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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > What if: "fixing" Argicultural trait
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 29-07-2004 02:40
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#1 Report this post to a moderator
What if: "fixing" Argicultural trait Increase Your PM Length

I know, that this probably won't happen, but I'll ask it regardless.

If Agricultural trait gets nerfed so it doesn't give extra food in despotism at all, will it be balanced?

Such change would prevent balance issues in early game, while leaving some good things for later, like half priced Aqueducts or bonus food on deserts and of course extra food in other governments.

I would still consder it as one of the better traits.

What do you think?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 29-07-2004 04:33 Visit Dis's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

don't nerf my new favourite trait!

Is it really that overpowering? well yes in a way I suppose. It increases growth. And increasing growth consequently increases shields and commerce. but with industrious and commerce they increase they don't increase growth, only a nominal shield/commerce bonus.

it's good for the AI civs though. That's why I say we keep as is. The AI civs do well with this trait. At least initially.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 29-07-2004 04:56
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#3 Report this post to a moderator
Put an end to popups!

The real problem with this trait, at least for me, is that I got addicted to it.

It's just to good to have huge bonus at start at the game, then great discount for some buildings in the middile of the game (aquaducts), plus deserts as good as plains.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:34
  Old Post 29-07-2004 07:41
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

I think that if they didn't get it under despotism things would balance out. Where its really killing is in the intial expansion phase, give an AI with agricultural decent terrain and it'll expand like crazy. Crazy even by AI standards, assuming it has the room.
I don't think doing this would really weaken the trait either, cities will still grow fast once out of despotism because of the extra food/cheaper buildings. Plus turning deserts into plains is good as lead into gold in my book. :P

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:34
  Old Post 30-07-2004 16:28
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Support Apolyton

Maybe deserts -> plains after engineering is discovered.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 31-07-2004 10:30
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Support Apolyton or Terrorists Win

The benefit should disappear under anarchy at least.

patcon is offline patcon
Warlord

Jan 2004
time: 00:34
  Old Post 31-07-2004 17:42
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Suffering from ads?

Do the other traits lose their benefits in despotism or anarchy? (This isn't a rhetorical question, I really don't remember.) If they don't lose their benefits, then why should agricultural?

BTW, my favorite traits to play are scientific (I'm a math/physics teacher), agricultural (I love to eat), industrious (I may be lazy, but I don't like my minions to be), and religious (OK, I'm really agnostic, but I'll take a god who commands the masses to follow my will).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 31-07-2004 19:25
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Support Apolyton, buy GURPS/ Alpha Centauri

Maybe because +1food early is way too good comapred to +1 food much later in the game?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:34
  Old Post 17-08-2004 23:54 Visit joncnunn's homepage!
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#9 Report this post to a moderator
Increase the size of your Attachments

Maybe Agr Civs should pay full price for all buildings, including the Aquaduct?

That could actually be done using the editor.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:34
  Old Post 18-08-2004 02:31
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#10 Report this post to a moderator
Put an end to popups!

Nah, the trait is just fine as it. After all, getting the trait onl in despotism is what matters.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:34
  Old Post 26-08-2004 21:05
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Re: What if: "fixing" Argicultural trait Increase the size of your Attachments

quote:
Originally posted by player1
I know, that this probably won't happen, but I'll ask it regardless.

If Agricultural trait gets nerfed so it doesn't give extra food in despotism at all, will it be balanced?


How about doing the opposite? How about having agricultural give the food bonus ONLY when you are in despotism?

Antrine is offline Antrine
Prince

May 2003
time: 05:34
  Old Post 27-08-2004 02:38
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Support Apolyton, pre-order Civilization IV

I endorse 'patcon' sublime position on the matter!
Er,
What of this is addressable in the editor?

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