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Which faction introduction do we use?
This poll is closed. |
| Yea, long live our Moderator ideas!!! |
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3 |
50.00% |
| Nay, I prefer the current one... |
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1 |
16.67% |
| How about this? - Write in. |
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1 |
16.67% |
| XenoPuppy |
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1 |
16.67% |
| Total: |
6 voters |
100% |
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CPlasmaGuns
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I voted for Hercules, but I think adding some of the elements from Enigma's version would be a good idea, specifically a few of the items from the Why Join: "If you want to learn..." and "kicking serious ass" paragraphs.
Maybe it wasn't accurate for me to vote for one or the other, since I like parts from Enigma's that, added up, are about the length of Hercules'. Oh well.
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CPlasmaGuns
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This is what I was trying to say:
Angels know it all!
The Angels are led by Agent Sinder Roze. She has attracted a growing band of agents - us - dedicated to a flow of free information and equal opportunity for all. But we have many detractors. So as a group we have developed considerable 'investigative' powers and we are determined to stay a head of everyone to survive. Above all we are averse to control of any kind but especially thought control.
Why join the Angels?
For the complete challenge. The Data Angels is widely viewed as one of the more difficult factions to play so it attracts players who wish to test their skills and to hone their skills. There is no 'easy' guide to the faction so your ideas and suggestions will be eagerly welcomed. It also attracts those with the slightly anarchistic tendencies. And there is the appeal of having a ready opportunity to be the turn player, to be a micro manager, to be an Ambassador, to be a tech tree expert, to RP.
To learn. If you want to learn, we have Gameplay experts who can tell you how to play. Some with encouragement and showing you the way, others with discipline and criticism of your strategy. Best, you can learn yourself as the game progresses and tactics unfold. Keep your eyes open, and you can learn a great deal.
Then there's the fun part - kicking serious ass. Teammates at your side, faction under your influence - if your team is strong enough, Planet is yours for the taking. The way to strengthen your team is to pour time and effort into it. If you work hard enough, you get to prove your glory in knowing that you did not kick one ass, you did not kick 3 asses, but you kicked upwards of 20 asses in one go. Marvellous.
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