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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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In case you have read my latest addition to the Survivalist's Guide, do you think we should use those methods involving prototypes, or not?
Those "prototype hurry methods" (very short explained a way to hurry units and facilities with (upgraded) crawlers instead of credits) are certainly using aspects and features of the game that were not intended to be used that way by Firaxis. But the same no doubt counts for the stockpile energy bug, upgraded crawlers, unit shells, certain aspects of retro-engineering and unit workshop upgrading, using the nutrient box mechanisms to let your citizens survive while they are actually starving, and so on... But yet they are fully accepted by the PBEM community. So there is no inherent reason not to use these methods I described. It would always mostly be an arbitrary decision made by the SMAC community.
That being said, these could be a few possible scenarios how to deal with these prototype hurry methods:
- Using the undocumented feature of the Skunkworks (switching production for free) or the "delete unit design" method is never allowed.
- Using the "Skunkworks method" is allowed, but the "delete unit design" not; not for anyone. This would be most unfair IMO, as that would put the Spartans at a disadvantage (not being able to build Skunkworks), while everyone else could use it.
- Using the Skunkworks method is allowed, but the "delete unit design" not, except for the Spartans, who may use it. Since the Spartans don't have to pay prototype costs right from the start, one could argue that the Spartans have a "free Skunkworks facility" right from the start (just like the UoP has network nodes), and therefore should be able to use, besides the no-prototype-cost feature, also the undocumented no-production-penalty feature right from the start.
- Everyone is allowed to use both the Skunkworks and delete-unit-design method.
Further matters are, if the "delete-unit design" would be allowed, would it only be for unit-to-unit switching, or also for unit-to-facility switching (which can't be done with the skunkworks method)?
What's your opinion on this? 
In any case, please keep quiet about this for now. Just in case it would be allowed, there's no need for our rivals to learn about this yet (especially since at the moment they probably have more crawlers than us). 
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by Kassiopeia
Ah. I think that we should get and use any benefit possible from the factional advantage, if that benefit has not been clearly banned in the rules agreed upon before the game started. |
Ok, I can live with that. 
I guess the biggest consequences if these tricks would be used, would be:
1) The importance of the SE Industry factor decreases somewhat, as SE Industry makes no difference in cost when upgrading crawlers. I guess that's actually a good thing for gameplay balance, as currently eg Wealth and Eudaimonic are pretty much no-brainer SE choices, while Knowledge and especially Power (-2 Ind ) are chosen much less. Also it could weaken the powerful Drones a little, while strengthening the Cult and Spartans.
2) The absolute importance of energy in the mid-game decreases a little in favour of minerals, as crawlers are also a lucrative and flexible way of hurrying just like hurrying with credits.
quote: Originally posted by KrysiasKrusader
I didn't know about the 'delete unit' trick in the DW.
(Where did you learn that?) |
I don't know. I think I accidentally stumbled on the fact, that minerals survive the deletion of a unit design, a long time ago. It's only a couple of months ago though, when the Spartan faction was being organized and I was contemplating the Spartan inability to build Skunkworks, that I put together the different pieces and realized the potential usefulness of "skunkworks" and "delete-unit-design" hurry methods.
quote: Originally posted by KrysiasKrusader
While looking for something else, I came across this...
I tried contacting him here. Twice in fact. No go...
I'll try him through CGN, but I don't see him posting there anymore either... |
IIRC he's often seen on Off Topic though, so if he doesn't reply to your PMs, could he be consciously ignoring them? 
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