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GodKing
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Detroit
Feb 2002 time: 00:34
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Apolyton's settler is designated for the horse site so that we may get military production from the horses. Also, this is on the way to the iron, so we will have to go this route anyways with our roads.....
Nice outline. However, after this settler, there will probably not be any more cities for many turns in order to keep our schedule with PAL for our military operations. If, however, we switch our research goal from max research to cash, we can instead of having to build our swordsmen we can upgrade our warriors (at 60 gold each, it will be a big sum). This will require change on the part of how we have been going.
Iron will be connected with a colony, and PAL has indicated they will give us one of their barbarian slaves at the appropriate time.
I have to get the schedule fleshed out. I will attempt to do so between work and moving (it sucks when your friends all say they will help you move, then on the appointed day only one shows up, and she isn't strong enough to help move anything heavy....).
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GodKing
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Detroit
Feb 2002 time: 00:34
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#1 Apolyton – wf 12, 18 - Hoplite, Hoplite, worker, settler
#2 Hypnos - wf 3, 8, 19 – Archer (4), horse (scheduled, but will not be available because of how the workers ended up being moved, so switch to archer and if time permits switch back prior to completion), worker, horse, sword, sword
#3 Poseidon's Harbor - wf 1, 20(cow) - archer, worker, archer, currach, hoplite, sword, sword
#4 Naked Aphrodite - wf 2, 19 - Barracks (under way), hoplite, archer, sword
#5 Olympus - wf 2– archer, worker, temple, granary, settler
#6 horse city when founded – wf 16 (oasis)– barracks, sword
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