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GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 29-07-2004 19:27 Visit GhengisFarb's homepage!
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#31 Report this post to a moderator
Support Apolyton, buy Civilization 2

Works for me.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 01-08-2004 19:40
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#32 Report this post to a moderator
Get a bigger avatar today!

WHoa.... sorry guys - that was a full weekend - flat moves and birthdays everywhere. GF, if you're around at all in about 6-7 hours' time we will go ahead then, before I get to work (1600 EST or so?). If not, then I might have to do it tonight my time, from about 0100EST.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:36
  Old Post 01-08-2004 20:50
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#33 Report this post to a moderator
Remove this text

The Asylum orders

The Worker
The worker moves 9-8 to the grassland-shield north of the Asylum.
The worker mines and then roads this tile.
The worker then moves 7-4 to the grassland-shield (1,1,2 of X).
The worker mines this tile.
The worker then moves 7 to the grassland, and mines it.

The Settler
Upon completion, the settler moves 8-7-4-4 to the new city site (which is 7-7-7-4 of the Asylum/1-1-1-1 of X) and builds the new city, named The Sanatorium, there.

The Warrior
Moves northward to the new city site, to make sure there are no barbarians around the area. However, if the Hittite warrior progresses towards the Asylum, our warrior should head back to the Asylum as well. If the Hittite goes away and there are no barbs near the new city site, the warrior can then explore southwards along the mountain chain to the west of the new city site.

Production
The Asylum, after the settler is complete, switches production to Javelin Thrower.

The new city, upon establishment, begins work on a Worker.

City WF
Asylum's 1st pop works the tile 3 of the city.
Asylum's 2nd pop works the tile 1 of the city, until the tile 8 of the city is mined and roaded, then the 2nd pop works the tile 8 of the city.
Asylum's 3rd pop works either 1 or 8 (whichever is unworked).

The new city's first pop works the grassland-shield 6 of the city.
The 2nd pop works the grassland-shield 9-8 of the city if it's available, else the pop works the grassland 9 of the city.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-08-2004 14:02
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#34 Report this post to a moderator
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quote:
Originally posted by GhengisFarb
City of X
, then irrigate the Desert NW of the city.

Settler:
Moves E.
Moves E.
Moves E.
Moves N.
Founds new city ("Gates of X"?)


Problem here... That puts the Gates of X right next to Feudality! I presume you meant W W W N found city.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 02-08-2004 14:15 Visit GhengisFarb's homepage!
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#35 Report this post to a moderator
Got spare money?

quote:
Originally posted by MrWhereItsAt


Problem here... That puts the Gates of X right next to Feudality! I presume you meant W W W N found city.

Uh, yeah. That's what I meant.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-08-2004 14:31
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#36 Report this post to a moderator
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Cool. Am in soon to do this.

 
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