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solo
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Lowell, MA USA
Jan 2001 time: 05:35
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Actually you can deliver a city's goods to itself, but no cash is received for the delivery since the distance from the source to the destination is zero.
However, the city's craving for the delivered item is reduced just the way it is when the goods come from another city, so "demand" is apparently satisified.
In any event, I don't think satisfying demand is enough compensation for the loss of income. I'd rather wait and make more cash so as to expand to another city that also produces the desired goods.
Thanks Standup, for the heads up on RR Tycoon III. Like so many games recently, it seems that the latest version can't live up to #2.
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solo
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Lowell, MA USA
Jan 2001 time: 05:35
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Hi Jaguar,
Maybe we can start a little RRT2 group here and share some ideas about the game.
I'm still fairly new to RRT2, but am afraid I have found a serious flaw in the design, at least while trying it on expert level. It appears to be too easy to take over a company, drain its cash and then deliberately ruin it and profit even more from short selling. Do this to each company that starts the game and you'll end up with a huge pile of cash to build a super system without any AI competition interfering with your routes.
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Standup
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The official forum has some quite heated debates on whether RRT3 is any good although the current bug bear is the lack of support and info on patches - RTT3 Forum
Personally i don't like the new economy and find it hard to get all the information i need. Also its 3D which isn't always a good thing. It has potential but i've returned to RRT2 for the time being.
I tend to avoid the stock market and always do badly in scenarios that have a personal net worth goal.
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