't like.
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Firefly
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Kingston, Surrey, UK
May 2003 time: 05:34
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quote: Originally posted by Solomwi
Hermann: Using the faces isn't necessary. Either sort by population and check the happy/content number going down the list or sort by happy/content faces and check the population for each one that looks questionable. It's not perfect, but it's better than counting faces by hand. |
Just downloading one of the mods that put a smiley (or growlie) under the faces makes it easier to see potential trouble from the F1 screen.
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gunkulator
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Come on! Even Civ2's equivalent of the F1 display highlighted cities about to go into disorder. F1 already shows all citizens separated by mood anyway. Why make us count the faces manually?
I don't mind the concept of civil disorder. It should be a pain in the neck, especially if you are trying to fight a war in Republic or Democracy. Even if the F1 screen showed potential disorder, gov'ts with WW are still subject to unpredictable end-of-turn AI actions that could cause disorder. Even the most diligent F1 face counter can fall prey to these.
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