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fender
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Welland
Apr 2004 time: 00:32
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After reading the ICS thread, and not having much luck with a good game on Transcend, I decided to give it a shot. It’s not a real tight formation as in some of the pix. I have 24 bases, 4 rows down and 6 rows across. Plenty of boreholes, condensers, crawlers and hybrid forests.
My base spacing is 4 tiles from base to base, and I'm playing Zak.
Lal is just slightly in the lead going by the bar graph, but I’m ahead in tech and wealth. I’m in a pact with Dee, which she suggested, without asking to go to war against anyone. This was a first. Morgan also did the same, but broke the pact a few years back as I’m running Green.
Some details: Year is 2250
SE: is Dem, Green, Wealth
Secret Projects: HG, EG, VW, SC, AV, CF (in the works)
Map size is huge
Labs are at 80%, and breakthroughs are at 3 years. Income is only 39, but I don’t need the money right now and have 1136 credits.
Lal is on a bit of a rampage, so I want to keep the tech up to keep him off my back.
Believers are gone, thanks to Lal. Spartans are the only faction at war with me, but she’s too busy fighting off Lal to even show up. The Hive are going down fast. Dee is looking after that.
I have Superlube Choppers, Aircraft and rovers in all bases if anyone should try something.
Lal has Chaos, but no air power or fusion. No one else is even close to a threat.
It looks like I’m on my way to my first Transcend Level victory. I have to give the credit to my version of ICS, which I never would have used before. (thanks) It’s not real pretty, even with my much greater spacing, but it’s very effective.
I’ll let you know how the game works out. I know it’s nothing compared to some of you guys out there, but it’s a step forward for me.
Note: I did have to give up some tech and some credits to Lal and the Spartans, to keep them at bay early in the game. And I did change to Demo when Lal first showed up on my turf. ( he’s right next to me by the way, as is Morgan.) When I went Demo he not only left without me asking, he left me a unit for defense and few turns later.
So, I have had to give in to some degree, and it’s not a calkwalk yet, but I soon think it will be.
Comments please.
Last edited by fender on 16-07-2004 at 11:53
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redazncommieDXP
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I can do pretty well against the comp even without ICS, on transcend. I'll post a screenshot as someone tells me how. Damn sunspots just ended, so now I can talk to everyone.
I'm the governor!
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Qwerty88
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Also changing alt-tabing to properties and changing them back to your normal settings helps.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:32
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ICS=Insane City Spacing
I'd have to say, while maybe not the most realistic, it looks pretty cool and on the verge of perfectness. But of course, it would never work on Civ. IMO, a certain specialist should be made that operates the the crawler, so basically, you would lose a potential worker or other specialist for every crawler. I find it would balance the game more, and it would prevent ICSing, so that all players would have to play like the stupid AI and wouldn't have as good of a human advantage over the AI...
But just my opinion...
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:32
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But you would have 3 less specialists beside crawlers, and for smaller bases, and for the beginning of the game, the effect of ICSing would be hindered, not by much, but still by some. Three less workers is roughly 15% less energy, assuming that all bases are pop twenty. And since most of them aren't, instead getting all the techs in the year 2250, you''ll be looking at a Transcend victory in at least 2300...
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Khaela
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While at the topic of ICS, what improvements do you usually build in all of these bases?
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:32
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It depends. there are stages:
Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.
After orbital space flight:
Network nodes,Research hospitals,GeneJack Factories, pretty much anything that increases labs,econ,production. Don't need drone control at all since every city is pretty much a specialist city.
When soil enrichers are in place: hab complexes.
When i'm in the state i'm in in that picture: Everything that needs to be built.
quote: Originally posted by Commy
But one less in a pop 3,4, or even 5 base is a much worse percentage than 3 out of twenty... |
Size 6 bases get crawlers generally. No point in building 1 for a size 3 or 4.
1/6 or 3/20, its about the same. But I wouldnt use crawlers for the size 6 since the square is in the base radius and I could just work it. That would kill early use of crawlers.
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dfy
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There are some things about ICS I don't understand. (I'm a newbie to SMACX.)
How do you get your minerals? In those base-square-base ICS, every base has a borehole (6 nuts, 6 mins) and two farm-condenser-crawler-squares (only nuts). So you have only 6 mins per turn? Seems quite low to me.
quote: Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.
After orbital space flight:
Network nodes,Research hospitals,GeneJack Factories, pretty much anything that increases labs,econ,production. Don't need drone control at all since every city is pretty much a specialist city. |
And children's creches, too, no? So everything you build before pre-orbital spaceflight is rec tanks, preserves, perimeter, creches, former, 2 crawlers, and whrn you're done with that, you just keep on building colony pods?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by Whoha
It depends. there are stages:
Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.
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Why perimeters-- I almost never build these except in a vulnerable base. The bases deep in an ICS heartland seem like poor candidates to need a perimeter defense. If the enemy gets there, you are already shafted
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