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smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 21-07-2004 14:00
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Aldebaran Succession Game Get a bigger avatar today!

We're ready for our first Succession Game on Aldebaran! Since all of us are totally new to this world we've created, we'll be playing a single faction as a team, trading turns every 5 or 10 years and comparing strategies. Perhaps we'll then be ready for the first ever Aldebaran-2 pbem. I can't thank the beta testers enough for all the feedback, and I'm looking forward to playing alongside you. We welcome others to join us in the gameplay or commentary. There is no real limit on how many can play a succession game.

If you'd like to join, you'll need the Aldebaran Mod for Smax, which can be found in the Creation Forums or through the link in my signature.

The Game


  • Transcend Level
  • Pods On
  • Directed Research
  • Survey On
  • All victories on, except Transcendence

Here's a look at our faction and the list of factions we will come to confront:

Attachment: unf stats.gif
This has been downloaded 106 time(s).

Last edited by smacksim on 21-07-2004 at 14:16

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 21-07-2004 14:01
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And here is our starting position:

Attachment: outlaw start.gif
This has been downloaded 106 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 21-07-2004 14:15
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Brief Backgroud

The year is 2301 and we've just landed with our rag-tag crew of fellow Cloning Farm Escapees. We know the Galactic Alliance is on their way to Aldebaran, and we have a rumor that some fellow 'humans' from Alpha Centauri have recently landed on the planet. Fortunately we have 2 Colony Pods, a Terraformer, and a motly looking scout who calls himself a 'shroud'.

Rules of Play and Turnorder

We're all on a team together, so decisions that are agreed upon should be followed by each player. On the other hand, allow each player some leeway to progress as they see fit. This isn't the ACDG after all . The initial round of turns will be played by the beta-testers. If others want to join in later, that's great.

Turn Order (edit: current turn order)


  • Darsnan
  • Chaunk
  • Smack
  • GeoModder
  • #endgame




Turn Length: Each player can play up to 10 years of the game, if they are on a roll. 5 years is a minimum unless we get bogged down in the late game. Post notes and screenshots of your progress. That's it! Lets have a blast learning our new world.

-Smack

(brief reminder that this is a mod for Smax, so the save won't be playable unless you have Aldebaran)

Attachment: aldebaran-sgame-2301.zip
This has been downloaded 2 time(s).

Last edited by smacksim on 28-07-2004 at 19:29

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:33
  Old Post 21-07-2004 16:24 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Ooooh, shiny.....
Don't have time to look at it right now, but soon enough.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 21-07-2004 16:31
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quote:
Originally posted by Chaos Theory
Ooooh, shiny.....
Don't have time to look at it right now, but soon enough.


Ah, the racoon trap worked again! They love shiny objects....don't we all? Please God, let me be hired by Firaxis. But only work 20 hours a week.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 21-07-2004 17:33
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What would you do with the remaining 40? Creating Betelgeuze?

BTW, I'm interested, I can play a bunch of turns from midaugust on for sure (for now, at least).

O yes, is this a map made by your worldbuilder adjustments?

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 21-07-2004 17:36
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Excellent.

khslinky is offline khslinky
Settler

Jun 2004
time: 05:33
  Old Post 21-07-2004 21:33
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Remove this text

I would prefer not to be part of the game (sorry). I'm actually trying to cut back on my game-playing right now.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 22-07-2004 04:02
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Ok kshlinky, no problem here. Just wanted to give everyone a seat at the table.

Geo, yes, the new world-builder got incorporated into Aldebaran around 2.0.4 or so. Still not as much shallows as I'd like, but it does make nice continents instead of islands.

extra 40 hours? Yeah, I'd work on other stuff. I can't program 40+ hours a week for very long, I've found.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:33
  Old Post 22-07-2004 06:29
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I've played the turn and posted here. Essentially my thoughts: research the tech for Aldebaran transports, and maybe pod a few of these. Beeline towards Illicit Controls and get Probe capabilities so we can build our own Probe Crusiers. Then beeline towards Quasi Controls.

I've founded our first base and directed our second CP to a nice looking cove. However upon arriving why the bay is choked with fungus. Its up to the next player to determine whether to plant the pod or move on.

I chose to build a Former first at our capital. The next player can either rush build it now, or wait (I'd vote for rushbuild myself!). I also podded an artifact and 25EC's during my turn. FYI.

I've moved our probe inland, eschewing popping pods with it in order to infiltrate anyone else that may be on our island-continent. Turn to Chaunk the Intelectual?


D

Attachment: aldebaran-sgame-2305.zip
This has been downloaded 1 time(s).

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 22-07-2004 19:22
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Built the new colony (Chaunk Cove - egotistical I know ) where the CP was.

Rushed the former when it cost only 15 e.c.

Popped various pods. Got some worms, an Ogre Mark 1, some more worms, and the comm frequency for Sarita

Called her up, and traded for Social Controls. Also got a treaty. Then gave Illicit controls for a pact. With our economy bonus this is very useful

We got Industrial Structures. As we already have Illicit controls, I didn't take the prerequisit tech. Instead, I took Aldebran environments. Our starting location is very dry, only one +2 nut square around. With no police units, doctors are essential, and therefore so are +2 nut squares. Farms ergo, are the order of the day!

Ended my first stretch in 2110 (End turn attatched.) We need to build farms at both bases before they grow. The formers are rushable at Chaunk Cove should the next player so desire!

Attachment: aldebaran-sgame-2310.zip
This has been downloaded 2 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 24-07-2004 05:36
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I'm going to play the next turns as #endgame appears to be away for a couple days...

Played 2110 --> 2120.

Notable Events:


  • Met Shi Tarza, Princess of the Galactic Empire
  • Infiltrated them (the Colonists)
  • Uncovered great base sites West of Noncomplicity Base
  • Finished a farm and uncovered a monolith for our 2 bases
  • ran into heavy mindworms stirred up by the aliens
  • researched Aldebaran Environments in 2214
  • Now researching InfoNets

Last edited by smacksim on 24-07-2004 at 06:15

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 24-07-2004 06:15
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The Galactic Colonists discovered in the Southwest!

Attachment: aliens.jpg
This has been downloaded 86 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 24-07-2004 06:18
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Turn position at 2120. We have an MW to kill, a CP to move, and production choices to make. I started an Aldebaran Transport because I wasn't sure that our HQ should be making colony pods with such a better location right next door. Perhaps our HQ should provide infrastructure support for our CP factory to the West?

Attachment: ready2120.jpg
This has been downloaded 87 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 24-07-2004 06:22
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Turn 2120 is to #endgame or Geomodder. Whoever shows up first. I suggest we do get to sea and possibly colonize to the east if it's not yet occupied.

Attachment: aldebaran-sgame-2320.zip
This has been downloaded 1 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 24-07-2004 11:30
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I've downloaded the turn. I'll do the next 10 rounds then.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 25-07-2004 06:19
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?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 25-07-2004 11:44
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Sorry, have a busy schedule this weekend. If you want progress, please go ahead and play the turns... I can only do them the earliest tomorrow (24 hours from this post).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 25-07-2004 22:20
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Got spare money?

Played 'till the end of 2330.

Had troubles with a random occuring mindworm, he destroyed the former of Chaunk Cove.
Popped some pods around the bases, results were mixed. 1 extra AA came up, 2 spore launchers. The last must still be destroyed as you can see on the screenie.
Moved the Ogre with a colony pod near the Silicon Ridge. I meant the current location to be a base site, so next player can do so. It's on the crossings of our two neighbours and is a good one IMO with 2 nut tiles next to eachother plus the Silicon Ridge.
Constructed an extra scout in Noncomplicity (for the earlier mindworm) and changed back to a transport afterwards. Chaunk Cove constructed a new former and just finished a rec commons.
Outlaws is busy with formers as well.
Current research is Tacit Controls, and takes 12 turns.

Attachment: aldebaran2130.gif
This has been downloaded 77 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 25-07-2004 22:24
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Here is the 2330 pressend save:

Attachment: aldebaran-sgame-2330.zip
This has been downloaded 4 time(s).

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 26-07-2004 06:56
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Looks like it's my turn, then. Might not be for a couple of days, but I'll see what I can do.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 27-07-2004 10:45
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I now have the turn. Will play soon. Upload in about <18hrs.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 28-07-2004 09:11
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Next turn. Not much happened.

Attachment: aldebaran-sgame-2336.zip
This has been downloaded 1 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 28-07-2004 19:30
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Current turn order, as we played the first round.


  • Darsnan
  • Chaunk
  • Smack
  • GeoModder
  • #endgame

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:33
  Old Post 28-07-2004 19:47
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quote:
Originally posted by smacksim
Current turn order, as we played the first round.

  • Darsnan
  • Chaunk
  • Smack
  • GeoModder
  • #endgame


I'm at work currently, so won't get to play the turn for about 8 hours from this post. If Chaunk wants to take his turn now (and possible SmackSim as well), why please feel free, and I will pick up this evening. Looking forward to seeing what everyone has done since I originally left off!


D

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 29-07-2004 00:00
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quote:
Originally posted by Darsnan
I'm at work currently, so won't get to play the turn for about 8 hours from this post. If Chaunk wants to take his turn now (and possible SmackSim as well), why please feel free, and I will pick up this evening. Looking forward to seeing what everyone has done since I originally left off!


D


In view of this I've downloaded the turn and am playing now.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 29-07-2004 00:51
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2336 end turn - Wow so many doctors! Set one at survival to prevent riots. Unset the one at Outlaws and inlaws and rushed the CP for 33 ec. In reterospect this was probably too much, I could have gotten away with 20 ec, but this way we get 5 min carry over. I decided a second aldebran transport supported by noncomplicity base was too many, and changed to a CP. I know we said we should try to use that base as a production base, but rioting at size two cripples the base, so I'd rather have a new size one colony.

2337 - Tacit Controls.. Chose Psionics as our next tech. Massivly expensive, 203 cost. We're making only 10 tech/turn! Expect the new tech in 19 turns. We need more bases. Outlaws and inlaws (OaI) produces a CP. Set to make another. Suggest we resource pulse it, alternating between working the forest nut square and the forest min square when it's size 2. The base won't starve providing there's at least one nut in the box. CP at Chaunk Cove (CC) rushed for 5 e.c. I note we're not using stockpile so I've not inserted it into the queue. Our might is wanting.

2338 - Our might is unsurpassed Hero's Waypoint (HP) built. Our transport pops an aldeb rover. Start moving to the largish continent to our E. Decide to pick up a CP on the way. Also decide to hopefully rehome the tansport to CC. The 1 min drain at Noncomplicity base (NB) is too much since it's production is tiny anyway.

2239 - Dozer factory started by Peacemakers. One already under construction by the Universality. Down to potent Formers rushed at Survival for 16 e.c.

2340 - Infiltrated Peacenik datalinks. Bah! Aldeb rover landed on Eastern continent. Already claimed by galactics Decide to set sail with CP for largish island to our north. Should be room for 4 bases on it. OaW grows next turn, set doctor.

2341 - Disband scout supported by OaW towards CP at Survival. The base grows in 10 turns yet produces CP in 11. We could end up with significant drone problems there. Nothing much happens.

2342 - back to unsurpassed Nothing of great note...

2343 - The peaceniks have only 1 military unit on land... So tempting to start a war. In fact, I will as soon as the transport has dropped off it's CP. Which it does this turn. ARGH! There's a roaded farm on the island. Unless Smack has been prefarming, we've made contact with someone Unload rover to try and see who. Sir Lindly of the Lovers. Doubtless will hate us because we've got little military presence. He's quarrelsome and demands Information Networks... Hmm. I refuse. Planet isn't big enough for the both of us says he, before I can see his multiple 2-2-1's and 2-1-2's in his base. ****! Rover will doubtless be destroyed, hopefully the CP will survive though OaW produces a CP next turn.

2344 - Neither rover nor CP were attacked. Stupid ai... Both were removed from the island.

2345 - Rover unloaded onto the northern part of the large continent to our east. Discovers a universality mindworm. No contact as yet due to bounce out of fungus. Decide to give up on attempt to land CP on virgin soil and bring it home

2346 - Start bringing home CP, bump into an IoD. Ho hum! Unload CP for safety. If worst comes to the worst, it'll make a forward base against the univerality. It's still supported by the aldeb rover after all. Varius terraforming objects finished. No rushing done this turn as yet, leaving that for my successor.

Notes:

My intention for the CP near silicon ridge is to make a base where the former is to try and grab a bit of land back from the peaceniks. Survival will grow in 3 turns, don't forget to set a doctor in 2. Lets try and bring the CP and aldeb rover from up north home, but we may not be able to. Expect a navel attack from the lovers soon.

Attachment: aldebaran-sgame-2346.zip
This has been downloaded 1 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:33
  Old Post 29-07-2004 01:01
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Great details. I get a good impression just from reading it. Sounds like we are surrounded! Maybe a nice quick war is in order....

Keep in mind that a base only needs 3 pop to use specialists, if the doctors are giving you a headache.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 29-07-2004 01:39
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It's not that doctors are giving me a headache, just they're annoying. The best way of dealing with a drone at size 2, is to make that into 2 size 1 bases IMHO. Our cash flow is so poor that it's almost impossible to do that consistantly though. NB has had a doctor for almost all my turns

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 29-07-2004 04:07
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What happened with that CP and Ogre I put on the edge of the Silicon Ridge? Couldn't a base be founded there?

 
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