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mart7x5
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Is Endgame around?
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mart7x5
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Ok, just started the game, soon a report and the save file
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mart7x5
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========================
Year 2416
Just a quick overview.
Science:
Outlaws - 387 (8 turns)
Lovers - 54 (9 turns)
Syndicate - 199 (6 turns)
Colonists - 25 (7 turns)
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Galactic - 41 (24 turns)
Peacenik - 41 (20 turns)
Economy:
Outlaws - +58
Lovers - +7
Syndicate - +140
Colonists - +12
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Galactic - +12
Peacenik - +10
No communication. 
Enacted Green Protocol
Destroyer Probe spoted Lindly transport north-east from Secrets and Lies
Two tiles to the east Galactic rail cruiser. 212 cost to subvert, Hmm... nope.
Designed Ampli-Skimmer 1e-3pt-3, cost 54 proto complete
Designed Rail A3 Destroyer (6)-<1>-5, cost 45, proto complete
Syndicate announce the loss of Komoru to the Colonists
Lost Probe Destroyer - Galactics...
========================
Year 2417
Designed Probe Sub Foil. Does bathymetry help here? I have heard AI always sees subs. Anyway this one is underwater. 0-1-7
Sub, cost 72 proto complete
Enacted Military Production
========================
Year 2418
Galactic Chironator Cruiser and AAA Rail Cruiser east from Chaunk Memorial.
Outlaws and Inlaws builds Command Center
We will not Comply builds Maritime Factory
Artilery from Chaunk Memorial bombards AAA Rail Cruiser - 30% damage
I move upgraded Rail A3 Destroyer to a fungus tile 2 tiles south from Galactic Fleet. Long range fire duel won with
Chironator Cruiser which sank. Rail A3 Destroyer 30% damage.
Attacked Fungal Tower on eastern shore of Manifold Continent. 70 EC.
========================
Year 2419
Solar burst - triple energy.
Lost Rail A3 Destroyer which was 30% damage.
========================
Year 2420
Pod near south pole gave a new scout rover - dimentional shift
Another Fungal Tower on Manifold continent defeated - 70 EC.
========================
Year 2421
Atmospheric Haze Ended. Communications restored.
Primus Matsumura opens commlink. Asks for help against Colonists, and he is noncomital. I have to refuse, there is no strong
Army near Colonists territory. He becomes Ambivalent, but proposes to exchange Planetweapons (D4) for The Hunter Disturbance
(D4). I go for it.
I hurry Secret Project to Command Nexus - ready next turn.
I contact Sarita - she wants The Hunter Disturbance (D4) for Pseudopsionics (D5). I trade it.
I contact Zakharov - he ask for joining his war against Lindly - no, we have a truce. And he has Rail Tank. Scary...
He wants Adaptive Doctrine (C6), yes but only for Planetpark (D6). He refuses. Goodbye.
I contact Lindly. He ask if I would join his war against Zakharov. No, it's impossible. He wants Command Structures (D3), but
I will agree only for Planetpark (D6). He does not trust me, but offers Treaty of Friendship - yes. Then I ask again, if he
techtrade, no, cause of secret project Manifold Harmonics?
Votes:
Outlaws - 48
Lovers - 50
Syndicate - 57
Zakharov - 76
Peacenik - 37
========================
Year 2422
The Forest (Universality) builds The Manifold Harmonics.
Zakharov attempts to build Command Nexus.
Sarita opens commlink. She wants Nautical Traditions (C5) for Bernouli Effect (C5). I offer Adaptive Doctrine (C6). She
agrees.
Found new base on Rebellion Island - Duap Station.
Designed Rail Invaders 6~-1-1 Nauti, cost 27 proto complete.
Designed Rail Penetrator 6-1-10, cost 36 (proto 72)
Designed Rail Tactical <6>-1-8, cost 45 (proto 81)
Research switched to Chirons Legacy(E4).
Contacted Zakharov, but he does not want to tech trade.
Contacted Lindly. I trade Planetpark (D5) for Command Structures (D3). He wants The Hunter Disturbance (D4), but I refuse. He
asks for Pact, but only if I attack Zakharov. And it's Zakharov who is agressor.
I contact Zakharov, but he dos not want peace with Lindly.
========================
Year 2423
Really nothing interesting...
========================
Year 2424
Colonists start Nautical College
Zakharov pops in, he wants a oint attack on Lindly. Refused. He wants 125 energy, but goes well with 60. Zakharov admits,
that he has no technologies unknown to us.
Chiron Legacy discovered. Next Practical Genetics. Ready in 10 turns.
We are pretty the best technologically.
========================
Year 2425
Really nothing interesting...
========================
Year 2426
Galactics start Nautical college.
Established new base on island west from Rebellion Island. Zetro Station.
Science:
Outlaws - 388 (9 turns)
Lovers - 89 (7 turns)
Syndicate - 260 (5 turns)
Colonists - 21 (8 turns)
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Galactic - 109 (10 turns)
Peacenik - 78 (11 turns)
Economy:
Outlaws - +103
Lovers - +20
Syndicate - +154
Colonists - +12
-
Galactic - +27
Peacenik - +16
========================
Some final comments:
Planetary governorship is in our grasp. Syndicate has only 62 votes, and we have 56. In next 10 years it is possible to grow enough to start in elections.
All factions are building Nautical College, but we have it expected in 15 turns. Syndicate is the next closest faction - 17 turns. It is very likely we will win this race.
Last edited by mart7x5 on 08-09-2004 at 12:51
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Natalinasmpf
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Is it too late to join now?
I'm quite interested, (if I can get the whole Loki Linux version of SMAX resolved, or if desperate *gasp* boot back to WinME)...
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