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ZargonX
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Space
Sep 2002 time: 00:34
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Er, sorry, I've been falling behind on this. Quick update, with some screens to come later.
We just passed 2600BC, and I've encountered the Babs, Persians, and Egyptians. 2 cities up and running, with a 3rd on the way. The second city was founded 2-3-3 of Athens. The new settler is rushing far north, to claim my closest Iron supply. Speaking of Iron, researching that first earned me a great leader! I'm hanging onto him at the moment, but he will most likely be turned into the Pyramids in short order. Currently researching Math, and have tech parity with Egypt and Babs, and the Persians are 3 behind the rest of us...
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ZargonX
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Space
Sep 2002 time: 00:34
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Ok, 1300 BC and another screenshot! I have, at this point, encountered every other civ. I appear to be the tech leader, and am at least 3 techs ahead of PB. Had a brief war with the Persians, which consisted of them declaring war on me, then sending a single warrior to sit outside my borders. Finally just gave them Myst to make them go away. Just sold Poly to the Celts for 350g and 5gpt! They were sitting on a load of cash! That also encourages me, because they seem to be closest to PB, which means he hadn't gotten much out of them Currency in 4, and plenty of gold to keep the research pumping along. My next step will probably be to move up and crush the Babs, taking that sweet land of theirs for my second core.
Attachment: au_1300_empire.gif
This has been downloaded 124 time(s).
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ZargonX
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Space
Sep 2002 time: 00:34
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around 410BC now... things are going interestingly...
The %&*%^& Persians have been at war with me non-stop for the last thousand years or so. Were they set to be hyper-aggressive in this? They sent a stack of archers at me, took out an outlying city, made peace, then moved the archers further in, attacked and lost, sued for peace, then declared war again on the next turn. They did, of course, set off my GA, which sucks. I've had the edge over them for the last 10 turns or so, moving Hoplites forward and pushing them back, with Med Infs (Feud was my free tech!). That would be well and good, except that now Punkbass has allied with every other AI except for Carthage in military alliances against me. He bribed them all with Constr., I think. I still have the tech edge, but if stacks of units from all the other nations start showing up on my borders, I'm going to be seriously growth-stunted. Need to see if I can turn the tables on him once they start talking to me again...
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ZargonX
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Space
Sep 2002 time: 00:34
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Persia had engineering as their free tech, but didn't bother to trade it to anyone. I sold it to the Celts and the Carths for some cash, gpt, and Monarch, Philo, and Republic. I really need to change govts. soon. My GA just ended, but I'm still on track for Invention in ~10, with a slight surplus of cash. I'm still two techs ahead of Rome, and at least 1 tech ahead of everyone else. My plan is to continue REXing until I've filled up all of my little corner. And, of course, continued military buildup 
Attachment: 230_lands.gif
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ZargonX
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Space
Sep 2002 time: 00:34
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Well, things are just getting worse. I still have the tech lead over PB, but he managed to completely smash the Carths, who were my only ally, gaining all their land in the process. My lead shrinks every turn, and I'm still fending off the Babs, Egyptians, and Persians. Fortunately, I received 2 GL's in the span of about 5 turns, giving me 2 3-knight armies. I took 4 Persian cities with those in 2 turns, but then PB somehow destroyed one of them without me even being able to see what killed it. Still don't know how that happened. Anyway, at this point I think it's just a matter of time, as with the constant assaults against me, with no AI even willing to speak with me, I don't think I can shift momentum back in my favor.
Of course, this all brings up an intersting point. PB bribed 5 AI into war against me near the beggining of the game, and I have had absolutely no capacity to be able to bring them to my side, or stay neutral. Giving them tech doesn't work, or resources, or anything. How does one get out of that situation? Once the other player has taken the diplo advantage, are you essentially screwed?
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ZargonX
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Space
Sep 2002 time: 00:34
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Well, it's been a while since the last update, but I'll try and sum things up: things were looking grim for a good long while there, but I had one thing on my side: I got Mil. Trad. first. With the amazing power of technology, I made peace with the Babs and Egypt, and convinced the Celts to attack the Romans. The Celts had the strongest army in the world, so having them on my side would be a big a help. I also got the Babs to sign on against Rome, but I don't expect them to contribute much. Egypt re-allied with Rome next turn, which was not unexpected, but unfortunately they have Cavalry also. Rome caught up tech-wise 3 turns later, and I'm pretty sure he did a mass upgrade, because he had his saltpeter detached for a few turns.
A few turns after that, the value of the Celts was truly seen: in the span of 4 turns, they took 5 Roman cities (that I can see) including Rome!. I don't know how long he will hold them for, but any time he spends bashing Roman units and cities is fine by me. I still have to deal with the annoying Egyptians in the north, but at least now I have some options in dealing with Rome. We shall see how it goes...
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ZargonX
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Space
Sep 2002 time: 00:34
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Oh, wow... I see my Greek bretheren didn't fare so well
Overall, I'd say several things ultimately paid off for me:
-The early SGL and the Pyramids. This allowed me to grow very fast very early, and that's the long-term investment that probably saved my bacon.
-Buildering it up a bit early on. While this cost my some early military losses when I wasn't prepared, it allowed me to keep the all-important tech and production edge which let me...
-Get Chivalry and Mil. Trad. first. The Chivalry edge let me whup up on the Persians, my ancient arch-nemesis, as well as hold of the Babs and Egyptians. Plus, two of those knights led to two MGLs which led to two 3-knight armies (one of which PB nailed ). Mil. Trad., even with the weaker AU-mod cavs, gave me a speed advantage, and allowed me to...
-Get the Celts against Rome. The Celts were the big boys, and they'd just been sitting around getting stronger. 4 turns after allying with them, they took 6 of PB's cities, including his capital. He had to divert all of his forces, which allowed me to start coming in from the south (albeit slowly) 8 or 9 turns after that, and the game was finished.
So, that's my thoughts on the subjects. It was a great game, and I enjoyed playing with PB. Any comments are much appreciated!
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