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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:34
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Note the turn attatched is a mid turn. The turn is not complete for reasons below
Looks like we'll meet the Hive next turn. I moved the scout into the fungus to his east. He bounced out, but still revealed a veteren hive synth defender through the fungus. We did not make contact with the Hive though this action, but we will undoubtably make contact next turn when they move into the fungus. We must therefore make preparations for that.
Followed Jt's former plan, except for the Eastern former, where I have so far only moved it north into MorgVulc. The proposed square north of MorgVulc for the road is rocky, and therefore takes three turns to road. The square NW, i.e. the volcano cone, is rolling and so may be quicker. Are there penalties to terraforming for the center volcano square? Either way, it's probably best to road that center square (Even if we have to use the Road to... trick to make it work) as theres a higher chance of successfully moving onto a rolling square than a rocky square with partial movement. Alternativly we could move back to the nut bonus and forest.
Drogue, are we allowed to use the automated formers terraforming abilities?
Mid turn numbered as 2 because I forgot to take screen grabs. Saving a turn mid turn with the same name as an existing file causes a bug. The game thinks you're replaying where you're not. Meh.
JT, if you could finish the turn and post it when the eastern formers action has been decided that'd be great 
Attachment: acdg3-morgan-2120_midturn2.zip
This has been downloaded 1 time(s).
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:34
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The cone of a volcano cannot be terraformed at all, I don't think.
Edit: Oops, I skipped the part about the automated "road to..." thing. That might work if it's allowed... never tried it.
Last edited by jtsisyoda on 28-07-2004 at 04:14
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:34
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Good thing I didn't have to do much... I'm sooo tired.
The former bounced off the peak, so I just used the "road to..." command. Hopefully it doesn't make a ring around the thing trying to get to the top but never quite getting there. (Needs more horsepower? Stick a turbo on there. Aaaarrrr... sorry, channeling Tim The Toolman Taylor.)
I switched to a synth lawyer, too. Hopefully you guys don't mind. It will be kind of expensive to rush it, but it won't have any support cost and will be the staunchest defender on the map for quite a while.
Archaic, how do you want to handle the Yang thing? Do you want to open the turn and get him eating out of our hand, or what? Chaunk, should we let him get his grimey hands all over our toys? Sorry, just teasing... I'm loopy tired.
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:34
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Archaic hasn't posted in a while I'm afraid. Hopefully he'll turn up soon.
As we're allowed to use parallel turns for diplomacy, someone else should open the turn before the final turn player and see how Yang acts under different cicumstances, providing we've met him of course. I'd suggest that whoever gets to the turn first out of me and jt plays the parallel turn, and the second plays the real turn.
Of course everyone else is welcome to play their parallel turns too The more options we have, more knowledge we have the better IMHO.
Proposed movement:
Formers
Eastern former - move to Volcano center and set to auto road to Morgan Vulcanology.
Southern former - still roading.
Center former - one will finish this turn, sent to road W,SW of it's current location.
Units
Scout, either into fungus or North if Yang synth unit is in the fungus.
Bases
No change - MorInd, MorMet, MorVul.
RFR, rush synth probe. Suggest we pay the full price which should be 54 IIRC.
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