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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:33
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I've not played that many games in Conquests (v 1.22) yet and am intrigued by these two units, TOW Infantry and Mobile SAM. I tried a search on both but came up with a confusing bunch of results so decided to post this thread.
Are you using the TOW Infantry along with regular Infantry, in place of, or how? And once you have mech infantry do you still use TOW?
Do you prefer SAM over jet fighters or the other way round? Or with jets. Or how?
Thanks
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gunkulator
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The AI loves TOW Infantry, especially since you don't need any resources to build it. You simply must have MA to defeat them. I rarely build them, though.
Same with SAMs. I build a few to protect attacking or pillaging groups but that's it.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:33
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Great answers, guys. Thanks a lot.
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barbeerhj
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The really should improve TOW
I think they should add an extra defensive and offensive bonus to the unit when going against Tanks, Modern Armour, and Mech. Infantry.
Seeing as those three units use armored cavalry tactics both on defense and offence, and the TOW was made to counter them.
But, I do not see a way to do this in actual game play. Please let me know on what you think about this. Also, if you think there would be a way to do this through the editor, please post it.
-ron
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gunkulator
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There really isn't much of a need for an offensive or defensive bonus vs tanks. What else are you expecting to be attacked with? The late industrial and modern era are dominated by tanks, tanks and more tanks.
My take on TOW Infantry is that it fills the gap for a civ lacking, IIRC, oil and rubber for MechInf.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:33
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Couple of questions, Theseus: what are MIs and MPs?
And why would you need Flak AND Mobile SAMs? Aren't they both doing the same thing?
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barbeerhj
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The Indian elephant rush is cheesy ?!
That and the spanish rush has to be one the most powerful rushes in games starting in anything after Industrial ages.
I have seen the Indian UU dominating early in future age games. In fact, the Spanish UU is probably a lot better, if you can be lucky enough to find a horse near-by very early on.
On a side-note, I think the Spanish should have recieved "Expansionism" instead of "Religious". Mainly because of the Spanish exploring a good part of the new world, setting colonies up all over South, Central, North America, and Mexico.
In addition, the Spanish were one of the most imperialistic countries in history, rivaling that of England for a good while.
Finally, the Spanish religious trait has much less affected the world then their lust for exploration during the 1500's. Why, their language is spoken in many nations, from the Americas to Africa.
-Ron
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barbeerhj
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Exporting religion?
That comes after imperialization....which in turns comes after explorers have found the land...which comes after the nation decides to try and uncover the unknown.
And what does "exporting religion" have to do with being a religious nation?
-ron
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:33
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Since I started this thread, I've moved quite far along in my current game and have concluded that I will, in future, only build TOW if I have to. They certainly don't compare with Mech Infantry.
I'm not so sure about mobile SAMs. I still like watching my jet fighters scream across the sky and pick off those lumbering bombers! I'll probably stick with them, too.
I'm playing a full out domination game which I've never done before. I got to the point where I sort of had to decide whether I wanted to build a space ship and thought, "Oh hell, not again!" And since Portugal (and the others, for that matter) had been picking on me on and off through the game I decided to just sweep them off the map. I won't wipe them out entirely but make them kiss the ground at my feet. Right now I have 8 or 9 armies in the field and have finished with Portugal; now I'm teaching old Joan of France a few lessons.
I love those armies!
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