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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 18-07-2004 09:31
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Tech through Conquest: Bring it back? Support Apolyton, buy Civilization III: Complete

I've often thought it would add an interesting twist to the game to bring this back in a limited fashion.

Let's say that the further a Civ is behind in tech as opposed to the team they are attacking then the more likely that a technology would be gained by the conquering Civ. While those that are practically equal would have a much smaller chance at gaining another tech.

Just a thought.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:34
  Old Post 18-07-2004 17:27
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I'm not a fan of bringing it back, except maybe in the form of a reduced cost to research techs owned by the invaded civs.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 18-07-2004 17:35
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I think you should gain tech as you are invaded, actually.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 18-07-2004 23:02
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quote:
Originally posted by Kuciwalker
I think you should gain tech as you are invaded, actually.


That's an interesting idea as well....

I like things that tend to balance the game a bit.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:34
  Old Post 19-07-2004 00:03
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quote:
Originally posted by BigFree


I like things that tend to balance the game a bit.


But largely exploitable by a human player who is behind in the tech race.

Maybe it would only be used by the people who like to "break" the game. But it would still be there.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 19-07-2004 00:44
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I don't see how it'd be exploitable, really... make the beakers gained depend on the value of the cities taken.

Combine this with making beakers (among other things) decrease your "stability" (and when it gets low enough, your empire splits to pieces) and you have a solution to the Eternal China Syndrome.

Tian Dan is offline Tian Dan
Settler
Kingston, Ontario
Jun 2004
time: 05:34
  Old Post 19-07-2004 01:06
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I miss this ability but it was to easily exploited. Maybe the percentage scale should kick in, as that seems fair.

Anyone remember the old bug where you would take over a rivals city producing a unit, lets say Armor (which you didn't have the technology for) and left it as the production so you can pump out armor.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:34
  Old Post 19-07-2004 04:52
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quote:
Originally posted by Kuciwalker
I don't see how it'd be exploitable, really... make the beakers gained depend on the value of the cities taken.

Combine this with making beakers (among other things) decrease your "stability" (and when it gets low enough, your empire splits to pieces) and you have a solution to the Eternal China Syndrome.


Well, you didn't say that in your first post.

I don't disagree that it is an idea that is interesting and can be well balanced... just that if holes are left unfilled then players will exploit them. (building undefended crappy cities and then inciting war, for example). But tying city quality and stability to the deal fixes that, so good thinking.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:34
  Old Post 19-07-2004 18:08
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I think that you should get a 50% discount on a tech, to represent captured technology that you have to reverse-engineer before you can reproduce it yourself. Furthermore, I think that the tech advance that you get the discount on should be random instead of letting the player choose--that way we won't have invaders immediately grabbing the defender's best weapons tech with the first city that they take.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 19-07-2004 19:06
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Technology transfer is not at all limited to exchange and conquest. In fact, these two ways may hardly be explain more than a minority of history's tech exchanges!

Last edited by Trifna on 19-07-2004 at 19:12

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:34
  Old Post 19-07-2004 20:00
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I think certain techs should be open to conquest- not all, but certainly invaders do learn from the people they invaded. Certainly this is true the higher up the tech tree you go. Certainly for example writing or the alphabet, or masonry should be gotten form invasion-scientific theory, atomic theory, theory of gravity, industralization, radio and so forth, no, that should not translate.

Anything in the modern age certainly should not transfer.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 19-07-2004 20:23
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Well, anything that is open to public knowledge should be attainable by conquest in some form. The latest techs, (especially military) shouldn't be available this way. Though, realistically speaking you should be able to gain a lot of techs fairly quickly from 1 decent city that you've captured. School texts and the like would add you tremendously (such as college texts that go over the theory of gravity). Naturally, if you are far behind it would take quite a while to assimilate it all. Perhaps a reduced research cost as long as you had such a city would be appropriate.

Of course, this is a somewhat complex system (capturing 1 tech is simpler), and I doubt it will be in the game.

-Drachasor

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:34
  Old Post 19-07-2004 22:47
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It can be made simple- the game could classify techs as open to conquest and not open to conquest. Certain techs, like government techs could never be captured. As ages advance, less and less techs would be open to capture since they represent more and more complex ideas with huge number of requisite techs behind them. So, things like the alphabet, pottery, masonry, gunpowder can be captured, dmeocracy, monarchy, electricity, industralization would NOT.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:34
  Old Post 19-07-2004 22:54
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quote:
Originally posted by GePap
I think certain techs should be open to conquest- not all, but certainly invaders do learn from the people they invaded. Certainly this is true the higher up the tech tree you go. Certainly for example writing or the alphabet, or masonry should be gotten form invasion-scientific theory, atomic theory, theory of gravity, industralization, radio and so forth, no, that should not translate.

Anything in the modern age certainly should not transfer.


I like the general notion there of certain techs not being learnt through invasion, but I would point out some historical issues with. Namely- the oft quoted rocket weapons technologies stolen from the Germans after WW2, and the capture of scientist put to work on the space programmes, is an example of where you can have a modern age tech quite succesfully integrated into a nations military technology portfolio.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 19-07-2004 23:46
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It isn't an issue of ancient to modern techs in regards to capturing them or how easy they are to capture.

Hard to capture techs:

Ones that aren't detailed in many places (supercollider, currently used military technology, developing military tech).

Ones the invading culture can't easily understand (ravaging hordes of barbarians with civil war era tech are going to have trouble with microchips).

Easy to Capture Techs:

Ones that are prevasive throughout a culture.

Ones that are out of date and at the library (information on tanks in WWI, for instance, and perhaps even WWII). Black Powder in the modern age.

Things any decent-sized city would have somewhere, and aren't considered "secret"

As you can see, what is easy to capture depends on three basic things:

1. How advanced the invading culture is.

2. How advance the culture being invaded is.

3. How secretive the country being invaded is about standard technology. (e.g. a country capable of fusion technology that doesn't let regular citizens use lightbulbs is going to be hard to capture technology from. Naturally such policies have consquences of their own).

What was highly secret in the year 1800 technology-wise is quaint to the modern era.

-Drachasor

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:34
  Old Post 20-07-2004 00:27
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quote:
Tech through Conquest: Bring it back?

No, too exploitable and not a good game design anyway.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:34
  Old Post 20-07-2004 05:25
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quote:
Originally posted by alva
quote:
Tech through Conquest: Bring it back?

No, too exploitable and not a good game design anyway.


Agreed.

If anywhere, this belongs as an option on the game setup screen.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 20-07-2004 05:59
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Also, if it's established either way (the invader or defender gaining tech), it should just be bonus beakers, not an entire tech.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:34
  Old Post 21-07-2004 06:26
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How about if a civ is at war gets military techs X% cheaper but non-military techs X% more expensive. If the civ is at peace with everyone, then the reverse occurs, military techs are more expensive, and non-military techs are cheaper.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 21-07-2004 07:10 Visit lajzar's homepage!
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Hmm, my post on this thread dissappeared

basically:

Only techs that the conquering player could currently choose to research may be captured. In addition, there is no tech gain unless the city in question is above a certain size (at least 10). Finally, cultural/government techs cannot be captured by conquest. If you're at war, you aren't interersted in their culture so much as making them bleed after all.

Cultural/government techs should have a separate "bleed" rule to allow neighbouring/trading civs to acquire the tech through osmosis.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 21-07-2004 07:43
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And that bleed rule should only occur during peacetime.

lajzar is offline lajzar
Prince
Japan
Jun 2003
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  Old Post 21-07-2004 08:26 Visit lajzar's homepage!
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Yeah, no acquiring philosophy from a civ you are at war with. No conquest, no cultural osmosis.

Unless of course you use espionage, but thats another thread entirely.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 21-07-2004 08:40
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How would you steal philosophy?

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 21-07-2004 09:02 Visit lajzar's homepage!
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Kidnap Socrates and 7 other famous guys from history witha time machine perhaps?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 21-07-2004 09:04
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That's some pretty far future tech

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 21-07-2004 09:12 Visit lajzar's homepage!
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Mind you, there is the famous story (so famous I cant remember any names) of teh Roman general who had his soldiers executed because they accidentally killed the world famous philosopher (ie natural scientist; philosopher in ancient times != philosophy as we understand it today) in the city they were invading.

Given that these ancient "scientists" weren't devoted to their country so much as to their knowledge and research, kidnapping them would be a valid way of doing espionage to steal a tech.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 21-07-2004 09:14
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Wasn't it Archimedes? He was the one who designed the big mirror or lens that they used to burn the attacking Roman fleet, IIRC.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 21-07-2004 10:31
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quote:
Originally posted by Dauphin
I'm not a fan of bringing it back, except maybe in the form of a reduced cost to research techs owned by the invaded civs.


I'd probably agree with this statement the most. Gaining research points by treaty (like MOO) would be good too, BTW.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 21-07-2004 10:35
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quote:
Originally posted by lajzar
Given that these ancient "scientists" weren't devoted to their country so much as to their knowledge and research, kidnapping them would be a valid way of doing espionage to steal a tech.


May not even have to kidnap them, you could gain them by conquest, or other means. One example that came to mind was the German scientist Werner von Braun. His knowledge of rocketry was crucial to the U.S. space program.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:34
  Old Post 21-07-2004 12:52
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quote:
Originally posted by lajzar
Given that these ancient "scientists" weren't devoted to their country so much as to their knowledge and research, kidnapping them would be a valid way of doing espionage to steal a tech.


Err, I am not really sure that is true. Though, certainly there are some and were some like this. There are also people very devoted to their country. Heck, Archimedes helped a great deal in the defense against the Roman forces.

Naturally, you could probably force many captured scientists to work for you.

-Drachasor

 
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