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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > The CARRIER slot . . . its properties?
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Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Question  Old Post 16-07-2004 00:41
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#1 Report this post to a moderator
The CARRIER slot . . . its properties? Put an end to popups!

What does the AI do when you assign one of its units to the carrier slot?

build/not build ?

fortify/not fortify ?

move/not move ?

anyone know this stuff?

thx.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:17
  Old Post 16-07-2004 12:25 Visit Henrik's homepage!
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I think it'll just move it around. If it starts out with any that is, it won't ever build units in that slot.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 16-07-2004 13:37
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So if I place a unit type in the slot, make it "nil,nil" the AI will NEVER build it?

. . . But it WILL be available for human players to build?

I've been doing some testing.

If you give these carrier-slot units to a civ at start of a scen and set their role to defense, they will fortify and stay there. If they are fortified, no matter where on the map, they will stay there unless destroyed, or unless a cease fire/peace treaty requires them to relocate. If there are two or less of these units in a city, they'll just fortify. If a third is sent there, again by ceasefire/treaty, the third one will then move and act like a ground unit, leaving the city. Nowhere in the test scenario did one of the AI players build one of these units in over 200 turns.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 16-07-2004 15:21 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#4 Report this post to a moderator
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No, AFAIK the AI is hard-wired to never build carriers. In the best part of a decades worth of playing Civ(!), I've never seen the AI build a carrier type unit.


edit: I just earnt my emperor-hood!

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 16-07-2004 22:51
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Support Apolyton or Terrorists Win

Yes, it seems that this is a neat way of using the Civ2 engine's quirks in my favor. Apparently, any unit in the Carrier slot;

1.) No matter its availability (nil,nil etc.) will NEVER be built by an AI.

2.) It CAN be built by a human player, however, and moved and used normally.

3.) If fortified at start of scenario, and AI-controlled, will NEVER move during the scenario, no matter whether it is fortified in a city, within a city radius, or far from a city.

4.) All this and it should have a movement value so that human-controlled units CAN fortify.

5.) But, because the AI won't ever move it, it can be an excellent defender unit for the AI.

Someone must have discovered this before now, but I looked in the Great Library and it wasn't there.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
  Old Post 16-07-2004 22:54
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Oh, and . . . Tired of ads?

Congrats Case, on your Emperor-hood.

When did Henrik get the Emperor-ship?

Wonder how far from it I am.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 17-07-2004 02:26 Visit fairline's homepage!
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Re: Oh, and . . . Support Apolyton, buy Call to Power 2

quote:
Originally posted by Exile
Congrats Case, on your Emperor-hood.

When did Henrik get the Emperor-ship?

Wonder how far from it I am.



1,580 posts to go old chap, judging by Emperor Case's 3000 posts

Congrats Case How many for Deity?

Justinianum is offline Justinianum
Chieftain
Milan
Apr 2003
time: 06:17
  Old Post 17-07-2004 05:30 Visit Justinianum's homepage!
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Remove this text

quote:
Originally posted by Exile
Yes, it seems that this is a neat way of using the Civ2 engine's quirks in my favor. Apparently, any unit in the Carrier slot;


But....do you mean "in the Carrier slot" or with the carrier ability?

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 17-07-2004 05:38 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#9 Report this post to a moderator
Re: Re: Oh, and . . . Get a bigger avatar today!

quote:
Originally posted by fairline
Congrats Case How many for Deity?


10,000

Given my current posting rate, I'll earn my deity-hood at about the same time I reach retirement age

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 17-07-2004 10:09
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

Justin, I mean in the Carrier SLOT.

In the Units.gif (or .bmp) where the carrier graphic is located in the default, non-scenario game.

NOT any unit given the carrier ability.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 17-07-2004 21:03
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Got spare money?

On a related note, does the AI ever base planes on a carrier (not from the carrier slot)? If so, does it use them(the planes)?

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 18-07-2004 02:41
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#12 Report this post to a moderator
Support Apolyton buy from Amazon

New report; Even if a unit is in the Carrier slot, if given a movement value, the AI WILL move them. Perhaps with further testing, we could find out under what circumstances, but I'm out of steam on this one.

Kob; I have seen an AI plane on a carrier, but it simply does not use them in any effective way.

winterfritz is offline winterfritz
Prince
I'm sailing this thing to Mexico
Jan 2002
time: 05:17
  Old Post 18-07-2004 09:31
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#13 Report this post to a moderator
Remove this text

quote:
Originally posted by Case
edit: I just earnt my emperor-hood!


After 'the best part of a decades worth of playing Civ,' I should hope so

Congrats Case

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