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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > Moving fleets
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redazncommieDXP is offline redazncommieDXP
Chieftain

Jul 2004
time: 05:33
  Old Post 19-07-2004 03:28
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Moving fleets Get a bigger avatar today!

How can you move a fleet from one star to the next, if the distance is 9 parsecs and the destination star is in a nebula? I currently have an antimatter drive, but I can't reach my neighbors to conquer them!

Brutalisk is offline Brutalisk
Warlord

Apr 2003
time: 05:33
  Old Post 19-07-2004 03:49
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Nebulas do not affect "distance"

Nebulas only affect SPEED. And you can negate that by having a "navigator" (one of your ship leaders with a navigator attribute) on atleast one ship in that fleet.


Black Holes are the ones that prevent you from flying directly and those can also be negated by the presence of a navigator.

Hope that helps

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:33
  Old Post 19-07-2004 05:02
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you need iridium fuel cells I think.

Fuel cells determine fleet range.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 19-07-2004 05:09
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In Moo2 you can built an outpost an put it on anything in the system. This will extend your range. If you do not have any planets/gas/astorids to use to do that, you will have to get a better fuel cell.

I should have said this is if you are saying you cannot reach the system. Is that the question?

siron is offline siron
Warlord

Apr 2004
time: 06:33
  Old Post 19-07-2004 18:38 Visit siron's homepage!
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irri is 9 parsec range.

deut with ext fuell cells is also 9 (6+3) parsec range.

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