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Wagnaard
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I am playing as the Pirates, its getting towards late mid game and I am getting hit hard by these things. An isle will pop up right next to one of my major bases and it seems to spit out new isle after new isle until my defenses are wiped out and then it raids the seabase until it goes from a super modern pop 16 to 1 or 2 with all the facilities destroyed.
If I launch an air attack against the Isle they are all destroyed, it then pops up near another area and it starts over. I counted close to 20 Ises of the Deep attacking one sea colony before my last unit died and I cant react at all for most of this time.
What is this?
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Wagnaard
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Thanks guys. That must be it. I am turning the seas black with sludge and the airs dirty brown with the ash of my genejack factories.
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Qwerty88
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Sat mins don't cause eco damage, but if you use bulk matter, gene jack, nanoreplicator, robotic assembly plants, or quantum converters none of the new minerals are cleen (exept with centauri preserves and such)
Edit: The Space Elevator doesn't increase eco damage at all.
Last edited by Qwerty88 on 20-07-2004 at 03:24
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Mead
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quote: Originally posted by Qwerty88
Edit: The Space Elevator doesn't increase eco damage at all. |
It seems to have an effect when my bases producing satallites start making 88 mins versus 44 mins because of its effects.
I found that once I got the Space Elevator I had to pay attention to mineral production at the bases that were making satellites. I would have to either make more tree farms, centuri preserves, and such globally, reduce the mineral production at the satellite producing bases, or get ready to expect some fungal Pops.
Mead
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Qwerty88
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The Spave Elevator doubles mineral production at any base produceing a satalite. After using the senario editor to test whether it increases eco damage as a result though I found all aditional minerals to be clean, so I don't see why it would be different for yours.
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Natalinasmpf
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Bulk Matter Transmitter raise mineral production by 50%? I guess it IS worth the 600 minerals after all.
Imagine.
Genejack factory + Robotic Assembly + Singularity Inductor (free quantum convertor) + 50% from BMT + Nanoreplicator = 750% OUTPUT
Hmmm, whats the maximum mineral output you people have received? For me its 384...thats about it. I am sure though, that some people have reached 800+.
Although I think its a pity you cannot control your mineral output..."I want to use that area only for the energy!" (ie. When you need energy, or nutrients, but not minerals which have been attracting mind worms of late)
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Qwerty88
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Its 757, you have 100%, add +50% to get 150%, 50% of that is 75 so you get 225%, when all facs and SPs are added you get 757% of the origional:
100 +50 +50
150 +50 +75
225 +50 +112
337 +50 +168
505 +50 +252
757
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Qwerty88
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you're right blake, upom checking it out can only be increased by 350%, unless you have the space elevator and are building a sat, in which case its 700% (it is multiplicative).
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