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Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 29-07-2004 03:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2122 Help yourself to an AD-FREE life

Switch to Planned

Move scout northeast to cover base #3

Move spore launcher and artifact west

Make doctor in base #2 for 1 turn, if needed

Move unity rover north to explore coast

Continue moving unity foil northeastish

Move mindworms north, to later head west

Move new former at base #3 southwest, to start on a road

Build road 1 tile east of base #2

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 10:38
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Agree with plans. Here are some alternate plans and long term plans....

I'm excited for the day when we have 4 formers working. Not too far off.

I'd prefer making a CP in Dreams of Green to starting on a SP. But it's an interesting proposition....

Our foil could take a sail to the nw - w and try to scout the nearby coasts while waiting for passengers. If we continue to scout our own coast we may have to turn back around to pick up the mindworm, etc.

Pop pods with foil? I say let's hold off until we've landed one unit across the seas. That way, should be come to an ill fate, we'll at least have a pod-popper elsewhere. We do need to keep popping pods though. It's one of our strengths. What do you think?

Spore Launcher to be police? Looks good to me.

Former tasks for the new batch of formers?

Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
Jul 2003
time: 06:34
  Old Post 29-07-2004 14:19 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Formet tasks? - road connections? I would prefer a garrison in Dreams of Green since there is a lot of fungus near it (Ruins and all), and Unity rover would be wasted if used for garrison duty - it is an excellent pod popper - why not carry it across the sea?

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King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 14:44
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We could. We could land the rover in Hiveland, then come back and pick up the mindworm, which is an even better popper, and drop it in someone elses lands

Exploring is fine, but we'll be able to do the rest of our continent via garrison. Let's get off island, now that we know the shape of things and have plenty of base sites scoped out. Anyone opposed to the idea of putting the rover on the foil?

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King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 14:55
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Here's a path that would allow us to troll the river one more time....also, the two major contenders for Gaia's CP base site

Attachment: acdg3-gaia-2121a.gif
This has been downloaded 15 time(s).

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  Old Post 29-07-2004 15:03 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I vote for whichever is closer and faster for the CP Uh Smack, could you use a different color in future? I had to come closer to monitor to see the rute?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 15:49
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Yeah, sorry. Chaos's images are always too big to repost, and the color get's distored when I chop it up. Ah well. I think you can see the rover and foil routes if you look closely.

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  Old Post 29-07-2004 15:54 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I did see them, at the cost of putting my nose on the screen. So far we have enough base locations for a while, don't we?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 16:00
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Let's put it this way: If we had 50000 extra EC's sitting around, we'd still have enough base sites for the next 20 years.

One nice trick with a rover and foil is to pop shorline pods with the rover. If MW are unable to be captured, the rover can hop back on the foil.

Last edited by smacksim on 29-07-2004 at 16:14

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 29-07-2004 18:44 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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If I zoom out anymore, features are lost. If you want to alter images, though, use BRIGHT colors that don't appear in the original and THICK lines for easy, non-nose-pressed viewing.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 29-07-2004 18:59
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I don't know how you get those pix uploaded in the first place. 'Poly won't accept them when I resubmit them, edited. And yeah, I will make bigger lines in my drawings. I am sometimes to lazy to fire up photoshop and do it properly.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 29-07-2004 20:59 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I can't upload them anymore either. They're links to pictures in a directory that isn't linked from anywhere (except possibly my university's local search engine, and I couldn't find it there). The directory's name is our password, so no one outside the faction should be able to guess it, and the directory above it doesn't show a file listing. In time I'll need to clear the pictures for space needs, but not for a while.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 31-07-2004 04:06
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Switch to Planned – Agreed.

Move scout northeast to cover base #3 – Not necessary as long as the former stays adjacent to the base or a unit can get into VS in one turn when roaded. An alternative plan would be to use this scout for police at FL and move the spore launcher to protect DoG.

Move spore launcher and artifact west – Agreed but see alternative above.

Make doctor in base #2 for 1 turn, if needed - Agreed

Move unity rover north to explore coast – Agreed but only for one tile. Perhaps N one tile to see what we find and then the foil E one tile to see what we find at sea. Maybe they can link up next turn and start their sea voyage.

Continue moving unity foil northeastish – See alternate plan above.

Move mind worm north, to later head west – Why not W immediately in that case?

Move new former at base #3 southwest, to start on a road – Agreed + Build Scout patrol in VS per alternate plan listed above.

Build road 1 tile east of base #2 – In progress I believe, so continue, right?

Change FT production to CP.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 31-07-2004 04:57 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Net Warrior
Switch to Planned – Agreed.

Move scout northeast to cover base #3 – Not necessary as long as the former stays adjacent to the base or a unit can get into VS in one turn when roaded. An alternative plan would be to use this scout for police at FL and move the spore launcher to protect DoG.

Move spore launcher and artifact west – Agreed but see alternative above.

Opinions? Having proposed the original plan, and not really caring what base builds another police units, I still favor the original, but don't particularly care.

quote:

Make doctor in base #2 for 1 turn, if needed - Agreed

Move unity rover north to explore coast – Agreed but only for one tile. Perhaps N one tile to see what we find and then the foil E one tile to see what we find at sea. Maybe they can link up next turn and start their sea voyage.

Continue moving unity foil northeastish – See alternate plan above.

Quite possible, and nothing I'd have a problem with. Other opinions?

quote:

Move mind worm north, to later head west – Why not W immediately in that case?

There could be better paths through the fungus to the north, and we'll get more exploration done on the way.

quote:

Move new former at base #3 southwest, to start on a road – Agreed + Build Scout patrol in VS per alternate plan listed above.

Build road 1 tile east of base #2 – In progress I believe, so continue, right?

In progress, but with 0 turns accumulated, so we could change without penalty.

quote:

Change FT production to CP.

Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
Jul 2003
time: 06:34
  Old Post 31-07-2004 21:24 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ebbin Flow + 15 placeholders for naming taken. Oh, and faction was renamed to Gaian Union.

Attachment: acdg3-gaia-2122a.zip
This has been downloaded 1 time(s).

Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
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BTW I am turnplaying it since CT seems to be offline. What to do with Unity rover aftering exploring to the north?

Illuminatus is offline Illuminatus
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  Old Post 31-07-2004 21:45 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ok since no replies on what to do with Unity Rover, I moved it to the west to troll in fungus, perhaps until foil arrives, which has also turned west and is returning to pickup the rover. I thought about continuing north, but if this way it is faster to get to the other side. Presend available soon.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 31-07-2004 21:58
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Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
Jul 2003
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  Old Post 31-07-2004 22:01 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Inflate your Upload Space

Actually this has good sideeffcts. I will explain in couple of minutes.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 31-07-2004 22:08
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Ok, I just looked at the completed turn....why didn't you move the foil S and pick up the rover next turn?

Illuminatus is offline Illuminatus
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  Old Post 31-07-2004 22:15 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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This is what I intended - Unity Rover can go north in rocks, and foil can go next to him. Next turn rover loads and unity foil is already two squares westwards.(MY 2124). In 2126 we can start popping pods on the coast, or disembarking Unity Rover. I expect contact with another faction by the end of this decade. ( Moving foil in fungus -> too dangerous to wake a IoD, and foil had a sinqle move -> my experience is that transports are always destroyed if the move only one square away from IoDs. Besides that foil is gold for us -> we can use it for advantage.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 31-07-2004 22:18
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