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Fosse
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U.S.A.
Mar 2002 time: 23:34
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quote: Originally posted by BigFree
I like things that tend to balance the game a bit. |
But largely exploitable by a human player who is behind in the tech race.
Maybe it would only be used by the people who like to "break" the game. But it would still be there.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:34
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I think that you should get a 50% discount on a tech, to represent captured technology that you have to reverse-engineer before you can reproduce it yourself. Furthermore, I think that the tech advance that you get the discount on should be random instead of letting the player choose--that way we won't have invaders immediately grabbing the defender's best weapons tech with the first city that they take.
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Trifna
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of anchovies
Jul 2001 time: 13:34
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Technology transfer is not at all limited to exchange and conquest. In fact, these two ways may hardly be explain more than a minority of history's tech exchanges!
Last edited by Trifna on 19-07-2004 at 19:12
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Drachasor
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Well, anything that is open to public knowledge should be attainable by conquest in some form. The latest techs, (especially military) shouldn't be available this way. Though, realistically speaking you should be able to gain a lot of techs fairly quickly from 1 decent city that you've captured. School texts and the like would add you tremendously (such as college texts that go over the theory of gravity). Naturally, if you are far behind it would take quite a while to assimilate it all. Perhaps a reduced research cost as long as you had such a city would be appropriate.
Of course, this is a somewhat complex system (capturing 1 tech is simpler), and I doubt it will be in the game.
-Drachasor
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GePap
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of the Big Apple
Nov 2001 time: 23:34
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It can be made simple- the game could classify techs as open to conquest and not open to conquest. Certain techs, like government techs could never be captured. As ages advance, less and less techs would be open to capture since they represent more and more complex ideas with huge number of requisite techs behind them. So, things like the alphabet, pottery, masonry, gunpowder can be captured, dmeocracy, monarchy, electricity, industralization would NOT.
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Dauphin
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Caught in a tuna net
Jan 1970 time: 05:34
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quote: Originally posted by GePap
I think certain techs should be open to conquest- not all, but certainly invaders do learn from the people they invaded. Certainly this is true the higher up the tech tree you go. Certainly for example writing or the alphabet, or masonry should be gotten form invasion-scientific theory, atomic theory, theory of gravity, industralization, radio and so forth, no, that should not translate.
Anything in the modern age certainly should not transfer. |
I like the general notion there of certain techs not being learnt through invasion, but I would point out some historical issues with. Namely- the oft quoted rocket weapons technologies stolen from the Germans after WW2, and the capture of scientist put to work on the space programmes, is an example of where you can have a modern age tech quite succesfully integrated into a nations military technology portfolio.
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Drachasor
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It isn't an issue of ancient to modern techs in regards to capturing them or how easy they are to capture.
Hard to capture techs:
Ones that aren't detailed in many places (supercollider, currently used military technology, developing military tech).
Ones the invading culture can't easily understand (ravaging hordes of barbarians with civil war era tech are going to have trouble with microchips).
Easy to Capture Techs:
Ones that are prevasive throughout a culture.
Ones that are out of date and at the library (information on tanks in WWI, for instance, and perhaps even WWII). Black Powder in the modern age.
Things any decent-sized city would have somewhere, and aren't considered "secret"
As you can see, what is easy to capture depends on three basic things:
1. How advanced the invading culture is.
2. How advance the culture being invaded is.
3. How secretive the country being invaded is about standard technology. (e.g. a country capable of fusion technology that doesn't let regular citizens use lightbulbs is going to be hard to capture technology from. Naturally such policies have consquences of their own).
What was highly secret in the year 1800 technology-wise is quaint to the modern era.
-Drachasor
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Dominae
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quote: Originally posted by alva
quote: Tech through Conquest: Bring it back? |
No, too exploitable and not a good game design anyway. |
Agreed.
If anywhere, this belongs as an option on the game setup screen.
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Drachasor
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quote: Originally posted by lajzar
Given that these ancient "scientists" weren't devoted to their country so much as to their knowledge and research, kidnapping them would be a valid way of doing espionage to steal a tech. |
Err, I am not really sure that is true. Though, certainly there are some and were some like this. There are also people very devoted to their country. Heck, Archimedes helped a great deal in the defense against the Roman forces.
Naturally, you could probably force many captured scientists to work for you.
-Drachasor
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