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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:13
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Thanks for the article, AeroPrinz.
The bomber over a stack feature is a pity although I can intuit that it might have been tough for the programmers to find a way round that one. And it is easy enough just to observe a self denying ordinance (or, in MP, agree not to do it).
Lots of the other quirky things, though, give extra depth to the game. I am not an ICS exponent but I like the fact that the technique exists. Those who do ICS obviously enjoy it and, for the perfectionist, it presents the challenge of trying to get your own strategy honed to the point where you can at least hope to compete with ICS (and I like it that this is very challenging).
As for realism, well Maier is notorious for puttting game-playing fun first and realism a long way second. And surely in that he is right. I suspect that there are other places to turn for historical accuracy.
And I would say that in its heart Civ2 does capture just some small drumbeat of what the modern rise of homo sapiens has entailed. A civilisations citizens do have to stay content - look at the USSR. Rows about lebensraum have played a massive part in shaping events. Peaceful advances in science have gone hand in hand with military developments. And we have seen a development down the ages of steadily more complex governmental forms; a point very particularly true of the current age. Ascribing importance to all these factors in the game but also managing that clever trick of baancing them out so that no one factor dominates is no small achievement. To contend that some sort of detailed historical consistency should have been built in as well is simply asking far too much.
If anything, my own admiration for those who devised the game stands steadily higher year on year.
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