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alms66
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Louisiana
Oct 1999 time: 23:33
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I agree completely with the first go being lousy but, considering that the first title was made by three people in a garage on a budget of $0, I don't really fault them for it, and have been taking a look at part two. Superpower 2 looks like it will be amazing, right out the box (unlike a certain game that's popular around here...ahem). I've been particularly impressed by the economic screenshots.
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pg
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the 3d world map is an instant turnoff. i can't imagine anything good coming from it. i sure hope you don't have to play like that.
the satellite screenshot is kinda funny. it looks like they stole that photo from nasa(?) and wrapped it around a globe. i wonder if they got permission first? 
it seems to not have much gameplay from the screenshots. just lots of interface, charts, graphics, percentages, numbers, etc.
the game description leaves a lot up in the air too...
quote: Like its predecessor, SuperPower 2 is a global geopolitical simulation game built around the following three aspects: political, economic and military. It is controlled by the EHE (Evolutive Human Emulator), the artificial intelligence engine developed by GolemLabs.
Players set their own objectives and try to achieve them within a set time. For example, a player might decide to balance resources, hunt rebels or conquer the world. The computer controls the other countries which have their own objectives. When objectives come into conflict or are similar, the player must manage these relationships and form alliances or go to war.
However, compared to the original game, SuperPower 2 has been improved generally, in both the gameplay and graphics (can be played in real-time or turn-base mode, 3D graphics added). Also, SuperPower 2 features two major innovations: multiplayer games and mods.
Multiplayer
The first great innovation in SuperPower 2 is the inclusion of support for multiplayer games. With this option, several players can link up, on a local network or via the Internet, and play together. Each represents one entity and the EHE controls the rest.
Mods
GolemLabs was inspired by the FPS modding community when making SuperPower 2. That's why the game is entirely moddable! Tools will be released with the game or shortly after to allow everyone to play with the code and transform the game as they wish. Much more than just a superficial transformation, the most talented and dedicated modders out there will be able to create completely separate mods, set in a totally different worlds than the SP2 context. |
sounds like risk with mission cards.
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alms66
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Louisiana
Oct 1999 time: 23:33
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General Ludd,
Superpower is complex, and has only gotten moreso in the second version, it seems. That is what is intended, and personally I love it. Most games now (even strategy games, Civ3 for example) are much too simplistic for my tastes. With this massive increase in computing power the world has seen I'd expect games to get more and more complex and realistic, which is IMO, a good thing. But, alas, they just keep getting prettier and shinier...it makes me sick.
pg,
Really? You don't like the 3d globe? It's the first of it's kind I've seen that I actually think looks good. I like the "Satelite's" eye view of the Earth. My biggest fear is that it's RTS. I hate 99.9% of RTS games because they're all fluff and no real gameplay, ya know, kinda like civ3.
There is a demonstration movie here.
Please, watch that and then let me know what you think. Also, if you're into modding check this out.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:33
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quote: Originally posted by alms66
General Ludd,
Superpower is complex, and has only gotten moreso in the second version, it seems. That is what is intended, and personally I love it. |
I agree, although complexity isn't always good - it has to have a purpose.
But yeah, I was just saying that comparing it with risk - an extremely simplified and abstracted game - is a really bad comparison because it's pretty much the polar opposite as far as game mechanics go.
About the movie; impressive. I hope you can turn the clouds off, though I think that might get a bit annoying.
Last edited by General Ludd on 02-08-2004 at 03:54
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pg
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i didn't mean it played like risk but the general idea IS risk with mission cards the details are just different. it just sounds like a really weird way to play a super detailed and complex strategy/war game. there is a reason almost everyone ignores objectives for points in eu2.
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pg
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it said players set their own objectives. mission cards are just random objectives in risk. objectives are objectives no matter their name.
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DRoseDARs

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"My god, it's full of peas..."
Jul 2002 time: 21:33
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quote: August 6, 2008 12:14:23 PM
5 minutes ago
By Chisaki Wantanabe, Associated Press Writer
China Announces "Armed Pacifism" Policy
BEIJING, China - In a shocking development, China's government announced on Wednesday the dismantling of most of its conventional military forces. Most of China’s military personnel were officially relieved of duty at 11:01 AM this morning. Currently, arrangements are being made with over three dozen countries for the scrapping of military hardware, including tanks, submarines, destroyers, and jet fighters. Also mentioned was the closure of a dozen of China’s bases with more closures in the coming weeks. President Jiang Zemin called the new policy “Armed Pacifism.” He stated China no longer wishes to have other nations' underlying fear of its military shaping diplomatic relations with the rest of the world.
“The only nations that should fear our weapons are those who would seek to harm China. We welcome good trade and good relations with all nations, even those with who before today we were not on best diplomatic terms, but we will not look kindly upon threats.”
Asked about the situation with Taiwan, long considered a renegade province, President Zemin stated that China still seeks unification with the island but could no longer view military action as an acceptable option on “China’s new leaf.”
This comes just months after China deployed a network of some 80+ nuclear-armed satellites, at an estimated production cost of over $200 billion. Chinese officials stated that with this weapons system, along with the soon-to-be completed network of communication/sensor satellites, their nation no longer felt the need to maintain conventional forces. Major military bases of the United States, Russia, the United Kingdom, France, Israel, Iraq, Iran, Pakistan, India, and North Korea are all listed as being targeted. These nations are either known or suspected nuclear powers. Officials also hinted at the possibility of the deployment of addition satellites to also target countries maintaining nuclear research facilities or even just the technology to build nuclear weapons. When one reporter noted such research can be found easily on the Internet, the officials declined to further clarify the policy.
The announcement was met by both praise and condemnation from all corners of the globe. President Kerry strongly denounced China’s shift in policy, declaring it “a reckless move building upon a dangerous precedent” in reference to the initial deployment of the world’s first orbital weapons system. He declined to answer questions about possible responses the United States might consider. Secretary General Marcus McNeill of the UN cautiously welcomed the news.
“Although we are still haunted by the memories of Hiroshima and Nagasaki, on this the 63rd anniversary of their destruction by the Atom Bomb, and the terrorist attack on Los Angeles in 2006, one cannot deny the peculiar ability nuclear weapons have of ensuring a degree of peace. They are a terrible way to go about seeking peace but, coupled with the dismantling of conventional weapons and the discharge of military personnel, we can hope that China has found the security it seeks.”
Most nations reiterated their protests against the nuclear satellites, but many praised China’s decision to reduce its military, one of the largest in the world.
Before concluding the press conference, President Zemin proclaimed, “My words are backed with nuclear weapons!” |
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