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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:35
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The Angels and Spartans both grew to size 4. Gaians, 3 still.
A Defense Attorney is in the queue. 
Because Morg Ind will need a doctor right before it grows, on the same turn we're getting IA, the CP will be at exactly 10 mins when we switch to a crawler. I will not take credit for that happy accident. 
***
I have a detailed forming plan for speeding movement to site 5. If you're not into micromanagement, close your eyes and rest a bit while you're scrolling down. 
The southern former roads the rolling river where the rivers almost meet, two squares NW of its current location.
The two central formers finish the forest at the Hot Springs e-bonus, then head W+SW to build a road to connect the two rivers.
Those operations finish in 2123. Then all three remove the fungus east of the high e-bonus. That finishes in 2125, and a road finishes in 2126. Then one of those formers will be free to build roads elsewhere.
Two remaining western formers go to the e-bonus. One of them roads, and the other proceeds to base site 5 to road. The former on the e-bonus is freed for other operations by 2128. The last former is done 2130, while the CP out of Red Fungus Resort (formerly Morg Proc) is en route, sitting atop the e-bonus, waiting for the road to finish so it can found the new base in 2130.
Very little former time is lost to movement with this plan, because it involves a lot of "move 2 squares along a road or river, then do the real work". It gains the new base two turns of production, and connects it via road and river to the central core. It saves two minerals of support at RFR, too.
Attachment: 2119_screenie_75p.jpg
This has been downloaded 35 time(s).
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TheLoneAmigo
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Are we going to build a Legal Team? Or will IA come before we can build it?
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:35
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#endgame might have a point... I'm not sure yet on this one.
It might be a while before the HQ can send a crawler there? If we get PTS and need to work more than the monolith near that base, it would be a tempting square to work.
The 1/2/4 if worked might lose an energy to efficiency, though, which wouldn't happen if the HQ sent a crawler, plus the HQ has a node to magnify the energy. Another way to look at it, is that with a forest, it only gets +2 energy, but with a solar, it gets +4 due to altitude. A forest can be put any old place for 1/2/2, but solars should go on high energy specials.
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