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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:35
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Early: forests. They crawl for 2 mins, the max before restrictions are lifted, are quick, and spread. They're also not bad for workers to work directly, producing 1-2-1 or 1-2-2.
Mid: condensor-farms and boreholes. Condensor-farms come earlier if the WP is built. Condensor-farms produce nutrients, which become very important, and are prime targets for crawlers, as most of their production is nutrients. Boreholes simply produce the most direct factors of production of any tile, and the lack of nutrients is offset by the condensor-farms. Work these for maximum benefit. Consider raising land now, especially if you are short.
Late: Maybe build an energy park on some unoccupied land. Magtube your empire. Convert condensor-farms to enricher-condensor-farms. Raise land for more bases, unless the sea is particularly lucrative.
Very late: Work fungus. Don't bother planting it, it plants itself, with a little coaxing.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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early-- minerals
later-nutrients
then energy
The focus early is on having enough minerals to get stuff built so you can pump out more crawlers faster. Then nutrients since growth is key-- but when you get treefarms and hybrids, most of your bases grow to maximum anyway so the key is energy
Terraforming . .. .
Early-- you need at least 1 tile giving 2 nutrients for faster growth for each base-- after that forests are quick terraforming for 2 minerals and don't need alteration for later usefulness.
beyond that I tend to mine or borehole rocky tiles and condensor/Farm some other tiles-- The timing can vary a lot depending on terrain, faction and the other factions
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:35
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quote: Originally posted by Barinthus
I noted that many players seem to prefer to crawl their base tiles leaving one, two, perhaps three for boreholes depending on their spacing. |
- Crawling base tiles makes sense. The tiles are close to the crawlers starting position == turn advantage
- The base tiles are usually not all worked by workers in the early game
- Formers can pre-road and pre-form the base tiles faster than they can terraform far away
- base tiles are easier to defend
Yeah, boreholes are obviously where you want your workers, once you have restrictions lifted.
quote: Originally posted by Barinthus
What do you usually crawl? Some players have said it'd depend on what you need at a point in the game. Then what kind of terraforming do you usually go for on those tiles?
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I don't understand the second part of the question: What tiles?
Early game: Like Chaos Theory, I crawl forests or specials. 4-6 crawlers per base typically brings it to ecodamage = 
Mid game: I crawl condensors only, for the most part. Workers on 2-2-1 tree-farm forests and 6-6 boreholes. Extra crawlers to secret projects or SSC
Late game: Crawlers don't matter much here. Energy parks are really fun though.
quote: Originally posted by Barinthus
Obviously if I was to change terrains all the time, that'd be a waste of terraforming time and require a huge former fleet.
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That's the most important consideration with terraforming: time, and whether you have to re-form it later. This is why it's good to decide before you even start: Am I going to lay as many boreholes as possible in a grid? Am I going to use tight base spacing or loose? Make the decision, then make the land comply with your plan, unless it's really weird, like an all ocean world.
Mines: 4 minerals on a square you'll later want to re-form. I avoid these, except on specials of course.
Solar: Often superceded by Hybrid Forests and definately by condensor-borehole. I avoid these too, except for a few river specials perhaps.
Forest: Road first if needed.
Borehole: I lay these on a grid. I know it's ugly, but you can pack quite a few in if you are thoughtful.
Condensors: If I have the space, these go outside the base radius, since workers will never want them, but their city wants the nuts.
Raise Land: Overlooked by many players, this is how to keep a tight and dense empire with good efficiency. I start raising land as soon as possible.
My 2 EC's on the subject.
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