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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 29-09-2004 08:01 Visit Trip's homepage!
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#61 Report this post to a moderator
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Tell that to GWT.

Last edited by Trip on 29-09-2004 at 08:07

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 29-09-2004 08:02
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In other words: RR's and a suffcicient number of Cavs along with a RoP with both CGN and CFC is the best defense? Block a landing on all tiles that offer a defense bonus, such as hills, mountains, forrests..ect.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:34
  Old Post 29-09-2004 08:05
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Personally, I would assume they ARE going to land and prepare along that eventuality. If I had to lay down money (or at least point out where I'd stirke) I'd go for the northwestern projected edge of CFC's land, where they have one city out by itself; I'd land between that and the next city in and strike west, taking a city they can rally out of to strike recapturing troops as they come in, and giving GCA a fast jumping-off point to the east as well for their own efforts, "when" and "if."

If by some staggering error or total acceptance of the current bluff we're running, GWT fails to land before we get to railroads, yes, an immediate, massive coastal rail net would probably be the best bet, but if GWT has any sense at all, the moment they can get across, they'll strike CFC and get a foot in the door. When you have an advantage, you press it and I can't imagine GWT will ignore that.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 29-09-2004 08:08 Visit Trip's homepage!
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The problem, Fried, is that GWT is so much our superior militarily, if they land, there's pretty much no way we can stop them.

They have a superior economy and Leonardo's Workshop. They can upgrade Horsemen to Ansar for 30 gold. Ansar to Cavalry (when they are able to build them) is only another 20 gold. It is very likely they have at least 55 Ansar by now. Upgrading all of them to Cavalry would only cost 1100 gold - 3 turns of 100% tax. Increasing that force would be exceptionally easy.

If GWT gets a force that size (larger is almost inevitable) then there's no way we can stop them.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 29-09-2004 13:35
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I think it's 40 from Horse to Ansar and 30 from Ansar to Cav....I could be wrong though

2-1-2 Horse
4-2-3 Ansar
-------
2-1-1=4=80 gold (minus half for Leo) = 40

4-2-3 Ansar
6-3-3 Cav
-------
2-1-0=3=60 gold (minus half for Leo) = 30

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 29-09-2004 13:52
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One way to work against them, Economically, is to get ourselves set up with Smiths & JSB. Smiths for giving us more GPT per Market (and later Banks) without having to pay for the maintainance and JSB to allow our cities to grow more for higher TPT and SPT output.

And on the Military side, with getting Magellins built, for our Navy to have a better chance against them, when they do invade. Also, building up both our Navy and Army.

Now, as for them landing, the most likely spots will be covered by us and hopefully by CFC, to the same extent that we can't land our forces.

Our only real hope, to stave off an invasion, is to get our technology up as fast as possible, into Industrial and beyond. It will be a close run thing, with getting to Industrial first, bet we also have the economic and Material knowhow to be able to build a RR network, in a very short amount of time, so even if they do get a foothold in our contenet, we can rapidly respond and crush them before they can get too far.

And if we can get to Replaceble parts before them, then we will have the advantage of Infantry against Cavalry. Even Rifleman against Cav is a good equilizer, and moreso against any Ansars.

Going for MT, directly, will limit our capabilities, at later times (when we will need them the most) for large scale production capabilities.

Granted, Frigates aren't upgradable, but they still have an advantage when coupled with Magellins and backed (shortly afterwards) with Ironclads. The ability to ofshore Bombard is something that shouldn;t be discounted, when we the "Balloon goes up".

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 29-09-2004 21:18 Visit Trip's homepage!
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quote:
Originally posted by BigFree
I think it's 40 from Horse to Ansar and 30 from Ansar to Cav....I could be wrong though

2-1-2 Horse
4-2-3 Ansar
-------
2-1-1=4=80 gold (minus half for Leo) = 40

4-2-3 Ansar
6-3-3 Cav
-------
2-1-0=3=60 gold (minus half for Leo) = 30

Eh?

Do you have any idea how upgrades work?

Horsemen are 30 shields. Ansar are 60. Upgrade cost should be the difference in shields *2 (60) but Leo's cuts it in half to 30. 60 shields to 80 for Cav should be 40 gold, but Leo's makes it 20.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 30-09-2004 01:09
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I always thought it had to do with the attack/defense/movements points and the diffrence between them. I guess I was wrong. Not the first time, nor the last.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 30-09-2004 01:12
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Instead of pasting my comments from the other thread, I'll just say here that I favor the MT beeline + mobile Cav force over a full sea wall. The reason being CFC - if not for them, I'd lean the other way.

-Arrian

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 30-09-2004 01:14
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We need a RoP with them then too.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 30-09-2004 01:18
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Well, yeah, that's something to discuss with them. I'd tell them that we're convinced GWT will try to invade, and we think their land (I agree with Fried - their Northwest) is the likely LZ. As such, they need to either:

a) cover all their coastal tiles; or
b) cover the most important coastal tiles (mountains, hills) and go with a RoP so we can ride to their aid if need be.

Of course it works both ways. If GWT lands in our area, we sure could use some backup from CFC (Riders, Cav, whatever).

-Arrian

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 30-09-2004 01:24
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I still think we have 20 plus turns to prepare for an invasion. I'm awaiting a response to our call for more gold for research and their withdrawl from making a landing over there.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 30-09-2004 02:01 Visit Trip's homepage!
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We should dedicate some Workers to helping CFC out with their transportation network for both of our sakes. Right now we barely have a single road loop around the continent, and even with centralized Cav forces we'll be hard pressed to get units where they're needed.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 30-09-2004 02:20
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Agreed, Trip. All the more reason to have those worker pumps.

-Arrian

 
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