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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:34
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As I mentioned in one of my DARs for AU 503, I found late game naval movement... well, annoying. I have yet to post my final DAR, but in it I will report that due to the varying movement rates, I ended up restricting myself to primarily: 1) Cruisers as Transport escorts, and 2) Destroyers for far-reaching bombardment tasks.
In C3C, and in this respect we have not made any changes thus far to the AU Mod, movement values are as follows:
Transport 6
Destroyer 8
Cruiser 6
Battleship 5
Carrier 7
Aegis Cruiser 7
Submarine 4
Nuclear Submarine 5
Now, I don;t really know about how RL values should be reflected, but from a gameplay perspective, I propose the following:
Transport 6
Destroyer 8
Cruiser 6
Battleship 6
Carrier 6
Aegis Cruiser 8
Submarine 4
Nuclear Submarine 6
This would facilitate easier management of mixed unit-type fleets, which is desirable.
Special note re Subs: I recommend leaving Subs at 4, which will in practice likely restrict their use to remaining in port and standing underneath surface pickets. By matching Nuclear Subs to the primary fleet movement value, they can be at least partially utilized under the cover of fleet stacks.
Thoughts?
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:34
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I agree that the speed differences can make managing fleets a bit annoying, but I think the speed differences also make for more interesting strategic choices. The very essence of interesting strategic choices is having to compromise one thing in order to get something else. How many battleships do I want when they can't keep up with transports? Do I want to move my carriers at full speed escorted only by destroyers, or move them more slowly with heavier ships as escorts? Am I willing to slow down to involve nuclear submarines in my strike force? Alternatively, do I want to build extra battleships and/or nuclear subs so they can do escort duty in relays, with transports or carriers and their escorting destroyers (and perhaps, in the case of transports, cruisers) hopping from one escort group to another?
The proposed movement rate changes would simplify fleet operations but, in the process, would require a lot fewer compromises in choosing what kinds of ships to build and how to use them. I'd rather leave things the way they are in the standard rules.
Nathan
P.S. As a disclaimer, I would note that I don't actually use carriers and subs (either conventional or nuclear) because they don't fit into my normal style of intercontinental warfare. However, my reasons for my choices have nothing to do with fleet management issues.)
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:34
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quote: Originally posted by Theseus
It seems that post-WWII ships have been focused on the same speed range: high 20s to low 30s knots. All of'em, including Destoyers, Frigates, Battleships, Carriers, etc. |
Umm, post WWII Battleships??? Methinks your research was perhaps a bit too quick. To the best of my knowledge, no one anywhere in the world built battleships after WWII. The U.S. Navy's last and most powerful battleship class was the Iowa class, and I'm almost positive the only ones of those commissioned were commissioned during the war.
Granted, later-model battleships were designed to be faster than earlier models in order to keep up with carrier attack groups. But considering that Civ uses a single "battleship" unit type to represent all battleships, including WW1 as well as WWII models, the speed disparity is reasonable.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:34
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quote: Originally posted by Theseus
Sorry, on further poking around Nathan is correct.
Battleships are evidently no longer in vogue. I find that sorta weird. |
The reason battleships are no longer in vogue is that it is almost inconceivable that a battleship today could get in range to attack the other side's surface ships with its guns. Even in World War II, the only times battleships fought each other in the Pacific were when there were no carriers around.
The big threats to carrier task forces today are aircraft, missiles, and submarines. Protecting carriers against those threats does not require something as big, tough, and expensive to build and operate as a battleship. Indeed, smaller, faster, more maneuverable ships can probably actually do those jobs better, and certainly can on a ton for ton basis.
Battleship guns can be useful for shore bombardment under certain circumstances, but their range is limited. Cruise missiles can project power a lot deeper into enemy territory. And while the last two Iowa-class battleships made very nice missile platforms in the first Gulf War, there are other types of ships that can do that job just fine.
What made battleships important was their ability to carry big guns and to carry armor to fend off enemy big guns. Once big guns were no longer relevant to naval combat, battleships became irrelevant to naval combat.
Nathan
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