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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > combat resolution
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anti patriot is offline anti patriot
Settler
socialist attack bunker A
Jun 2004
time: 05:35
  Old Post 22-07-2004 04:25
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#1 Report this post to a moderator
combat resolution Increase the size of your Attachments

i know this will have been said many times before but just how is combat resolution worked out??

debeest is offline debeest
Prince

May 2000
time: 21:35
  Old Post 22-07-2004 05:12
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#2 Report this post to a moderator
Increase Your PM Length

The Civ2 strategy forum has a topped thread called the Great Library index, I think. Within it are links to practically everything you could ever want to know about Civ2 mechanics and strategy. This thread within it is what you want to start with.

http://apolyton.net/forums/showthre...&threadid=22856

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:35
  Old Post 22-07-2004 12:35 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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What he said ...

Very crudely the 'strength' of a unit is given by 'Hit Points' x 'Fire Power' and all else being equal the stronger unit has a better chance of victory - equality being resolved in favour of the defender - but as you will see it is a rare case when 'all else is equal'.

Build vet Crooks and go out and conquer young treacher...

Stu

debeest is offline debeest
Prince

May 2000
time: 21:35
  Old Post 23-07-2004 00:07
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Help yourself to an AD-FREE life

Actually, the ratio of the attacker's attack strength versus the defender's defense strength is more important than hit points and firepower. Treat the attacker as (A + (A - D)) * HP * FP, and treat the defender as D * HP * FP.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:35
  Old Post 23-07-2004 10:31
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quote:
Originally posted by Scouse Gits
What he said ...

Very crudely the 'strength' of a unit is given by 'Hit Points' x 'Fire Power' and all else being equal the stronger unit has a better chance of victory - equality being resolved in favour of the defender - but as you will see it is a rare case when 'all else is equal'.

Build vet Crooks and go out and conquer young treacher...

Stu


... and one of the more important things that makes all else not equal is the terrain - love those mountains for defending.

RJM at Sleeper's

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