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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:36
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It's been awhile since I actually finished a game of regular Smac(x), but I thought I remembered that several of the game rules affected the score. Now I can't seem to verify which ones do what. For instance, Ironman doubles the score, if I remember right. It's easy to verify that. But I had thought that Blind Research, Lots of Fungus, Agressive Enemies all added percents to the scoreline. I can't seem to verify what these amounts might be.
I tried starting a regular game, going to the scenario editor and killing off all the factions, but putting a single CP next to my starting units, to kill. I also tried that on an accellerated start or two. Then I tried giving myself transendence. All these generated scores, but didn't reflect the game rules in the score? Perhaps its because of using the scenario editor. I'm not sure. I did a search on score and custom rules, but no help there.
So if anyone has a list of the score modifiers for various custom game rules, could you post them? Thanks,
Smack
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Zeiter
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Nope, don't think so. What you could do is manually save and exit the game every turn if you really want that doubled score, and you are afraid of your computer crashing.
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:36
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Yes, Ironman has been discussed before. It's should really be called annoying-man. It's just slower to save and reload. One interesting feature of that though, is that the random-number generator is a little harder to fudge with ironman. You'll know what I mean if you've ever tried to save-reload there.
So it's only Fungus +/- 25% and Ironman + 100%?
I really thought there was something else. Thanks for the answers though.
Edit: One more question, if anyone knows: I'm especially curious if an earthquake or land-raising in the manifold nexus removes it's bonus. I know that the Volcano, Jungle, Flats, and the sea landmarks have their bonuses removed. The desert is undestroyable (unless sunk I think)? But what about the nexus?
Last edited by smacksim on 29-07-2004 at 18:57
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:36
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pages 145-146 in chapter 5 of the manual
SCORING
Whether you resign or win outright, each game is given a numerical score. You can check your current score at any time with {F8}, or the Alpha Centauri Score option on the HQ Menu (see, p. 110).
Your Alpha Centauri Score is computed as follows:
- 1 point for each citizen of each base.
- If you have won a Diplomatic or Economic victory, score 1 point for each citizen of a Pact Brother's base.
- 1/2 point for each citizen of any other faction's base.
- 1/2 point for each citizen of a surrendered base.
- 1 point for each unit of commerce your bases are receiving.
- 1 point for each technology discovered.
- 10 points for each tech advance after Transcendent Thought.
- 25 points for each Secret Project.
- A Victory bonus if you have won the game (see Winning the Game, p. 143):
For winning by Conquest, you are awarded 1000 points minus 2 for every game turn elapsed. If Cooperative Victory is enabled, all Pact Brothers and Sisters participate in the win, and points are split between all winning factions based on relative population. A maximum of three Pact Brothers and Sisters may join in a win by conquest, not including those factions that have surrendered along the way.
If you win a Diplomatic Victory, you are awarded 1200 points minus 2 for every game turn elapsed. If Cooperative Victory is enabled and your Pact Brother or Sister is elected Supreme Leader, you are awarded half this total.
For Economic Victory, you are awarded 1200 points minus 2 for every game turn elapsed. If Cooperative Victory is enabled, Pact Brothers and Sisters of the winning faction receive half the bonus points.
Players who Ascend to Transcendence are awarded 1600 points minus 2 for every game turn elapsed. If Cooperative Victory is enabled, all Pact Brothers and Sisters participate in the win, and points are split between all winning factions based on relative population.
In any cooperative victory, the overall winner receives 1/2 the points of every allied faction's population score.
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