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redazncommieDXP
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Is there any way to make peace with an atrocity victim? Or do you just have to eradicate them?
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SynthetGod8
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Peace? what's that? I didn't commit an atrocity to make friends. except the plauge victims. they're my friends.
It's not very easy, though. It takes lots of gifts and time.
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Qwerty88
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When you free a faction they automaticly go into a sub-pact to you, regaurdless of past offences, even atrocity victoms and thos who want to fight to the death (if you refused a sub-pact).
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Wagnaard
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The best way to deal with them is even more atrocities. If they get angry enough you can push them into a coronary or stroke.
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Natalinasmpf
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Mainly when I use atrocities, I use it to try to establish footholds, though I really do want to make a treaty afterwards if the party is willing.
As in, flood that city with nerve gas so I can wipe it off the map and establish my own foothold (upon its ruins) if it proves too costly to try to capture it.
(Psst..are tectonic missiles an atrocity...? Why do they generate ecological damage? What about reverse tectonics..? Lowering?)
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Qwerty88
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A neverse tectonic is a PB, it lowers the terain 1 level per reactor level, just like tectonics with raising.
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Natalinasmpf
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Ah yes, but PB's are exhorbitantly expensive......I was wondering if there was a cheaper way.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:34
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Two retarded things about missiles:
1. In SMAC, apparently PBs have a defense, because when you attack them, they can actually cause damage and win. I had a garrison unit (really high armor, but no weapons) attack a PB in a base, as it was the last unit left, but my garrison lost. So what does the PB do? Perhaps the radiation kills the unit. A new form of combat, perhaps?
2. The only way to relocate a missile is to fire it. Last time I check, the missile didn't have a personal guard, and it didn't have any aircraft to carry it either. In all truth, even if it did have an escort, how can it go the same distance as the missile itself? No infantry or aircraft goes 12 squares in one turn. Just retarded, isn't? "Commander, we are preparing to relocate the missile to your location. Launching in T minus 10 seconds." (2 minutes later) "Launch control, we have a problem! Apparently the missile has detonated upon contact with the base! Now how could that be?"
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Qwerty88
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All units have an armor value of at least 1 (no armor), and if the attacking unit has an attack of one the combat is based entirely on bonuses such as the base or perimeter defence bonus and moral, the PB was able to win simply because garrisons such.
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Natalinasmpf
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Rockets can actually fire and land without being destroyed (ie. put landing gear on a missile). But the warhead doesn't detonate, so it lands. Thats why the warheads are usually locked, so that they don't automatically detonate.
Missiles generally have standard sidearms to defend themselves, but only has a defence value of 1 (but therefore don't receive any non combat penalty), so your garrison could be storming to attack a missile, yet has to endure base defences like the perimeter defences and tachyon, and stuff like that, while the missile (controlled by remote) turns on its standard sidearms....
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Natalinasmpf
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Could be true, because once one is eliminated but gets restarted, you have to discover his or her commlink again.
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